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pps

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Everything posted by pps

  1. Oh look at the names of each level. Pressing OPTION @start screen will give you the ability use it. 😉
  2. Olix wrote in ABBUC forum that he used 130 XE Macro Assembler by Thorsten Karwoth to code this game.
  3. I really ike the game, even if for now I can't get how to solve level 11. I am sure that the game would have a good chance to win the contest, if it had been put into the contest at current state instead of the beta or alpha it participated. Thanks @matosimi releaseing a complete version of this very nice game.
  4. I am sure, most of the downloads are from indie retro news... https://www.indieretronews.com/2023/05/dragonwood-lovely-looking-wip-game-by.html?m=1 I had no time to download and try for my selves, but the video shows a very nice preview, that deserves a final game. It looks very promising. Would be cool, if you would create a full game out of this.
  5. lda #7 ldx >xitvbv ldy <xitvbv jsr setvbv short 'n simple Use #6 and sysvbv for VVBLKI. setvbv = $E45C xitvbv = $E462 sysvbv = $E45F Edit: For DL just remember where $230,$231 (SDLSTL, SDLSTH) pointed before you changed it and set it back when needed.
  6. pps

    mytris

    Highlighting words is rather easy. Just use PM and position it below the word, you want to highlight. I didn't include a xex as it is no other version than released v1.01. Only difference is, that I used super packer to crunch the file and that it was compiled from one big ASM file with just a few external files.
  7. pps

    mytris

    As promised, I have just released the sources of the game @my github Just split the mytris.asm into some more files, to have better readability. As you can see, game is far away from size coding. Hope someone can make use of my poor code 🙃 Better use WUDSN IDE, but should assemble without it, too.
  8. Not exactly one of those graphic modes, but I used graphics 0 with GTIA mode on for myTris. I used 9 color mode for it.
  9. @TGB1718: always a pleasure to see what happens, when you got bored Maybe the garbage on the left is caused by PM gfx not ready at this time. But it might not be visible on CRT of the old days
  10. Mytris v1.01 was released last weekend. Can be moved to completed. Please update credits, as I learned (a bit to late for v1.00) that sfx where created by @pseudografx Download of v1.01 is here: ABBUC e.V. forum
  11. pps

    mytris

    A week without no messages about new found errors, so time to release a credit fixed final version: Head over to ABBUC e.V. forum to get v1.01.
  12. pps

    mytris

    Not later, they are just in. Press HELP key to change input mode.
  13. pps

    mytris

    Oh, sorry for this mistake, I assumed, you did the sfx. Will correct the credits in a next version, This info is a bit to late for v1.00 For now @least I can (and will) add PG @demozoo entry. Not all of the wanted inputs are possible. Try out Joy2 or (if you have) Joy2B+ (Altirra 3.20 to 4.00 allows you to set up one by adding paddle0 & paddle1 inverted as @ascrnet showed). That gives you button for turning and down for speed drop. Fast drop and stop is not implemented and planned. For more original feeling you might want to choose "tetris alike" mode, too.
  14. pps

    mytris

    v1.00 is online now and I hope you'll have fun playing mytris. get it @ ABBUC e.V. forum Even if further development is paused now, please tell me if something is not working. I will try to patch it then.
  15. pps

    mytris

    Ah, the new Altirra version is the problem. Try to use an older one to be able to test joy2B+ and finally get it working. Maybe it solves my problems getting cx21 input working, too.
  16. pps

    mytris

    Another beta is ready. Get it here: ABBUC e.V. forum I really need input, if the joy2B+ 2nd button works for you, as I don't own one.
  17. pps

    mytris

    I really do not want to get as near as possible to the arcade tetris. That's why "mytris" mode is the standard and "tetris alike" mode just an added option. Esp. that you have just one option to move every step a tile falls down (in "mytris" mode) and that tiles are not falling in in the middle of the tube causes you to change the whole way, you ever played tetris. If you want an as ecact as possible tetris arcade copy, then you will have to search for another game. I am fine with control options. If I can find a working code for CX21/23/50, I will add it to the options. Joy 2B+ might get in, too.
  18. pps

    mytris

    Small update, what I managed to put into dev. version today - will be in next beta: pause game by pressing shift key added 2nd joystick configuration - > fire button for turning tile and stick down for speed drop. Joy up is still listened to for other turning direction
  19. pps

    mytris

    Maybe it will be there in the end, but I have to rework sources a lot for that. Atm it is in my old style, dirty - nearly one file with just very small amount of comments and many of them in German. I often tend to code in that dirty style with just one big source esp. when I code in a rush, I add something, then something else and suddently there is almost everything in just that one file 🙃
  20. No, it is not the final release, but I don't want to crash @ZeroPage Homebrew's latest games thread with my development news. Beta3 is out and gives some improvements: Shortie with some of the new tiles: get it @ABBUC forum
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