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F.L

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Everything posted by F.L

  1. Ok. I begin to understand and i begin to like the powerful of rb+ And the compil is very quick !
  2. hello. i have updated the rom : https://www.dropbox.com/s/m41gsxum6g2rrln/06.rom?dl=0 now the second player has a different palette and the goblin is here i have a question : how to define the priority of a sprite than the other sprites ? with is order in rapinit ?
  3. ggn, yes it help me, now the second sprite is flipped now i will add the animation changes can i display 2 sprite 64x64 at screen or its too big ? what are are the limitations ? can i change the gfx of sprite "on the fly" with rb+ hello gemintronic, i dont think one compiler is better, because the hardware is different. and its cool to have a new basic compiler !
  4. cool, its works ! now i can display my loops. the game runs too speed because the engine is in 40 fps and the jaguar run in 60 fps, il must smow it now the game runs in demo mode : https://www.dropbox.com/s/ecns0aiwdehdi6o/essai05.rom?dl=0 and here is a pic : i have a new question : how to flip the second sprite ? in rapinit.s i have tried "is_flipped" or "flip_x" but it dont works...
  5. thanks ggn, now the color of sprite is good ! sorry for all those questions, rb+ doesn't seems the other langagues i had done before ! sometime it seems like asm and for write a value, i do this, like in the example : rlist=(RAPTOR_LIST *)strptr(RAPTOR_sprite_table) // i dont know what's that ? dim a% a%=10 basic_r_size=0 basic_r_indx=0 RLOCATE 150,100 RPRINT " HELLO" // it works RLOCATE 50,100 RPRINT a% // it dont works omf, i dont know where is your objet list editor ...?
  6. hello i have done an open-source remake in basic of "barbarian- the ultimate warrior", a classic game of 1988 http://barbarian.1987.free.fr/indexEN.htm i'd like to port it on atari jaguar with this Raptor Basic + since a few years i was following the rb+project but i dont become to compile a rom. this week, its done ! i have integrated the entire code (over 5000 line) and its works ! and now i begin to add the gfx tonight i do this : you can move the player. here is a link to the rom : https://www.dropbox.com/s/wrq2vcoc645cu4a/essai04.rom?dl=0 i need some help to understand how to do. i have read the tutorials but i'm not easy with english reading (i'm french) if someone want to help me it would be nice ! after i have understand the basics of rb+, the port will be possible for example : for my debugging i need to display values and but i dont know how to do a%=100 RLOCATE 0,218 rprint a% dont works..... and there is something i dont understand with the palette. look at my sprite, he has the same palette than the background ' background loadclut(strptr(decorFORET_clut),1,16) ' decor 'sprite loadclut(strptr(sprite1_clut),2,16) ' sprite thanks in advance for helping me.
  7. thanks to have look at my rom wow, 2 hours to port the atariST version !! how it is possible ? with a direct port of the disk ? in that case, i will remake another version yes, in 2012 i have re-created this game in basic langage, for pc with QB64 basic compiler the code is my creation, i started from a blank page. it took me severals months ! in 2014 i have ported the source to sega genesis, with basiegaxorz compiler, always in basic last year i ported it on pcengine, with Huc3.21. it were in C because no basic compiler is existing for this hardware its were a "translation" of my basic codes and it worked now i'd like to port my listing to rb+ i hope it will work !!
  8. yes, its works ! thanks a lot Sporadic here is my first rom, i'm proud : https://www.dropbox.com/s/a5wsp1bleb5kt4q/essai01.rom?dl=0 i have read the tutorial website but i dont understand all because my english is poor.... maybe i must create a thread for my project ? i could try to remake the atariST version of barbarian on Jaguar since three years i was following the project of rb+ and now i am enable to make a rom ! cool
  9. yes, it works ! my fist sprite with rb+, thanks ggn now i have tried to move the sprite, but it don't works.... i put this code from "invaders" example : loadclut(strptr(BMP_PLAYER_clut),1,16) ' display the sprite rsetobj(1,R_sprite_x,100) ' i want to change the x_pos at position x=100 vsync ' Sync to VBLANK and Update ALL RAPTOR objects but the sprite dont move at x_pos 100 sorry if i need some help ..... after i knows the basics of rb+, i will make the game
  10. hello i'm a french coder and in i have made a remake in basic of "barbarian-the ultimate warrior" since 2012 i have port the game on sega genesis and nec pcengine , and i'd like to port it on jaguar to have a look on the remake go here : http://barbarian.1987.free.fr/ i someone here want to help me to port the game, it would be nice ! i have soon installed rb+ on my pc and i know how to compil "nyandodge" , but if someone could give me very simple example of code with rb+ will help me a lot for example, in just a few lines, just make a "hello world", how to display a background, how to display a sprite,etc..... thanks in advance if someone is ready to go on this adventure with me see ya F.L
  11. hello it's me again with my remake of Barbarian AtariST i have just ported it on the little but powerful 8bit console Nec Pc-Engine the colour and the sound were easy to port on this hardware, with the help of Huc 3.21, a fantastic C compiler i have learned C langage especially for doing this remake here is the result in video : https://www.youtube.com/watch?v=Sv9_lHlncvU and the link to download the rom: https://www.dropbox.com/s/pq0v3q3df3345t4/barbarianATARIpce.zip?dl=0 you dont see it on the video, but if you click on II button, you swap between sfx and music the music theme has been re-created especially for this remake. its was a big work by "arkhan" the rom works on emulator (mednafen) and on a real pce of course i hope you will enjoy to play at this AtariSt 1987's game on a pc-engine see ya F.L
  12. thanks ! i don't think i will do barbarianII, because it represent too much time. remaking this Atari ST version of Barbarian 1 took me 2 years of work......
  13. it's a good idea. why not ? i will look if it's possible. (maybe the AppleII version) if someone want to help me to port the code to 7800 basic, it would be great
  14. hello all, after the remake for PC, i have ported the Atari ST version for the Sega Genesis/Megadrive, always in basic with BasiEgaXorz, the fantastic compiler in basic for Megadrive i have tried to do the same than the original. here is a video of the rom turning on my evedrive cartridge : https://www.youtube.com/watch?v=JwupGCgC-RI and the link to download the rom : https://www.dropbox.com/s/hg3w4n2a0nracfw/barbarianATARImegadrive.zip the rom runs on emulators, on everdrive and on the real harware of course i hope you will enjoy with this Atari version see ya F.L
  15. i have tried it, and the rally game too good work ! do you think you will add later a function to draw tiles or something like this ? in 2012 i have done a remake in basic of barbarian (an atari st game of the 80's) and it would be great to port it on jaguar ! see ya
  16. no problem, it works with my windows7 let's go to see this raptor basic
  17. ok. thanks for the help i have run build.bat from the command prompt and it says that my version of windows is not compatible (xp upgraded to vista). i will try later windows7
  18. hello thanks for this basic compiler ! i like to do little games in basic langague i want to try it, but i dont know how to start the program when i make a double click on build.bat, a black screen appears 1 second, and after, nothing happens .... thanks in advance for helping me
  19. oups, i forget to mention BasiEgaXorz who allows to easily do a game for Sega Genesis in basic i update my first post thanks BEX
  20. thanks all each line of all this remakes are from me, i have started in 2012 from a blank page. all this remakes represent 1-2 year of coding the gfx are screenshots from emulators and sound has been catched with freecorder you can read the source in the zip (*.bas file) i think the Megadrive source could be adaptated on a many 8bit hardware (Colecovision,Master system,Nes....) because all the gfx and sound are in data in the .bex file (over 50.000 lines of code ) if someone want to do it, it would be cool i can help him, but in basic langague only
  21. hello i'm 42 old and i'm french. for the 30Th anniversary of the game BARBARIAN i have done a clone of the Atari ST (the palace sotware 1987 game) for PC ,Sega Genesis/Megadrive ,Nec PCengine and Atari Jaguar this game is one of my first teenager game and i always like it. this remake is in Basic, powered by QB64 (for the PC version) an awesome programming language . for the Sega Megadrive, always in basic with BasiEgaXorz an awesome Sega Genesis BASIC compiler. for the Pcengine, i have port it in C, with Huc 3.21, the most easy C compiler for console ! and now, i have ported it in basic with Raptor Basic+ (rb+) available on atariage, who is a fantastic compiler ! i have tried to re-created the original as in 1987, as faithfully as possible , whether is be for gameplay but also for graphics i hope you will enjoy this remake here is the download link and some screenshots PC : https://www.dropbox.com/s/yxaw1r0fcyffl2t/barbarianATARIwin.zip Genesis/Megadrive: https://www.dropbox.com/s/hg3w4n2a0nracfw/barbarianATARImegadrive.zip Nec PC-Engine: https://www.dropbox.com/s/pq0v3q3df3345t4/barbarianATARIpce.zip?dl=0 Atari Jaguar : https://www.dropbox.com/s/nqjg7mubpdani4p/barbarianATARIjaguar.zip?dl=0 for finishing, here is a video on youtube, of the Atari JAguar rom, running on my skunkboard [media] [/media] i have also done the others versions : CPC, C64, Spectrum, Amiga, PC and AppleII if it interest you, all the links are on my website : http://barbarian.1987.free.fr/indexEN.htm bye F.L
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