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CharlieChaplin

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Everything posted by CharlieChaplin

  1. The game was available on cart. since October 2019, I think, not sure if Retronics still has some left. You could send Duddie a pm or an E-Mail and ask for availability...
  2. Yep! Download both versions (demo and full), if I remember correctly, they have different musics - and one of them is really good. Edit: Looks like I always spell that wrong: http://ftp.pigwa.net/stuff/collections/CharlieChaplin/SNDVID/Atari Game Sounds/822 Sysiphos.mp3
  3. - Mercenary (no animation, but reactions from Benson? talking to you...) - Sysiphos (both demo and full version)
  4. Wow! Looking great! And holds the case halves together without any screws, I really like that. Reminds me of the Epyx (Pitstop/Eprom) carts that have four pins similar to the four pins that you are using. Epyx however uses a screw in the middle (which is not really required), where you are using a fifth pin. I usually open the Epyx carts with a screwdriver - not only the screw, but also the cart. halves, without breaking the pins, so I think I will be able to do the same with your cart halves... Interested! How much do you want for: 1 case or 10 cases (both halves) ?!?
  5. Well, I also searched the internet for some pics, found lots of covers from the DVD and the books. Here are some pictures from the tv-series I liked - they originally had thousands of colours, I have been so evil to save them as GIF87a with max. 256 colours (using colour reduction with Neural-Net-Quantization and Serpentine Floyd-Steinberg dither). Not sure if one of them will look good with Rasta Converter since most of them have a much too high resolution... little_house_gifs.zip
  6. Oh, good to know. I never noticed that the demo of Star Vagrant also got updated to version 1.6. So now I downloaded it again (since I only had version 1.0 from demozoo). Maybe we can publish the demo in Abbuc magazine ?!?
  7. Yep, game-saves are the solution to pirates and thieves in Star Vagrant... There are 5 (load/save) slots available, allthough I always use just slot number 1.
  8. No need to get grey hair over this, since it was the old version 1.4... The thieves did not steal my cargo, they stole all my money (that's what the info-screen said) ! But, I had just sold all my cargo before that happened and so I would have been left with zero cargo and zero money... (if it should ever happen again, that the thieves steal all my money, I will make a photo)... Anyways, can't wait to play + test the new update V1.6 and finally see the ending. I really like the gameplay and the nice music ! Normally I switch off the music (or mute the tv-speaker) when I play an A8 game for several hours, but in this game the music was playing all the time. The gfx also give a nice touch to the game (as said before, one could have played without gfx, but it is much nicer with gfx available) and the game is simply relaxed (e.g. limited number of locations and limited number of available spaceships) NOT overly complicated, filled with hundreds of planets and thousands of items, like some other (space) economy simulations...
  9. So it looks like our fight is over ?!? You (and your standard 1050 disk drive) were the reason I created this 130k disk image with intro and main game. Evil as I am, I showed this 130k image (with packed main game) to Madrafi and now we have an even better solution - update V1.6... Have not seen or found the easter egg yet. Mad idea 1: Maybe it was the strange thing I found in version 1.4: When I sold all my cargo at Area 64 and then returned to Port Alistair, a thief appeared and I was told that he stole all my money. So, normally I should have been left with no cargo and no money (and the smallest ship, C35-Osprey) which is more or less equal to Game Over. But to my surprise, when I arrived at Port Alistair -abracadabra- the cargo I had already sold was there again (but money was indeed zero UEC)... Completely mad idea 2: One could play the game (up to V1.5) with using StarV.XEX only. The game played without gfx then, no load+save feature - but therefore it played much faster... Mad idea 3: There is a warpdrive (or another happyspeedy-usdoubler-drive) hidden somewhere, so you can reach the far away locations much faster. And maybe a death star that can be blown up (again and again, since they always re-built it). And a dragon hidden in an old ancient castle that is guarding a huge treasure (and one of the treasure chests contains a ring, to rule them all)... Now on with testing update V1.6...
  10. Got my copy, ermm two copies (1x disk, 1x cart.) today. Disk works as normal, cart. behaved strange and I first thought it does not work... Inserted the cart., screen stayed blue for quite a while and nothing seemed to happen. Turned computer off and back on again (and re-inserted cart), same as before, but now I waited a bit longer and suddenly the screen turned black... oh oh, does not look good... But then a few seconds later, tada - the titlescreen appeared. Really unusual for a cart., because normally I turn the computer on and the cart is there instantly (or crashes instantly showing a black/blank or a blue screen). Here you have to stare at a blue screen, then at a black screen and finally the game is there. So, if you bought the cart. version, be patient! (Here the disk version has a small advantage: You can hear SIO sounds and know it is still loading.)
  11. Quoting a reply XXL gave me in the topic Gravity Snake: " I asked you, give me an example of my program which intentionally does not work on VBXE, Rapidus or U1MB - with an example. If you don't do it, you are simply a slanderer. " Looks like XXL is giving examples himself and we are both slanderers...
  12. The ED (130k) disk image of Star Vagrant uses english language. Besides, I was able to put both the intro + main program (english/EN) of Star Vagrant V1.5 onto the 130k disk image by packing the main program (StarV.XEX) only. After that I moved the Intro.XEX file and the Xautorun file (which loads the intro) from the 180k EN version onto the 130k disk, booted it and it looks to work fine... try it yourself with Exomizer, if you want. -No guarantees however!-
  13. Stupid me! There are ports with several spaceships available, to see more than one ship you have to cycle between them by using the left + right arrow keys. Allthough I did read the manual, I forgot about that, sorry for the confusion! This was just my stupidity. Will playtest the new version 1.5+ tomorrow then... (Maybe I can copy my gamesave with over a billion UEC onto the new version and buy all the larger ships then and finish the game fast ? Of course I will also start again and test the new update right from the beginning...) Thanks a lot Madrafi for the really fast bugfixes and updates!
  14. Yes, I used that map, while playing - so I really visited all locations, but only found spaceships Osprey, Raider, Hercules, Dreamlifter and Cargo Hull C1 and no other spaceships... therefore I found some of the mentioned spaceships (Osprey, Raider, Hercules) several times... (Besides, there is/was at least one more path available not shown in the map, at least in the game I was playing, there was a path from Cyber Tech to Sakigake.)
  15. As said before, I visited all locations that are visible on the map (not sure at the moment, if these are 24 locations, since I do not have the map at the PC). But I played with version 1.4 and the bug mentioned in post #77. If there are no hidden locations (i.e. not visible on the map or made visible only after a certain event or after a certain amount of money, etc.), then I really visited all locations... I can send you my save file tomorrow, if that helps. If the counting/calculation bug is fixed with version 1.5 then it takes much longer to be able to buy a better/larger ship I think. Will test version 1.5 tomorrow, tonight it is already too late and my wife already went to bed (and the Atari room is next to the bedroom, so no more Atari after wife went to bed)...
  16. Thanks to the bug mentioned in post #77, I made several hundred thousand of UEC fast (selling Stims at 37,863 UEC each); bought a new ship with room for 46 cargo (Raider) and made millions of UEC fast, then bought a new ship with room for 624 cargo (Hercules), sold more Stims and have more than a billion of UEC now. What's the goal of the game ? Get the largest cargo ship - I know I don't have that. Get rich and become the king of the transportation company. How many billions, drillions or zillions of UEC do I need to become the king ? As said before, I already have a billion UEC... Alas, I could not find a better/larger ship than the Hercules, allthough I have visited all planets (and outposts, simply everything visible on the map) at least twice. The ships appearance was approx. this: C-35 Osprey 3 or 4 times, Raider 3 or 4 times, Commando zero times/never, Antarex Max zero times/never, Dreamlifter 1x, Cargo Hull C1 1x, Griffin zero times/never, Hercules 2x, Starlifter zero times/never, Spartan never, Merchant never, Cargo Hull C2 never. Maybe I have to visit the planets dozens or hundreds of times for different ships to appear ? Maybe I need more than a billion of UEC ? But maybe (and most likely) this is also due to the bug of post #77, which has been fixed now ?!? The UEC on the attached picture reads: 1,270,415,344 UEC (1 billion, 270 million, etc.) - when I finish the game I want that amount of money in Euro, please 😁
  17. Well, I guess Madrafi simply does NOT own an SDrive-Max (just like me) and therefore did not know that his program does not work there. (On the other hand, several other hardware and software issues of SDrive-Max were reported here at AA forum and that's what he refered to.) ----- Tested Star Vagrant on my real A8 shortly. The above mentioned bug did not show up, therefore I encountered another thing... When at the trade console, I wanted to sell cargo. I had 10 Stims as cargo and listed selling price was 74, thus 10 x 74 UEC would be 740 UEC, but the program wanted to give me 760 UEC instead. This calculation error (?) happened several times (but I only took a photo once). It's nice that the program wants to give me more money, but I still guess this is not normal - or is it ?!? Find the photo attached...
  18. Hmmm, just started playing Star Vagrant (130k ED, Version 1.4) for a short while... 1) Bought 10x Stims at Port Alistair for approx. 41 UEC 2) Made JTL to Area 64 3) Sold 10x Stims for approx. 69 UEC 4) Made JTL back to Port Alistair When I went to the trade console again, it showed these "not-so-nice" prices: - Stims 27331 UEC - Titanium 27472 UEC Since all other prices seemed moderate to me (between 1-170 UEC), I wonder if this is normal ? (These high prices look more like prices for spaceships...) Tested via Atari 800 Win Plus, XL/XE PAL, XL-OS Rev. 2, 1088k RAM, Basic off, 100% speed. Will test on the real A8 (800XL, PAL, XL-OS Rev. 2, 576k RAM, Basic off) with Speedy 1050 drive soon...
  19. Hmmm, I do not own SDrive-Max (only 2x SIO2SD, 2x SIO2SD/PC-micro, 2x SIO2PC and 2x SIO2USB, think that's enough), but maybe it is possible to lower the speed (pokey divisor) there ?!? With SIO2SD some programs do not load or save when it is set to the highest speed (e.g. pokey divisor 1 or zero), so I did set it to pokey divisor 06 afair. With copy-protected programs (ATX) I would not be surprised if some will only load with lowest speed or 19,200 Baud. Star Vagrant is NOT copy-protected, but maybe the loading/saving speed is also an important factor there ?!? Again, I do not own SDrive-Max and do not know if it is possible to change the speed setting there... just a thought...
  20. Received my copy today. Very nice package, poster and stuff! I was so evil to open the package (collector's value therefore dropped to only 10%) and found a 5,25" disk with the english version 1.1 (DD/180k), a tape that's actually a USB-stick (with PL/EN/DE versions 1.2, PDF manuals, graphics and musics), a printed map and a printed english manual. Since the diskette was only single-sided (only contained data on diskside A), I was so evil to make a backup copy onto diskside B (and notched the disk, collectors will hate me for doing this)... Luckily, I already got an E-Mail with a link for the update version 1.3 and downloaded it today. While archivers (and the Alan Parsons Project, errmm, the Atari Preservation Project) will surely keep all versions, I think I will copy Version 1.3 ED onto the 5,25" disk (= english 130k version without intro; collectors will hate me once more for doing this and collector's value will therefore drop to 0% or completely worthless)...
  21. When I click on the given link, I only get an Error 403. This link seems to work however: http://www.mushca.com/f/atari/index.php?dl=350
  22. All these educational tapes do require a cartridge - the Educational System Master Cartridge, either from Atari or Dorsett: Atari Educational cart. Dorsett Educational cart. These carts. can be found quite cheap at ebay at times. (A normal CLOAD will not load these tapes.)
  23. Hmmm, I borrowed a DVD-collection with all seasons of "Little House on the Prairie" (Michael Landon, etc.) and watched it the whole december. Maybe you can do some Rasta conversions (e.g. actors, little house, etc.) of this great tv-series which I loved as a child and still love as an adult...?!? If not, no problem...
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