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SIO2

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Everything posted by SIO2

  1. Yes, I think that is an accurate assessment of what people are thinking. I honestly had not set out to recreate Omega Race. I wanted a different game with some of the same components that played harder and faster than any version of Omega Race on a classic home console. To me, Alpha Race is a different game because it has different rules and mechanics than Omega Race. I don't see a need to recreate an arcade version of Omega Race because people can play Ron Haliburton's masterpiece with MAME. I think one thing that is going on is that people are really wanting Omega Race for the 7800. I agree that would be nice. Perhaps that will happen in the future. It just isn't where I intended to go with this effort. Another thing that is perhaps off topic but I want to mention because I run into these sorts of situations a lot in my life where people are saying to me "Most people do...whatever". I think the human mind prefers to categorize things in order to reduce it's processing load. Rather than having to evaluate every situation, it often relys on a quick search turning up something similar then it puts the new item into the same category. So when a person runs into a cat that barks like a dog and fetches a ball, the processing load goes up and they become uncomfortable as the brain struggles to categorize this thing. Sometimes to reduce that discomfort they try to coax that thing into the box they have defined. There may be some of that involved in trying to define the relationship between Alpha Race and Omega Race. I have to admit, I kind of like to present those challenges to the status quo because the universe is a big place and as we explore it we need to be more aware that things could get rather different than what we are used to or what most people do. I did take a look at adding the floaty ship to Alpha Race but there are two main challenges there. First, I don't understand it yet. I know it is simple to some people but it is not simple to me. The other main challenge I have is trying to fit it into the code that I have and am perfectly happy with without breaking that existing code. One thing I know though is that I could not ever make everyone happy with this project because everyone has a little different idea about what it should be and some of those ideas are incompatible with each other. All I can say is, try to enjoy what is for what it is and if anyone wants for something else, please share with us the results of your creation.
  2. Page 9. Right under Defender wins Arkie. I had trouble spotting it at first also.
  3. Anybody solve it yet? Pass the game I mean.
  4. Odyssey 1 - yes that is not even number 2 though that is basically what number one was. First one I loved is Atari 2600. I have bought all my own systems. I started working at 9 years old (paper route). My mother did get me a Ms. Pac-man for my 2600 as a Xmas gift. She hid it in the dishwasher thinking I wouldn't look there. Ms. Pac-man and I were well aquanted by the time I unwrapped her box.
  5. I see they left it to the faculty to request a presentation. At our school the math/computer teacher was all about Apple II. So, I didn't get to see the Atari presentation. But it was the dawn of the multimedia era. We had one teacher that showed us a VHS of Rambo in class. That teacher got in trouble.
  6. Whatever you come up with is fine. I am more of McDonalds give me a number whatever than a Subway - do you want the black or green olives, spinach or lettuce, green peppers, hot peppers, white or wheat seasoned or plain cheese..... Argg, just give me flipping sandwich already - type of guy.
  7. Alpha Race - Final ar092015.a78 ar092015.bin
  8. Thanks for the input guys. I am not getting the physics/math for that control method so that is not happening. In fact, the game looks and plays exactly like I have wanted it to at this point. I just want to test a few things and I will post the final version in the next few days. If you like the result, great. If not, there are plenty of games in the world. ar092015.a78 ar092015.bin
  9. Currently the control routine uses the joystick directions left and right to step through eight positions. It then adds thrust and drag at constant rates. So the ship moves, stops and changes directions immediately. I call that responsive and I like that. If I don't want a hard stop, I don't stop. I play with my thumbs laying on the throttle and the blaster. So, I even included a brake option to stop immediately when the ship has momentum built up. I can understand that people with other styles of play might want a different response from the ship especially since that system is quite common. Just having a hard time getting my mind to process the math.
  10. Thanks Jaynz. I just had a very slight spark of recognition. I will see what I can do. Whatever I come up with or don't I would add it as an option. I know every space game out there uses some form of that model but I don't think every game has to be the same and, I like the crisp feel to the controls that the game currently has.
  11. Is this the correct translation to 7800Bas? dx=x+1 dy=y+1 if dx>0 then acc=dx-1 else acc=dx+1 if dy>0 then acc=dy-1 else acc=dy+1 Also, what are the terms? I guess acc is acceleration and x and y are the ship position but what is dx? In 7800bas the variables wrap so there is not really a <0 because <0 becomes >0
  12. The ship has inertia damping. But honestly, I don't know how to decelerate it the way you suggest.
  13. I once ordered several of the 7800 cart guides from Syzygy. After a while and a few followup contacts I received a USB Atari style joystick (about the same value as what I ordered). I never received the cart guides. The joystick is fine but, I don't use it since I prefer actual hardware. I would love to have the cart guides but, I don't feel like gambling on another order. My sense is that the guy is a Woz and he needs a Jobs to handle the business end.
  14. I would put our by lines on there. We worked hard on this. Albert can correct me if I am wrong here but I think you can put the Atari Age on also. He and I need to work out the details but we are going to try to get this in the AA store.
  15. Sounds great. .PNG works for me. Awesome job on the labels!!! I like the blue but black is great too.
  16. I should be able to add a by line to the title screen to credit you for your artwork if you like. Just tell me how you want it to read.
  17. I like it. Nice work Atariboy.
  18. That looks great! I love the logo and the concept and that ship is perfect. Thank you for doing this.
  19. ? I have seen your work and would love to see whatever you are inspired to create. Perhaps your design might aim for a look inspired by Omega Race but yet different and a little rocked up which is also what I am aiming for with the game itself. The label would also need to fit Atari shells.
  20. Yes. I would like to eventually make a version of this available on cart.
  21. Yes. I may add that feature in the future.
  22. Maybe some people won't consider it modern but I recently came across a copy of GTA SA for PS2 at a yard sale. So I remember hearing some buzz about that game a while back and I thought I would check it out finally. So I am in game in my underwear driving an elcamino around Liberty City flipping stations on the radio and laughing at the country music channel when I realize this is not a game. It is a life. Amazing but who has time for this stuff?
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