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F.L

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Everything posted by F.L

  1. hello i have updated the rom because the gfx were too high on my TV screen i have them go down of 8 pixel and its better barbarianCPCskunk.abs
  2. ok, thanks. it works fine , good job !
  3. hello i have tried this abs with my skunkboard but it dont works.... i do : jcp -r jcp -f uFLY0_991.abs it is correct ?
  4. hello ggn no problem, you can add my source. all my remakes are opensource yu can found all the sources and ressources of the differents versions on my little website : http://barbarian.1987.free.fr/indexEN.htm (all is in "download" . i must update it my the jaguar rom) i dont use any tool/converter to make my code. i have started from a blank page in 2012 in basic with qb64. it's always the same source that i have translated for many devices and many langagues ( basic > html5 > C , windows > megadrive > pcengine > jaguar ) my coding is a little strange because i have learn coding myself when i was teenager on my amstrad cpc 6128. for example, i never use functions and i use too much IF...ELSE, GOTO and labels but it works if i found free time, i will make all the 7 versions of the game. but at this moment , my job take me too much time. today i took a few hours to continue the c64 version see ya !
  5. yes , i have been contacted by epyx to do a new version with new ehanced gfx of barbarian for jaguar. they are using my opensource codes for doing the game on DC and megadrive too i dont knew them before. i hope they are serious. for the moment the work they are doing is serious and respect the original game. cool anyway, i will follow little step by little step the port my old versions to jaguar 100% faithful to the 1987's originals. if i found free time of course. this weekend, no time to finish c64 version, maybe next week ! i'm still learning rb+; each version make me mastering more it for a next step, i think you are all waiting the st version, isn't it ? stay tuned
  6. hello here is a preview of the C64 version the big work is done, but there is some details to do rb+ has converted perfectly his long and wonderful music theme ( with C button ingame ) (this .abs file is optimized for skunkboard. with emulators, the tempo of music can be wrong) see ya in a few days (weeks?) for the final rom 67.abs
  7. thanks, i will try it. sh3-rg , can you add here your latest preview ? thanks in advance
  8. Hello. I would like to test your game but i dont know how to load .abs file with virtualjaguar It is possible with a skunkboard ? Thanks in advance !
  9. hello i have updated the rom, because i had forgotten an update in the code now, the walk of the goblin is more smooth always the same link : https://www.dropbox.com/s/9hw3li0batjwoux/barbarianCPCjaguar.zip?dl=0 and the c64 version is already on work maybe available in a few days see ya F.L
  10. oh yes, it works !! ggn you are really a magician ! its a great day, now i have see it, i can say that this version is finished ! tomorrow i will make you a video here is the rom in attached files , its a gift for all your skunkboard - enjoy a very big thanks again !! barbarianCPCskunk.rom
  11. no, i have tried with a text layer opaque and the code of ggn, and always the same problem.... maybe i have not put the code in the right place, i'm not familiar with asm... here is my rapapp.s the must important for me is that the rom works good on the real hardware but i have no luck for this problem of skunkboard.... rapapp.s
  12. Yes the text layer is transparent and in fullscreen. I will look at this, thanks !
  13. hello here is a video : https://www.dropbox.com/s/esf0c1dq5giphke/Bugbarbarian.mp4?dl=0 at the end of the video you can hear that the second music works good (at the end of the round) but not the main theme a few days a friend had burned a new cartridge and the sound works perfectly what does it mean ? the main theme is too heavy for the skunkboard ??
  14. Hello I have my skunkboard and i have tested it! The roms runs good but there is a problem with the main theme.... All the sound are ok but this one have like a whistling while playing....? Have anyone an idea why ? Have someone tested it and have the same problem ? Is my sfx file too big ? Maybe a bug with zerosquare? Must i try to run with u235 ? I will make a video tomorrow Thanks in advance
  15. Thanks ! I dont know for facebook, i dont use it a lot... I have choose the cpc version first because its the version of my chilhood Now i'd like to make the others 8bit versions because they are easy to do and finish with 16bit version. I hope i will found free time to do all this. I'm still waiting for my skunkboard....
  16. hello now the cpc version of barbarian for jaguar is finished ! i'm proud to give you the final rom this jaguar rom is the most faithful remake of the original i have done since 2012 in this zip you can find the rom all the source and ressources : https://www.dropbox.com/s/9hw3li0batjwoux/barbarianCPCjaguar.zip?dl=0 what's new on this final rom: - random moves for demo - blood splot at better places - C button for launch/stop music - B button is unused - speed of music slow down i hope the speed of music is good on the real jaguar. today i have bought a skunkboard to test this. the project is not finished, now i will begin the C64 version thanks to all who have helped me for making this now
  17. Hello Now you loop or stop the music theme with B button Here is a video with the new rom but the tempo was too speed I have slow down it https://youtu.be/GzSmrGYHmVI
  18. Thanks ! Yes it was quick, and with only 1hour per day avalaible for coding But i was helped by the powerful of jaguar and rb+ !
  19. I have forgetten to mention that the rom works good with "project tempest" emulator (available in the zip) With virtual jaguar the tempo of the music and the game can be wrong... If someone can test on the real hardware, it will be nice Thanks in advance !
  20. oh yeah it works and it works very fine !!!! thanks ggn ! i just had an error with your example , there was a wrong ")" but now it works SNDZEROPLAY(channel, (void *)(sfx_tete), (sfx_tete_end-sfx_tete)+3) and 0xfffffffc, 46168/10233, Zero_Audio_8bit_muLaw|0) SNDZEROPLAY(1, (void *)(sfx_theme), (sfx_theme_end-sfx_theme)+3 and 0xfffffffc, 46168/11542, Zero_Audio_8bit_muLaw|Zero_Audio_Looping) now, this atari jaguar rom of barbarian is the most faithful version of the game i have ever done on a console ! some little settings to do again and it's finished ! the final rom maybe tomorrow the big work is over but after, i will begin the 6 other versions of the game (c64, atari, amiga, pc, appleII,Spectrum) there is some coding to do see ya barbarianBETA.rom
  21. thanks to all for your help now all sfx and the intro and gameover musics are in the game some little settings and the Amstrad cpc version will be will be finished ! after, i will try to add in the same rom the C64 version it could be nice to switch beetwen the two versions with one button ! for the music theme, i have a question: it is possible to do it in .ul format with an external software ? rb+ limits the source at 2 megas. if i could already have it in.ul, i could integrate it with in the game barbarianJAGUARbeta.zip
  22. hello i only want to use the original music. i have added the gameover music because this music is not long you can hear it in the new 0.53 beta it works fine but it was a little too slow so i have replaced the frequency 46168/9233 by 46168/10233 it is a good frequency/method ? now i will add the intro music. i have a question again : how to stop the sfx ? in the tutorial post, it mention len=0, so i must do this : SNDZEROPLAY(1, strptr(sfx_tete), (strptr(sfx_tete_end)-strptr(sfx_tete)+3) and 0x0, 46168/10233, Zero_Audio_8bit_muLaw|0) ? thanks in advance
  23. Yes i know that zerosquare engine dont support mod but the original music of the game is very long. Converting the mp3 or ogg with rb+ it will be impossible. (Files too big) I have the music in midi format but its not supported.... If i could convert it in mod format, i will come back to u235 to play it. The most important is that the rom runs well on real hardwarep
  24. Still adding sfx... I have a question : how to make a nice .mod music like in the example doger ? Is it complicate ? I have searched a wav2mod but i do't find this...
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