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Schmutzpuppe

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Everything posted by Schmutzpuppe

  1. This means simple Interlace? Bah.. But I nevertheless want to view this Visdom 2 Demo ... where can we get it? Nope, it isn't really interlace. Watch it, cool demo.
  2. Where did you get the Visdom II demo? A link would be helpfull you can get it here: http://www.atari8bit.de/0369_A.atr
  3. The Visdom demo runs perfect on emu!? Where can i get TE_MOD?
  4. One question about ATASM, if I set *=$2e0 .WORD $2000 at the end of my m65 file, ATASM writes $e0,$02,$e1,$02,00,$20 at the begin of the com file? I remember that MAC/65 would write this bytes at the end. Is the any “trick” to force ATASM to write the bytes at the end? Matthias
  5. I just read the hip-faq and found following: „(…) We have talked about the Visdowm II-Demo of JAC! where JAC had managed to display 16 colors/shades in a resolution of Gr.15, which means 160x200 (…)“ I watched the “Visdom 2” demo again and asked myself where the guys saw this 160x200 mode? I really can’t see this 160x200 mode, anyone can? Matthias
  6. I think it isn't that bad. If you like to test/play it you can download it here: www.atari8bit.de/games_210.atr
  7. On the other hand a program on PC would be easier to handle
  8. Hi Steve, A working tool available with 8 colors would be cool, have you tried it? Matthias
  9. I don't know if Emkay or anyone else is doing tool for MCS, but I can say there is a good editor (with similar possibilities) being made by Polish atari coder - TeBe of Madteam. I've been testing it lately and I think it's very promising tool (DLI + 5th colors + PMG objects) although it's a bit tricky for now. Let's wait a little longer for making it better and easier to use. Note: this tool isn't available yet. Sounds promising, let's wait and see
  10. As far as I know there is no tool available yet, my work was done from scratch (by hand). Emkay did the picture to font converting stuff; maybe he has a program for that part.
  11. But it is not possible to set more than 4 colors in a scanline when using 160x192.
  12. You are right, my interpretation isn't the best possible. You would get the best possible result if the designer keeps the limitations and advantages of the A8 in mind when drawing the picture. A tool would surly be helpful. Matthias
  13. Ok, here is the picture with some changes emkay ask me to do. The main changes are in the stones in the lower left corner. I’ll now stop working on it; the result should show what could be possible when using PM graphics and ANTIC mode 4. Matthias
  14. I Don't think that i really understand what you mean (try it in german ) The problem here was that a very big area of the picture was drawn in background color. Another way would be to use wide playfield than you don't have any (left/right) borders at all.
  15. A loooong time, about 10 hours or so.... As I said I just played around when I begun. I had to figure out what I can do to get a good result. I didn't repaint a whole pixel (except PM definition). Playerdefinition/playerposition/playersize/playercolorcolor and prio settings is all that I have done (beside some changing of the playfieldcolor). Sure, you can find the file here: http://www.atari8bit.de/druid.com You will see code like this: [...] lda #$36 sta HPOSM1 sta $d40a lda #$34 sta HPOSM1 sta $d40a lda #$35 sta HPOSM1 sta $d40a lda #$01 sta SIZEP3 lda #$53 sta HPOSP3 sta $d40a sta $d40a sta $d40a lda #$38 sta HPOSP1 lda #$58 sta HPOSP3 sta $d40a lda #$58 sta HPOSP3 lda #$00 sta SIZEP3 sta $d40a sta $d40a lda #$39 sta HPOSP1 sta $d40a lda #$39 sta HPOSP1 [...] As you can see, nothing "magic" Yep, abbuc member (again) since about two moths (I refind my Atari love ) Bye Matthias
  16. Woah, much nice...! =-) Now, planning a puzzle game using a similar picture around the play area... any chance? =-) Puzzle game should be possible but forget about action games
  17. No tool, all handmade, as I said: lda, sta, lda, sta, lda....... very annoying... Matthias
  18. Thanks guys. it could be better but this lda/sta hell killed me... The picture is based on ekays dataset (font from his slideshow) and this based on the Atari hacker intro which based on the c64 picture (I guess). I only used the c64 picture as "color template" to give me an idea how it could look like. Moving elements could help; a total redesign with the a8 limitation/advantages in mind would surly give a better result. I "cheated" a bit because I cut the borders; this was because black wasn't chosen as border color in the font. It looks a little bit "ugly" with different boder color, you could avoid this when making a redesign (or you just can use wide playfield ). This is the picture with borders: Matthias
  19. Have you used the resources from the Slideshow disk? Maybe it would be helpfull. yep
  20. Ok, I know, far away from perfect but let me know what you think about the picture.
  21. Looks like the discussion is going the right way now Back to MCS, I played around a bit with the Druid picture and think there is a big potential especially when using DLI. On the other hand it’s very time intensive to get the best out of it. If I have enough time I will continue working on it and show you the result.
  22. Clever, maybe this hint could be useful for future projects
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