Lost Dragon
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Posts posted by Lost Dragon
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31 minutes ago, Leeroy ST said:What as UK initial pricing?
Updated post.
Bob Gleadow said Jaguar would come in at £200
Peter Walker said games would cost around £20.
This after the Falcon arrived £100 more expensive than originally annouced, Atari blaming that on exchange rates.
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1 hour ago, Leeroy ST said:If anything this aids the argument that Atari should have released Jaguar with a builtin drive from the start like it's competitor.
Games like Flashback, Another World (not on console but could have), Rayman could have had additional benefits and by having CD's from the start developers could take more time to get things right. Instead of doing the bare minimum with the Jaguars traditional tools.
Atari always rejected the concept of making Jaguar disc-based from the start, as it would push the price of the hardware up.
It came in over Atari UK's initial pricing as it was.
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Update from Frank
Chuck Ernst has confirmed this is the original attempt by Matt Markwalder (hence it has music) and the version magazines took images from.
Not the later version done by Chuck, Joel Seider and Rob Mariani.
Sprite sheet etc here:
https://www.gamesthatwerent.com/2020/09/rolling-thunder/
Thanks once again to Frank, Scott and the YT poster for bringing us so much on Lynx Rolling Thunder.
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Chuck Ernst has confirmed with GTW, this is the original attempt by Matt Markwalder.
Not the latter version Chuck, Joel Seider and Rob Mariani worked on, that's why it contains music.
Again thanks to Frank Gasking for the updates.
Sprite sheet etc here
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From what Ernst says, he visited the arcades, saw Mortal Kombat and suggested to Atari it should be converted to the Lynx, in early 1992.
Atari closed the Lombard offices in the Summer of 1992
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https://www.psu.com/news/bloodborne-remaster-is-coming-and-will-have-extra-content/
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The GTW Book gives the full, detailed account of what became of Lynx Rolling Thunder, but it's not giving too much away to state Frank can clear up the MYTH that Telegames had a finished version and never released it due to them being unable to obtain the licence.
To quote from the book :
"The game was left with no music, 2 levels outstanding, a missing final boss battle, and some bug fixing and polish needed"
As for the screenshots seen in vat catalogues..
These were from the NES version.
Many thanks to Scott Stilphen and Frank Gasking for finally being able to bring closure to this title.
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On 9/20/2020 at 3:10 AM, Ksarul said:What language was it in? I may be able to help decipher it. . .
Sorry, misread your comment.
You were of course talking about the magazine scan i had seen, not the possible recovery of the Lynx code.
Age and tiredness on my part 😏
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11 hours ago, JagChris said:In Pitfall on the Jaguar I agree somewhat with Austin in that it is a bit of a travesty in that there isn't any real excuse for it except lowest bidder bullshit again. It should be damn near the best version among all ports. And please have steady framerate. That's a big one to me.
Certainly makes it regrettable. Whether it makes it nearly unplayable or not is where we disagree.
I'd lump Flashback in with Pitfall.
Another title that could of been so much more on the Jaguar, but it was another lowest bidder contractual conversion.
Tiertex, like Imagitec Design, had a proven track record for develivering conversions within the confines Atari were looking for and we recieved a mish mash conversion, rather than something built from the ground up for the Jaguar.
But again, it goes right back to the commercial viability aspects of the Jaguar.
Atari badly needed product on the shelf whilst the Jaguar still had a viable market, it wasn't going to pay for a conversion that took far longer to produce and would of been released to a market in rapid decline.
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Martyn Brown of Team 17, described his reaction to being shown the CD32 by Commodore UK, as so so.
It didn't feel like enough of a move from the A500/1200 and he couldn't see it competing with other consoles coming out at the time.
He also said he thought it was essentially a little late in the Amiga"s life, little more than an A1200 with a CD Drive and audio possibilities, the Akiko chip didn't seem to impress him.
He went onto say Team 17 were already working on different formats, didn't believe they could do any stand alone titles for it, so repackaged existing titles, adding CD32 /1200 features, then checking how the CD32 was selling at retail.
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10 hours ago, Ksarul said:What language was it in? I may be able to help decipher it. . .
Drop Frank a line:
https://www.gamesthatwerent.com/submit-news/
I'm sure any assistance would be most warmly welcomed.
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1 hour ago, KidGameR186496 said:Is there any way i can contact Frank Gasking to see if he's interested in unearthing anything in regards to The Dome Software Developments' Gotcha! on the Jaguar? I'm still friend with Jonathan Court (currently of Creative Assembly), who has various stuff from his past works...
https://www.gamesthatwerent.com/submit-news/
That's the site contact page.
Drop Frank a line.
I'm sure if he feels there's enough there for an article for bonus content on the site, he will be more than grateful for your assistance.
That's how it's worked between him and myself over the years, we bounced suggestions, Frank looked into them and if there was enough material available for a write-up and another site hadn't already covered it in depth, he'd write a feature on it.
From a personal viewpoint, that's a great suggestion and I am sure the community can appreciate you coming forward with the offer.
Hope to see an article/bonus content feature on it in the coming weeks on the site.
I only ever saw the smallest of Previews for the game from the Press back in the day, so anything you and Frank can add, would be fantastic.
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Necrobump, but it IS a follow up and references this interview.
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16 hours ago, zzip said:There's a lot more than this. These are all widely considered to be great:
Astrobot (Mario 64 style platformer) widely considered to be one of the best VR games on any platform
Beat Saber (fun rhythm game)
Resident Evil 7
Firewall Zero Hour (Rainbow six siege like game)
Skyrim (graphics supposedly not great on non-pro)
Moss (3rd person puzzle/platformer with great graphics -- 3rd person games work better in VR than most people expect)
Superhot (a shooter with a twist)
Job Simuator/Vacation Simulator
Dreams (create your own VR content, or play what others have made)
Blood and Truth
Pixel ripped 1989
Walking Dead: Saints and Sinners
Borderlands 2
Everybody's Golf VR
Ghost Giant.
No Man's Sky
Some personal favorites that don't make the "best-of" lists:
Pinball FX2 (closest thing to playing a real pinball machine)
Vader Immortal
Never been a fan of Super Mario 64,but loved Jumping Flash.
Hammered Skyrim on 360 years ago.
Completed Resident Evil 7 on PS4, hated it.
Not a golf fan..
So from the list, Firewall Zero Hour sounds the most promising.
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2 minutes ago, Leeroy ST said:From what?
I swear i had an old file where Commodore UK Boss talked of how his hands were tied regarding the CDTV in terms of pricing, software support and basically it was pushed on them by the US arm.
Can't rember if i deleted it or where it came from.
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Just now, zzip said:These were my feelings as well, more on-screen colors would have been preferable, especially seeing how in 1989, VGA had been out for two years with 256 colors on screen. This showed how Atari was delivering too little too late.
This is true, probably to maintain backwards compatibility.
Stereo aside, the DMA sound sounds so much cleaner than the Yamaha, especially when playing digital samples
I found John's comments odd.
I went from Pokey and SID to AY on ST and even with chronic tinnitus, i sure noticed 😊
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10 minutes ago, Leeroy ST said:I don't know why people here are confused a computer company who's first product was a cost cutting measure with some premium assets, as in the whole point of being an entry level computer with power of an expensive alternative but with a mass market price, was not initially interested in CD-ROM. Which at that time was expensive.
In the UK, which make sense since this wouldn't be the first time Atari did that.
Issue is we have too much UK perspective and not enough US perspective. I heard back in the day through a contractor that worked with several companies including Atari that CD-ROM was costly and that's why it was cut. Maybe UK was given the talking point of low development support but that goes against some of the press I read when the A1200 came out as well, almost everyone said Atari was delaying because CD was too costly. Sadly a lot of those are lost.
To be fair, Bob isn't wrong either talking point or otherwise, there wasn't much support in 1990 but it was clearly picking up though.
I can only comment on the era i lived through and my country coverage, if there's US Press out there with quotes from others than the Tramiel family regarding the ST CD, i would love to see it.
All I can offer is the opposing viewpoints from Gleadow to those from Tramiel.
Still trying to find Commodore UK Boss interview i had where he talks of being lumbured with the CDTV from his Commodore bosses in the states.
Atari badly needed UK developers to get behind the STE, if even it's internal staff didn't know it's final specs, how were they supposed to nurture such support?
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12 minutes ago, zzip said:Wipeout is great in VR! Really shows what the system is capable of.
If it only had more titles like this..
Wipeout
Battlezone
The on-rails horror game from Until Dawn developer.. they all sound ideal VR titles, but 3 isn't enough to justify getting one 😭
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11 minutes ago, marcio_napoli said:Not only Lost Dragon is super right, but that's also one reason I praise the Jag version so much.
It could very well have been just a port from the SNES version, nothing more, with exactly the same artwork, colors, sprites, etc.
After all, why should they care for a system that sold so poorly... could have gone the easiest route.
Instead, if you exclude framerate (which to some people it's not a problem at all), the Jag got the best version.
😊 Thank you, your far too kind.
Checkered Flag is another example, control issues aside,Rebellion themselves made clear Atari approached them to make a plain polygon racing game under contract and that's exactly what they did.
It was far from a good racing game, granted, but visually, it was exactly what was asked of them, nothing more.
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6 minutes ago, zetastrike said:I always thought the lack of STe games was due to the vanilla ST being out for 4 years already. Devs didn't see the need to spend time making games that a fraction of ST owners would get to use. I understood development of games for the AGA chipset faced the same barriers.
The general consensus in the article i quoted individuals talking about the Blitter was that the STE was simply too little, too late.
Wayne Smithson went onto say the extra colours were a waste of time, nobody would notice, it would of been nice to have 32 colours on-screen.
Jeff Lawson (Flair Paint) couldn't see people bothering with the Blitter and hardware scrolling, said the machine needed a 68030 chip to beat the Amiga
Glen wanted 256 colours on-screen, but said the increased colour range on the STE would allow for more subtle shading.
Jez said the colour palate bits were in a strange order, which made it more difficult to access different shades.
John said stereo sound was a waste of time, users wouldn't notice..
Ian Hetherington (Pysgnosis) is quoted as saying Atari had managed to fill the gap between the ST and Amiga by no more than seven to 10 percent with the STE, but it was what the ST should of been..
Steve Bak said he wouldn't even look at it, until it had sold several hundred thousand units.
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26 minutes ago, 0078265317 said:😊 Hmmn..
Given the amount of HD collections of old PS2 games that appeared on PS3
PS1 Medievil Remake on PS4
Things like F. F. 7 and Resident Evil Remakes on PS4...
A lot of publishers might not see this as bad news, but more an opportunity in the making.
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1 hour ago, zzip said:That's anonymous-sourced, so I'll take it with a grain of salt. For the most part VR is fine on the orignal playstation. Sure there are some games that could use more power. We also now have Oculus Quest, which is significantly weaker than the PS4, but people love it.
It's by far the best supported "Console Peripheral" I've ever seen. It has a library of several hundred titles by now, including some really good stuff. Sony has never really put it front and center, they said it would be slow adoption. It also combines motion gaming and 3D gaming in a way that feels much less gimmicky than those technologies on their own. A lot of people have predicted from the start that Sony would abandon it like they abandoned the Vita, but so far they haven't. Still it's hard to know what the future will bring
I'd love to try it, just for Battlezone and Wipeout, but it's too pricey.

Lynx Prototypes Found: Rolling Thunder, GeoDuel, Vindicators, MORE
in Atari Lynx
Posted · Edited by Lost Dragon
Once again, huge thanks go out to Scott Stilphen, Frank Gasking and MacRorie, for all the material provided and work done bringing finds like these to the community.
For years we had nothing but speculation, old games press, a few soundbites on so many of these titles.
And now we have the full stories behind Rolling Thunder and Vindicators, screens from Cabal, playable level of Vindicators, footage of first version Rolling Thunder.
Utterly outstanding work by all and a real community effort.
Now all we need is someone to find and share Lynx Metal Mutant.
Never say never.