Parallax Scroll
-
Content Count
244 -
Joined
-
Last visited
Posts posted by Parallax Scroll
-
-
Join us March 19, 2019 10AM PDT live at https://g.co/gdcreveal19 as we unveil Google’s vision for the future of gaming.
[video=youtube;HJclcGp8K_4]Links:Resetera and NeoGAF discussions:Some people think this could be a cheap device and a controller that plays games by streaming-only.Others think it be a real, physical console hardware. Or both.Thoughts? I'd be interested for any exclusive Sega games, whatever Google's effort turns out to be.-
1
-
-
Bumpin' this thread because I wanted to post this video I came across last night.
I think it's really cool they mention the Gradius II articles from EGM.
-
Some more thoughts - In my alternate timeline for consoles of the mid 1990s to 2000
The Sony PlayStation - Sony works with Evans & Sutherland and Namco on shrunk down version of the Namco System 22 board with the E&S TR³ chipset and a 66 MHz MIPS CPU. It's able to handle perfect ports of System 22 and System Super 22 games. Tekken is a System 22 game instead of a System 11 game, and Ridge Racer, Ridge Racer 2, Rave Racer, Alpine Racer, Air Combat 22, Tokyo Wars, etc are all on PlayStation and without downgrades.
Sega scraps the original Saturn design which started in 1992, released in 1994/1995. They commission LMC and Hitachi to design a REAL3D-100 and PowerPC 603 based console to crush Nintendo Ultra 64 (and 3DO's M2).
(pic of an unfinished Real3D-100 board)


Namco releases a System 33 arcade board in 1997 that easily beats MODEL 3. Not with PowerVR chips, but with one of Evans & Sutherland's REALimage chipsets, the direct rival of Lockheed Martin's REAL3D family of chips.
i.e.




Sega/Lockheed Martin work on a next gen console that will push north of 30 million polygon/s using a next-gen
"REAL3D-500" GPU, in addition to a MODEL 4 arcade board.
We'll call it the Sega Raptor (after LM's F-22 Raptor!) to avoid confusion with Saturn / Saturn 2.
It looks a lot like this!

Sony, Toshiba, Namco and Evans & Sutherland work out a PlayStation 2 spec. No Sony in-house Graphics Synthesizer, but instead a next-gen E&S REALimage graphics processor that's massively parallel and feature rich.
(Rival workstation chipsets, rival arcade boards, rival game consoles with state of the art mass produced GPUs, both from the military-industrial complex, just like the rival stealth fighter jets from Lockheed (YF-22) and Northrop (YF-23)

(We should have had both planes BTW)
Ahem..
Nintendo - ArtX never splits off from Silicon Graphics. The Nintendo 2000 hardware has the full development resources of SGI and MIPS. The console ends up being more powerful than Project Dolphin/GameCube.
Microsoft doesn't enter the console space with XBOX until 2003 or later.
-
1
-
-
Okay, the Diehard GameFan stuff on a number of Sega's potential 64-bit plans, including
Lockheed Martin REAL3D-100
And 3DO / Matsushita M2. and related things.
Virtua Fighter 3 . Model 3 (2x REAL3D/Pro-1000s)
Also, interestingly, Namco's never-releases System 33 arcade hardware using multiple first-gen Vidologic/NEC PowerVR chips.
Most of this was printed in their Other Stuff column (GameFan's equivalent of EGM's Gaming Gossip / Quartermann)
and Q&A Letters / Postmeister and Random Access (press releases, news, etc) and Japan Now.














More detail on the REAL3D-100 chipset from EDGE in July 1995.

Note: REAL3D-100 is more powerful than the following different pieces of hardware.
*The Sega / Martin Marietta designed MODEL 2 arcade board.
*The final 3DO / Matsushita M2 console (and arcade board used in Konami coin-op games).
*3DFX Voodoo Graphics
*PowerVR first gen PCX1 and PCX2 cards
*Intel/Real3D project 'Auburn' which became the i740 integrated graphics chip,
also used in the REAL3D Starfighter gaming cards released in early 1998.
REAL3D-100 is less powerful than:
*MODEL 3 board that used two REAL3D/Pro-1000 chips.
*Dreamcast / NAOMI hardware using the custom second gen PowerVR2DC
Now back to early/mid 1997 - Lockheed Martin is out, 3DFX is in the game with Sega, and quickly out of the game, as
NEC / Videologic wins the deal with Sega to produce what is eventually the Dreamcast.







-
1
-
-
This Saturn upgrade thing, that just would up being the 4MB RAM cart, right? Not surprising that US game magazines hyperbolized it.
No...
It was a 3D Accelerator type device, supposedly born from Sega's work with it's partners in the arcades.
It was going to plug into the Saturn's cartridge slot and really beef up it's 3D abilities.
Stacks of rumours surround it, including it being abandoned as they couldn't bring it in at a consumer level price, Core Design were supposed to of seen it and done evaluations on what it was capable of, though i've yet to hear anyone from there confirm this.
This is how EGM reported it:
In other Sega news, Yu Suzuki and the white shirts at AM2 are currently knee deep into the development of VF3 for the Saturn, which will be released in Japan around October. The game (a CD) is designed to run in conjection with a 3-D cartridge upgrade that plugs into the port on top of the Saturn...can you say 64X? The Lockheed Martin Corportation (the company that designed Sega's Model-3 arcade architecture) is currently working on the 64-bit cart, which is based on the Real 3D chipsetm LMC's upcoming 3-D accelerator for the PC. The entire package is targeted to retail for 9800 yen in Japan (about $90 U.S.) with 6000 yen of that for the CD and about 3500-4000 yen toward the cart. Our Q-spies report that VF3 will be but just a small taste of Sega's 64-Bit console technology. Sega has also commissioned LMC to design a killer 64-Bit game system code named Pluto. The new system, due out in early 1998, is said to offer 3-D performance that could rival (if not surpass) the Model-3 arcade board. Look for Sega to make an official announcement of the new console (along with the first look at VF3) at the upcoming Tokyo Toy Show in June.
Here's where that text in EGM came from (February 1997)

Also, I have quite a few bits from Diehard GameFan that'll post soon.
-
I think Sega should have either scrapped the final Saturn design or upgraded it.
Then instead of Dreamcast in 1998-1999, release a much more powerful machine in 2000,








-
And yet again, I just realized I did not include a page (the third page) from EDGE magazine's Neo Geo CD UK launch article



-
1
-
-
Personally, I was far more impressed with the early original Neo Geo MVS/AES coverage in 1990-1991.



















-
2
-
-
So it seems between EDGE UK magazine and U.S. Next Generation magazine, I missed some of the Neo Geo CD articles, even though at least one of them is pretty much identical, since the UK and U.S. publications shared content on a regular basis.
With that said, here's all of the EDGE / Next Generation articles I could find, posted in order of publishing date.






-
2
-
-
EGM and Diehard GameFan on Samurai Shodown 64



And Samurai Spirits RPG (Neo CD, PSX, Saturn)


-
1
-
-
Humble beginnings - Neo Geo CD coverage from EGM and EGM2







-
2
-
-
Hi guys,
This morning we are with Adam Koralik... Here we see something that hasn't been shared on the Neo-Geo thread and it's a first to see. A cleaning and restoration video on the NGCD front loader unit. Exciting for sure. So let's see what Adam has plan for us shall we?

From the description,
"It's Adam Koralik here and today we're discussing a Japanese SNK Neo Geo CD (front loader) we'll be cleaning and restoring"
Anthony..
Seeing the Neo Geo CD front loader reminded me of the article in EDGE magazine when it first released in Japan in 1994.


Also, an early mention of SNK's 64-bit Neo Geo hardware in EDGE's sister publication, Next Generation.
Note, the date is December 1995

And nearly 2 years later, the October 1997 issue, a full article on Hyper Neo Geo 64.

-
1
-
-
Found some CVG articles on Samurai Shodown 64 and Roads Edge for the Hyper Neo Geo 64, including an interview with SNK, all published around autumn/fall 1997.






-
2
-
-
While it's cool for a new Samurai Spirits game I'm kind of disappointing since the build up made it seem like SNK are back big time. In my eyes that's either with an actual Neo Geo game (not really practical, I know) or a re-release of the AES but done right. Seeing a new game for the PlayStation 4 doesn't really get my blood boiling I'm afraid. I see it just like I would with a new Street Fighter game on the PlayStation. Very nice and cool but nothing that would truly surprise me.
Maybe I'm just getting old? I am 43 this year after all.
I would've been disappointed if this was another KoF game. I'd been hoping for a new SS game and was pleasantly surprised it happened.
-
-
Here the official website: https://www.snk-corp.co.jp/official/samuraispirits/More infohttps://www.dualshockers.com/snks-samurai-spirits-revealed-playstations-tgs-lineup-tour-coming-2019/SNK’s Samurai Spirits Revealed at PlayStation’s TGS Lineup Tour; Coming 2019Samurai Spirits (the Japanese iteration of Samurai Shodown) is getting a brand new PS4 fighting game by developer SNK, coming in 2019.SNK isn’t done pulling punches. After the launch of SNK Heroines: Tag Team Frenzy, it looks like they will be bringing a reboot of a classic fighting game: Samurai Spirits. Released originally in 1993 via arcade as Samurai Spirits (and Samurai Showdown in the United States), this will be the first time we’ve seen a new game in the series in over a decade.The trailer that debuted at PlayStation’s TGS Lineup Tour begins with some foreboding notes about the story. After that, we cut to some heavily stylized fighting gameplay that looks terrific. There hasn’t been a huge deep-dive into the mechanics, but the visuals look terrific thanks to what looks like a healthy mix of cel-shading.The last game in the Samurai Spirits / Samurai Shodown line was Samurai Shodown: Sen, an arcade and Xbox 360-exclusive title that first released in 2008. However, the game suffered otherwise middling reviews, despite a large base of hardcore fighting fans supporting it. It is unclear whether this version of the game will similarly be greeted on Microsoft platforms.Samurai Spirits will release sometime in 2019 on the PS4; whether it will be coming to other platforms or coming to the West will likely be revealed soon.-
1
-
-
A new Samurai Spirits game has just been announced.

-
2
-
-
Nice one Parallax.

I never seen this one before. So its a first time for me seeing this. Looks really cool and I learned something new for you bro.

Anthony..
Thanks.
I've looked through all the 1995 issues of GameFan and it appears they did not actually do a scored review, which is surprising. But I was glad to find the Graveyard article they did years later.
-
1
-
-
WOW!!!

Some excellent scan shot that you shared here Parallax. These are really a blast for the past. Looks like I have to get started on remembering and enjoying this gems bro.
Thank you for posting them and glad to see you back with us on the thread kind sir.

Anthony..
You're welcome. Looks like I missed at least one preview of SS2 from Gamefan (which I began with Volume 2 issue 12),
From Volume 2 issue 11

-
2
-
-
I'm back with some NEO GEO / Samurai Shodown II magazine scans.
Electronic Gaming Monthly









EGM2








GamePro








VideoGames: The Ultimate Gaming Magazine (formerly Video Games & Computer Entertainment)

EDGE (UK)


Diehard GameFan









-
3
-
-
Nintendo's ridiculous war on ROMs threatens gaming history
The emulation community plays a crucial role in preserving gaming's history.
_______
Games need to be preserved
It’s hard to care about Nintendo’s bottom line when the stakes are the entire industry's historical record though—which brings us to the heart of the issue, game preservation.
It’s ironic that a digital industry is so terrible at preserving its history. Digital is forever, right? It’s just 1s and 0s, immutable code, ageless. Archiving film or ancient documents or whatever, the problems are physical—celluloid rotting or catching fire, paper succumbing to moisture or falling apart under harsh lights.
But games? The problem is nobody cared. Or not that nobody cared, but that so few companies cared, and that they continue to not care. The situation’s gotten slightly better in the last decade or so, with remasters and remakes like Crash Bandicoot and Baldur’s Gate II and Homeworld and System Shock reviving classics for a modern audience.
Remasters cost money though, and are (understandably) meant to make money. Thus we get the one-percent—the games so notorious or so beloved they’ll sell a second, a third, or even a fourth time. They're important games, don’t get me wrong. It’s fantastic that Shadow of the Colossus can still resonate with people in 2018 the way it did in 2005. I never would’ve guessed.
It's still a self-selecting history though—like buying one of those “Greatest Hits of the ‘80s” CDs and thinking it’s representative of the era. Left to publishers, we will only get Mario and Skyrim and BioShock and so on.
There’s so much more though—thousands of games, spanning eight console generations and multiple PC platforms, and Nintendo’s actions have endangered all of it. Sure, Nintendo is happy to sell you your fifth copy of Super Mario World or whatever, but what about Shadowrun for the SNES? Tell me where I can buy a legal copy of that. Or how about Secret of Evermore?
Emulation saved these games for decades, and nobody’s stepped up with an alternative. Not Nintendo, not anyone. If emulation persists, it’s because of a failure on the part of the actual rights-holders, not the audience. Movie and music piracy dropped after the advent of Netflix and Spotify. The convenience of GOG.com wooed countless PC pirates, including myself, from downloading what we used to call “abandonware."
But GOG.com still covers a mere sliver, and only PC games for the most part. You won't find old NES or SNES games there—not to mention platforms Nintendo doesn’t control. The company that currently calls itself Atari is happy to put out collections of certain top-tier games, but again it’s the core one percent of “classics” people remember. And what about games for the Vectrex? The TurboGrafx? No corporation is saving those. No corporation is bothering with reissues.
-
3
-
-
Another article: https://venturebeat.com/2018/08/08/retro-game-repository-emuparadise-says-its-finished-distributing-roms/Retro game repository EmuParadise says it’s finished distributing ROMs“We will continue to be passionate retro gamers and will keep doing cool stuff around retro games, but you won’t be able to get your games from here for now,” reads an EmuParadise blog post. “Where we go with this is up to us and up to you.”If you search EmuParadise’s library for games now, you’ll find that the site has already scrubbed away most of them for every system. WarioWare for the Game Boy Advance is gone, but so is Blackthorne for the 32X.As someone who has used EmuParadise and purchased retro games directly from Nintendo, I’m sad about this development. It was nice to know that if I ever wanted to try a game out for research or just because I felt like it, EmuParadise provided a way to do so. It was reliable and safe, and now I’m left wondering how I’ll track down some of the lesser known games. -
For nearly two decades, EmuParadise has been the go-to place for quite a number of people in the emulation community. This is due to the site’s vast collection of ROMs and ISOs from many systems, dating all the way back from the Atari and NES eras, straight up to the Wii and PSP. But, things are different now.
The site’s creator recently put out an announcement on a website, titled “EmuParadise is Changing”. This announcement contained an explanation — the site will no longer host any games. Here’s an excerpt:“It’s not worth it for us to risk potentially disastrous consequences. I cannot in good conscience risk the futures of our team members who have contributed to the site through the years. We run EmuParadise for the love of retro games and for you to be able to revisit those good times. Unfortunately, it’s not possible right now to do so in a way that makes everyone happy and keeps us out of trouble . . . . . You won’t be able to get your games from here for now. Where we go with this is up to us and up to you.”This news comes just a few weeks after Nintendo slapped a massive $100 million lawsuit against the owner of LoveROMS and LoveRETRO. These websites were very similar to EmuParadise, hosting a vast collection of retro games and emulators. Mere hours after the lawsuit was filed, both websites were taken offline. Interestingly enough, many responses from the community to the closure of these sites pointed to EmuParadise still being around as another trustworthy source of games. Obviously, that claim no longer applies. In addition to the fall of LoveROMS and LoveRETRO, Nintendo then had an online GameBoy Advance Emulator removed from GitHub.It must be noted that EmuParadise’s announcement does not specifically denounce Nintendo as being a/the reason for the removal of all the games from the site, But, it has had run-ins with the Big N in the past. Back in June 2017, all of Nintendo’s first-party titles were taken down from EmuParadise’s library. So, taking the two aforementioned recent closures into account on top of last year’s scuffle, it wouldn’t be surprising if Nintendo does have a role to play in this announcement after all, but EmuParadise has yet to name any names. The fact of the matter is, the site was in violation of copyright laws. So, whoever forced the site to make this drastic move did have the legal grounds to do so, especially since EmuParadise was benefiting financially from hosting its library due to selling ad space.Will this kill the emulation scene? Not exactly. Other sources still exist. However, this is a crippling blow nonetheless. EmuParadise was known not just for having a vast collection of games, but also being a safe source due to many other ROM/ISO sites being riddled with evasive ads and viruses. So, many in the community are going to have to find somewhere else to get their games if they’re still willing to make the effort.I'm not shocked, but it was kinda surprising to find out this actually happened with Emuparadise.-
1
-
-
NEO GEO at both 1991 Consumer Electronics Shows
Winter CES in Las Vegas
Summer CES in Chicago
-
4
-




Official PS5 plans (RayTracing, BC, SSD, 2020) Wired Exclusive & Mark Cerny
in Modern Console Discussion
Posted
Note: since the number of characters for the topic title is limited, I used "PS5", although officially, Mark Cerny is calling it "the next-gen console" for now.
Rest assured though, they're not merely talking about a further upgrade of PS4, this will be "PlayStation 5".
With that out of the way, here's the article.
https://www.wired.com/story/exclusive-sony-next-gen-console/