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Ramses

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Everything posted by Ramses

  1. Many of my friends look down on old video games, especially pre-NES games. They want realistic graphics and a cinematic story. Those games are nice and all - I can enjoy AAA games though I rarely have the time to complete them. However, there is something about the simple games that are all about gameplay, mechanics, and score. I don't know how much of it is nostalgia, but most of the games I enjoy these days are old arcade games that I never played as a kid. I do play these games in short bursts. I rarely play Mr Do! or Bagman for hours on end. It's usually 15-20 minutes at most. The games during this era are quite diverse. Since the play time is short I can play a game about avoiding ghosts and eating pellets, battling spaceships, crossing a road, guiding an escaped convict that's trying to get money bags out of a mine, stopping a gang of train robbers, controlling a penguin pushing ice blocks around, wrangling livestock, loading cargo onto ships, etc. all in an hour or so. Their graphics and mechanics are an abstraction which is one of their greatest strengths. They are not limited by the restraints of making realistic sense and can just focus on being fun.
  2. I see. I have an LCD for my Raspberry Pi and a digital photo frame that I've set up vertically in the past and I never really noticed that it was that much worse. Looking at them again, they don't seem too bad when looking directly at them, but yeah not quite as good as horizontal. I do see now that one angle in particular (when rotated counterclockwise and looking from the right) has really poor visibility. The other side is okay. Edit: This actually brings up another question for me. Are the LCD replacement arcade monitors some people use for vertically oriented arcade games custom or standard horizontal monitors. I do prefer CRTs even if they have some burn in but some people seem to really like the LCDs. I'm not suggesting these for these budget arcade machines as they'd probably jack up the price by a few hundred. Just curious.
  3. But it wouldn't be a custom LCD. A vertical LCD is just a regular horizontal LCD turned on it's side. It shouldn't be any more difficult or expensive.
  4. Wait a minute. Judging from the pics, they gave the Centipede cabinet a horizontally oriented monitor even though 3 of the 4 games are vertical including Centipede itself? Disappointing choice if so.
  5. Yeah, that's why I've started keeping track of my scores as well. Also, some games play a lot differently when you play that way instead of surviving as long as you can. It becomes more strategic and you can discover more depth in the gameplay (if the game has a good scoring system). I'll have to mess around with OneNote. Sounds like it's what I'm looking for.
  6. Yeah, that would be really nice. I'm surprised no one has made an app like that for classic video games yet.
  7. I'm curious to hear what other people do to keep track of their high scores on old games. I've been playing a lot of Atari 2600 and Colecovision as of late, and I've been trying to figure out a good system. Right now I just take a picture of the screen with my phone which worked well at first, that is until the number or pictures increased and I had to dig through the old ones to see if the score was beaten. I might just go back to old way of just righting them down on a piece of paper though it would probably get lost eventually. Maybe there's a database app or something that would make it easier?
  8. That's the correct answer for 24! Got it! That's all of them for now. Perhaps I'll make more later sometime.
  9. Yeah, those are all right. That just leaves 14, 24, and 26. 24 is probably the most obscure of the bunch, but if there was any forum in which a member could guess it, this would be the one. I'd say you and mbd30 definitely know about the 14 and 26 games and would have likely have played 14 at some point (I would think at least). That's all I'll say.
  10. These are correct. I'm surprised with 29. I thought that one was going to be one of the hardest as I wasn't sure if anyone else would see some of those pictures the way I do. Was there an image in particular that tipped you off?
  11. Everyone's answers are correct. Great job guys! I added two more pics to 14, perhaps that will help.
  12. Well, since all of these have been solved. Here is the next batch.
  13. It helps for some of these if you're familiar with the enemies/items and pop culture references. Some of the pics are meant to be literal and some only serve a vague visual representation. You did well though. Both your 9 and 10 guesses are correct! Also, I felt like I had to obfuscate 10 quite a bit considering how popular the title is.
  14. Yep, all of those are correct! And #8 is correct too.
  15. A friend and I were messing around testing each other with picture puzzles a few weeks ago. I thought they were pretty good and they might be something some of you guys might enjoy, so I decided to clean them up and share them here. Each one represents a game. Here's 10 of them. Maybe use spoiler tags for your guesses. I can post more later if anyone is interested in these.
  16. Tapping it warm or cold doesn't seem to do anything. I'm using an unshielded composite cable with an adapter. I have one RF cable that's shielded but it's pretty old, banged up and working worse than the composite cable. I guess I'll picking up a new one and try that.
  17. Well, I finally picked up an Intellivision this week and it's working okay aside from the screen shaking up and down after a while. It's sort of a jittery vibrating shake - the movement range is about a half inch to an inch. It initially started doing it after a minute of play and after I removed the tv switch box and connected the system directly to the RF input, it only starts shaking after about 10 minutes of play. I then tried swapping cables and connector adapters but it didn't improve any further. This is on a CRT by the way. If I turn off the system and immediately turn it back on, it still shakes. I have to wait a few minutes before I turn it back on again for it to go away. Also not sure if it's related but in some games, there is a lot of screen noise whenever there is a loud audio noise in a game (for example when you enter a mountain in AD&D). Any ideas? I'm guessing maybe a defective capacitor or power supply?
  18. Fixed! My Colecovision is finally up and running again. Thanks so much!
  19. So the grey wire in the latest pic should be attached there?
  20. Ahhh, okay that makes more sense now. So how does this picture look? The grey wire wasn't attached to anything when I took it apart. I'm guessing it might have come off the RF modulator when I first opened it up. It's too short to reach the SN76489AN. Where exactly should it be connected to the RF modulator?
  21. I recently sent my Colecovision to an electronics repair guy to replace the IC chips as I was unable to desolder them myself. He was able to do it, though he needed to use a heat gun. I got it back today and the controllers work again! However, now I lost audio. This is an A/V modded system I got off ebay years ago. I've searched around and I can't seem to find this particular mod anywhere. This one only has 2 wires that connect to the board, not 3 like the others seem to. I've attached photos of the mod. As you can see, it is located next to the IC chips. I'm wondering if maybe a joint melted and connected with something it shouldn't have when the guy was using the heat gun. Does that sound likely? The video works fine and still looks great. I'm just not getting ANY audio at all. Anyone have any ideas?
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