Jump to content

Lost Dragon

Members
  • Content Count

    5,245
  • Joined

  • Last visited

  • Days Won

    2

Lost Dragon last won the day on May 19 2019

Lost Dragon had the most liked content!

Community Reputation

2,764 Excellent

2 Followers

About Lost Dragon

  • Rank
    Quadrunner

Profile Information

  • Gender
    Male

Recent Profile Visitors

14,246 profile views
  1. Lost Dragon

    Panther

    Found a few more quotes from Bob Gleadow of Atari UK regarding the planned ST Console. In among the standard expected UK release dates of either September 1990 or early 1991 and £99 price tag, Gleadow talks of the ST Console having "An extended graphics capability '. He rules out hardware sprites, but talked of" hardware-controlled" horizontal and vertical scrolling... so i assume the console wouldn't of been a vanilla ST set up, inside the XE-style case? He also claimed 3 ST consoles were already in the hands of (unnamed) US Software houses and UK software houses would get theirs in late December 1988. The other misc press also talked of Atari sources (USA) putting the ST Console on hold, whilst all efforts were focused on making the Lynx a success. The issue wasn't with the console technology, as that already existed, more a case of waiting for the right time to release it.
  2. I had so many issues with Fallout III locking my PS3 console, I ended up buying it again on the 360. There it did what Fallout N. V did, it lost essential NPC's, meaning you couldn't complete quests and had to reload earlier saves. Very frustrating,but i stuck with the series.
  3. Missile Command 3D coder, Martin Brownlow put the blame on the Tramiel family, quote from his interview with JEO at the time: MB] Blame Atari... "Oh, and texture this, texture that, texture the other." "But textures are at least 8x slower than flat shaded" says I. "Actually," says Atari, "they're at least 22x slower, but we want them anyway". You saw how the motorcycle game (Supercross 3D --Ed.) game came out - really slow - that's because they gave in to Atari and textured everything, which the Jag just can't handle. But there was someone online claiming he'd spoken to Supercross 3D coder and he'd said the decision had entirely been that of the Tiertex bosses. I did press him for more information and the full quote, but never heard anymore from him. Shame, it would of been nice to get a bit more insight.
  4. Possibly not helped by the infamous Sam Tramiel interview in Edge and Next Generation magazines, where he puts the Jaguar ahead of the Saturn and just behind the Playstation in terms of power.. And Darryl Still's disaster letter to C+VG Magazine, where he stated Jaguar was faster than Playstation for things like link-up games and just needed the CD ROM unit to compete with Playstation and Saturn. There's also been some nonsense over the years in RetroGamer Magazine Jaguar articles on the Jaguar from certain coders etc. People buy into the issue of it must be true as it's printed in a supposedly credible publication. Like Cyrano says, it's Xmas day, just enjoy the machine for what it is, what it offers and appreciate there are people out there putting efforts into ensuring it still has fresh titles to enjoy.
  5. I'd add a few side notes to most of the titles above: You've got to factor in internal politics when it comes to accounts from staff working on Checkered Flag and Kasumi Ninja. Rebellion staff at the time on Newsgroups described it as a mere contract title-Atari wanted a plain polygon Racer, so that's what Rebellion gave them, they also hinted at Atari not allowing them as much control over the product as they would of liked. It was rushed to market, as Atari badly needed product on the shelves.. There were massive internal staff conflicts within Rebellion itself, with the Kingsley Bros talking of coders leaving after they couldn't do the math, disputes over taking undue credit for work, massively overstating their roles. The Kingsley Bros themselves can't even give the same account of how they got the Jaguar development contract, one claims he wrote Star Raiders on the Atari 8-bit. Rebellion want to take credit for AVP concepts Purple Hampton and his team came up with. Mike Beaton and others from Rebellion refuse to talk about their Jaguar development. Jane Whittaker has spent years lying to press and public alike. I doubt we will ever know the true story behind the internal relationships or that of Rebellion and Atari.. It's an utter mess. The same applies to Handmade Software and Kasumi Ninja. Jim Gregory puts the entire blame on Atari and the Tramiel family, yet conviently leaves out the fact the company was riddled by debts from his previous company, Mr Micro.. that HMS had staff conflicts, lot of friction between staff and Gregory and Rob Nicholson it seems. Staff wages and bonuses went unpaid. Gregory deliberately played the press, had staff knock up fake screens and demos, to generate press interest. HMS sources also blame Atari for over hyping Jaguar sound engine tools.. Lot of festering wounds relating to both companies, which has made documenting what really happened with the titles in question very difficult, despite multiple sources being interviewed. Everyone wants blame to fall on others. With Supercross.. We still don't have a definite answer as to who demanded the game be texture-mapped. One camp puts the blame firmly on Leonard Tramiel, the other swears blind it was in fact Tiertex bosses..
  6. https://www.gamesthatwerent.com/2020/12/arabian-nights-early-screens-and-assets/ https://www.gamesthatwerent.com/2020/12/guerilla-war/
  7. https://www.gamesthatwerent.com/2020/12/marsoc-us-marine-corps-special-ops/ https://www.gamesthatwerent.com/2020/12/cyber-assault/ https://www.gamesthatwerent.com/2020/12/dragon/ https://www.gamesthatwerent.com/2020/12/alien-breed-3d-unused-assets-and-early-screens/ https://www.gamesthatwerent.com/2020/12/alien-breed-tower-assault-early-screens-and-unused-assets/
  8. Just subscribed to your channel. The only thing i remember about this one, is some war or words spat between one of the team, Kevin Bulmer and Darryl Still of Atari UK at the time, over the Atari Falcon. Bulmer saying something about not supporting the Falcon, as Atari UK had yet to send his to him, Still saying it was sat at Atari UK waiting for Bulmer to pay for it?
  9. Going off memory, didn't they or at least some of their coders, cut their teeth on the Sinclair QL before jumping in on the ST?. Anywho, delighted i have found your threads, off to check out your videos.
  10. This thread was created by Jagginguk to promote the GTW BOOK, his O. P: The Bitmap Books people that do amazing quality books have a new one coming out that looks like it will have some things of interest in it for us Atari fans. It is all about the most famous games that were never made and features 80 games and is over 600 pages. I can swear for the quality of these guys books as their Atari 2600/7800 book is a thing of beauty so there is no reason to think that this one will not be amazing too. It mentions on the promo page that some of the games covered are: Deathwatch (Atari Jaguar) Green Lantern (Atari ST, Commodore Amiga, SEGA Mega Drive and Super Nintendo) Solar Jetman (Amstrad CPC, Atari ST, Commodore 64, Commodore Amiga 500 and ZX Spectrum 128K) Rolling Thunder (Atari Lynx) and if you look inside the promo pages for the book there is even more Atari stuff in their too. I have no affiliation with the guys who make these books but just thought it may be of interest to some of us on here. They really do the most amazing quality books, I bought the Atari 2600/7800 one and am hoping this one will be equally as good when I have the spare money to order one once I am back at work. https://www.bitmapbooks.co.uk/products/the-games-that-werent?mc_cid=5d7195898b&mc_eid=877f041afd I have been using this thread as the general updates/bonus content Frank has been adding to the GTW site ever since the GTW Book was released, over the course of a good few weeks now. Frank's put content out relating to the A8 and ST, as well as Atari Arcade titles. Lost Games are something of a niche subject, i didn't feel it was worth having a seperate thread for the bonus content being put up for anyone who was interested. Thread title might have caused some confusion it seems.
  11. The origins of Lynx Daemonsgate : https://www.gamesthatwerent.com/2020/12/nightbreed-rpg/ The C64 code was reused for the Lynx version of Daemonsgate.
  12. https://www.gamesthatwerent.com/2020/12/nightbreed-rpg/ https://www.gamesthatwerent.com/2020/12/rotator/
  13. https://www.gamesthatwerent.com/2020/12/aaa/ https://www.gamesthatwerent.com/2020/12/fire-and-ice-early-screens/
  14. It does not seem all that long ago reviewers were openly talking of knocking points off a title at review because it didn't feature any kind of online multi-player mode. Modern reviews feel like more of a checklist of expected features, rather than a means of helping a consumer decide if the game is worth their time and money.
×
×
  • Create New...