-
Content Count
849 -
Joined
-
Last visited
Content Type
Profiles
Member Map
Forums
Blogs
Gallery
Calendar
Store
Everything posted by Schmutzpuppe
-
Maybe you use a NTSC Galaga on a PAL Device or vice versa?
-
Na wer weiss wie hoch die noch geht. Ich war früher voll gierig auf ein Colecovision habe dann aber bei einem günstigen Intellivision mit einem halben dutzend Module zugeschlagen. Hat schon spaß gemacht das Intellivision und es gab einige gute exklusiv Titel. Im nachhinein muss ich sagen das ich das Coleco etwas überbewertet habe, nachdem ich einige mir wichtige Titel mit dem Emu gespielt habe fand ich die entsprechenden Atari XL Versionen durch die Bank besser. Ich hatte das etwas anders in Erinnerung.
-
New Wii console announced with DVD playback capability
Schmutzpuppe replied to 8th lutz's topic in Nintendo Wii / Wii U
I think (early) nobody needs another DVD player. And DVD without dolby digital out is a nono anyway -
I don't know any stereo games but there are a couple of demos: http://www.faqs.org/faqs/atari-8-bit/faq/section-68.html
-
And now for something completely different… No digitized sound this time if you want to have sound at all you need a pokey on board. This on was much harder to make than expected but I hope it was worth the effort. CC2 512kb banking file is included. Btw. as far as I know there is no emulator that supports 512kb files so this one will only work on a real device with CC2 or a self-made cartridge. multilockon.zip
-
Nice
-
External sound chips other than the POKEY
Schmutzpuppe replied to ApolloBoy's topic in Atari 7800 Programming
I also thought about this and took a look for something similar to the AY but I didn't found anything useable.It looks as if simple sound chips aren’t very common these days… -
How to waste the memory of your CC2 MMC Cart?
Schmutzpuppe replied to Schmutzpuppe's topic in Atari 7800
Nice but it's not really hart to manage on a 7800 (another story on the 2600). I would like to see a 2600 demo but didn't saw any binary posted. Anyway I currently work on something differed so anyone else has to do the job -
How to waste the memory of your CC2 MMC Cart?
Schmutzpuppe replied to Schmutzpuppe's topic in Atari 7800
Nice -
How to waste the memory of your CC2 MMC Cart?
Schmutzpuppe replied to Schmutzpuppe's topic in Atari 7800
Actually the quality could be better but I preferred to convert (nearly) the whole song. -
your a couple days late I'll join you in few though Hehe, I know. But why not making a little weekend session beside the 'normal' date
-
Just entered the chat and have to admit that I like the old one more. Am I the only one? Btw. I'll stay in the chat for a hour or someting like that. So if you like to chat you are welcome
-
How to waste the memory of your CC2 MMC Cart?
Schmutzpuppe replied to Schmutzpuppe's topic in Atari 7800
I don't see a signature on it, that area is empty. Mitch You are right and I am an Idiot.I just signed the A78... I made a new one (untested). SOFTCELL.zip -
How to waste the memory of your CC2 MMC Cart?
Schmutzpuppe replied to Schmutzpuppe's topic in Atari 7800
I signed the last (16k) bank of the file which includes the code but it looks as if this is not enough. The reset vector points to $f000 (reset vector was $FFFC - $FFFD right?). I was just trying to make a signed version to work on NTSC 7800s and I was unable to get it working. It seems the reset vector is pointing to the Pokey address space? I tried playing with it to get it to work but no luck. Maybe someone else can figure out what's up with it. Mitch -
How to waste the memory of your CC2 MMC Cart?
Schmutzpuppe replied to Schmutzpuppe's topic in Atari 7800
You tried it on NTSC? I think none of the current emulators can handle rom of that size (yet) -
For example you could use the attached file. It is just 512kb of digitized music well enough for testing purposes. Chad created a new banking file which enables you to use the full 512kb of the CC2 (the banking file is also attached). The bankswitched window is from $8000-BFFF the last one is mapped to $C000-FFFF. Pokey is also enabled but the "demo" only uses TIA. I have only tested it with PAL if there is no problem with the signature than it should also work on NTSC. Many thanks to Chad for the effort and the quick response. 78POK512.zip SOFTCELL.zip
-
Can anyone list the 4 player 8 bit games?
Schmutzpuppe replied to deadmeow's topic in Atari 8-Bit Computers
Does the original A800 Version also work with 4 players?In the file I had the 4 player mode was in the code but not accessible in any way. The idea that it could work with 4 player was because the 5200 Version supports it. So all I had to do was to figure out how to activate it. I just wonder if the original Atari 8bit version also worked with 4 players. -
Terminator (Schwarzi) had Atari XL/XE built in
Schmutzpuppe replied to Gury's topic in Atari 8-Bit Computers
However 6502 is cool enough -
Good to hear you are continue developing Space War. Your starfield approach looks interesting I am looking forward to the result.
-
GCN Wind Waker - second impressions
Schmutzpuppe commented on EricBall's blog entry in EricBall's Tech Projects
I bought Wind Walker when it was released but never played it very far. Maybe I should give it a retry as soon as I finished Twilight Princess (which is really great!) -
I vote for the new page
-
Right.For Froggie it looks like the attached image. I convert it with the converter tool which produces a binary file that I can easily include in the source.
-
Only if you don't use the 252bytes/line for other stuff like code or more gfx
-
Ok I now know what it is. I can't say too much because it isn't my baby but let me tell you it is NO new game.
-
Cool new pictures. I wish we had that kind of graphics back in the days the good old Atari was more popular.
