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Everything posted by Ramses

  1. I've always wanted to try this one, but I can't ever seem to find it for a decent price.
  2. I'll have to go with Tecmo Super Bowl for the NES.
  3. Wow, that was a bit of a surprise. I thought they were all going to hate everything about it.
  4. Cool thanks. Actually, Millipede uses a 3" trackball, but it shouldn't make any difference. I believe all the illuminated trackballs require 12v.
  5. I picked up a Millipede cabinet (my first arcade machine!) the other day and I want to replace the trackball. Has anyone here had any experience installing an illuminated trackball? I'm wondering what would be the best and/or easiest way to supply power to it.
  6. Thanks for the links Random Terrain. I think I'm leaning toward controlled randomness as the general ideal. Makes sense. My favorite old school arcade game is Millipede and it's not the exact same game each time you play. I do like it's use of the game of life algorithm with the mushrooms.
  7. Hey guys, I wanted to ask a few questions related to old school game design. Normally I'd ask something like this on a game developer forum (actually, I'll probably do that as well), but I'm curious to hear opinions from fellow old school gamers. What are your thoughts on randomness in old school arcade style games as far as high scoring goes? If you like playing competitively for high scores, do you prefer games with the least amount of random elements? Or do you prefer random elements to keep the game more interesting each time you play? Pacman is one of the top arcade games of all time and from what I understand about the ai, there's not any true randomness to it, aside from maybe Clyde. It seems random, but once you know how the ghosts behave, it sort of reduces the game down to memorizing a path. Not saying this is necessarily a bad thing. I do find the Pacman ghost AI fascinating myself. It adds a level of strategy to the gameplay. On the other hand, you can have a game with a lot of randomness - placement of powerups, enemy behavior, etc. That will keep the player from strictly memorizing a sequence and instead making decisions on the fly. The only downside is, a player might be lucky and get a rare favorable sequence of random events that make the game a lot easier for that particular play session. I would think that would be unwanted in a game that is played for high scores. Another question is: was that ever much of an issue in old arcade games? Does it really matter much in the end? Thoughts?
  8. Tough call. Tutankham was my favorite as a kid but I'd say Millipede is may favorite as an adult. It's such a great port.
  9. Thanks for making this video! It's a shame they are never mentioned. I didn't even realise that there were this many b&w games.
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