Jump to content

Parallax Scroll

Members
  • Content Count

    244
  • Joined

  • Last visited

Everything posted by Parallax Scroll

  1. An arcade-PERFECT port of this needs to be on Ataribox.
  2. I need Alien Syndrome, Thunder Force III and Turbo Outrun, as those are the major attractions of the collection. Even if we only got them digitally on the eShop, I'd be happy.
  3. http://www.nintendolife.com/news/2017/01/matters_of_import_sega_3d_fukkoku_archives_3_final_stage SEGA, what about the rest of us, the western world?
  4. Peacetime Programmers - Electronic Gaming Monthly - Special Feature from August 1997.
  5. Turboforce magazine article on that SCSI CD adapter - Issue 03 January 1993.
  6. I wanted to a thread dedicated to San Fransisco Rush, but then I forgot I had posted this in December. The main things I wanted to discus, SF Rush Extreme Racing and Rush The Rock: Alcatraz Edition ran on a 200 MHz MIPS R5000 CPU coupled with a souped-up 3Dfx Voodoo1 based graphics card with dual TMUs and 10 MB RAM (consumer Voodoo Graphics cards in late 1996 had 1 TMU and 4 MB RAM) and a IDE PC harddrive All within the Atari Flagstaff Hardware. Edit: It's really fun reading these, especially the preview above the claim that the graphics are exact, in every respect, to the arcade version and runs at 60fps, like the arcade. Haha, the arcade game itself was only 30fps. And then in the review article they say the graphics are "nowhere near the quality of the arcade". Corrections were published in the update preview below. Edit: And the actual arcade game:
  7. It was going to be the next arcade machine in the San Francisco Rush series by Atari Games, after SF Rush 2049. I'm actually not familiar with Big Rigs, had to google for info. https://en.wikipedia.org/wiki/Big_Rigs:_Over_the_Road_Racing
  8. The Ataribox' big launch game, or pack-in game needs to be... ....Hot Rod Rebels. https://www.youtube.com/watch?v=R4nBmH6u2u0 Why not? It ran on PC technology, a Pentium III CPU and GeForce 2 GPU.
  9. elmer, thank you for the clarifications, I really appreciate it because I've always been somewhat confused on the differences between Tetsujin, PC-FX and the missing 3D chip.
  10. I really wish NEC and Hudson had gone ahead with the true successor to the PC-Engine, Project Tetsujin, or 'Iron Man', and in its original form with 5 co-processors, first shown in 1992 (it started development around 1990) and not the gutted version released as the PC-FX in late 1994, where the only emphasis was high quality FMV playback. The earlier Tetsujin board from 1992 seemed to be much more powerful in terms of sprite manipulation and could even handle flat-shaded polygons to some extent. I've gathered a number of articles on Tetsujin / Iron Man from Electronic Gaming Monthly, VG&CE, EDGE UK, as well as some stuff from the web. Gives you an idea of where NEC and Hudson were aiming. _ http://www.gamasutra.com/view/feature/132195/the_game_master_speaks_hudsons_.php?page=3 Super Star Soldier 3D real-time demo: https://www.unseen64.net/2010/11/01/super-star-soldier-3d-pc-fx-cancelled/
  11. http://snk.wikia.com/wiki/Neo_Star The Neo Star is a video game console design by SNK that was planned for release but was cancelled. Description The Neo Star was the tentative name for a next-generation game console that was to be the successor to the Neo Geo, boasting a series of advanced features such as a dual CD-1/CD-ROM drive for playing special games, wireless infrared joystick controllers and a new card disk storage system. The card disk, whose storage capacity is said to be twenty times as that of the original memory card, was also rumored to have been usable in a planned home banking service that would have become available for Japanese users. Another feature of the Neo Star was an expansion port allowing the use of new add-ons to follow the release of the console. The exact specifications of the Neo Star were shrouded in secrecy when it was announced in the gaming magazines at the time. It was proposed to be a 32-bit system using a RISC (Reduced Instruction Set Computing) CPU that was claimed to be running at 14.5 MHz, making it five times faster than the original Neo Geo (or seven times faster than the other competing consoles on the market at the time). It was also slated to be capable of a 640x480 resolution and used a Super-SCART system that enhanced the resolution of any display that it is plugged into. The Neo Star was also aiming to be a 3D-capable console that could generate polygon graphics, leading to speculation that the Neo Star would become the first 3D games machine to feature truly interactive VR-style games. The Neo Star's CD-1 capability allowed for movie-quality sound and graphics that one would have played with video game interaction via cartridges. The CD-ROM dual feature would have allowed larger-capacity games to have extra content stored on special CDs. In addition to the infrared joysticks, the Neo Star also had physical ports for standard Neo Geo controllers, allowing for four-person multiplayer gameplay. The machine's infrared joysticks were made to be lighter as well as being more comfortable to hold via palm grips. The controllers also featured headphone jacks. Special surround sound sockets were also included on the Neo Star, allowing it to be hooked up to a Hi-Fi for enhanced sound quality. The expansion port had the most potential especially with suggestions of a cable/TV modem connector for multiplayer gameplay, a home banking service, a 3D goggles system and a keyboard facility that was speculated to be used in conjunction with the aforementioned home banking service. For Neo Geo AES owners that did not want to give up their machines for the Neo Star, there was also to be a CD add-on system that can be plugged into existing AES consoles. This add-on would've had some of the Neo Star's features and was considered to be launched before the stand-alone Neo Star console was to be released. Unfortunately and ultimately, neither the Neo Star or the CD add-on for the AES would see the light of day. Trivia The infrared joystick controllers of the Neo Star have a striking resemblance to the Neo Geo Controller Pro joysticks, except that it is differently shaped, and had three additional buttons above the four face buttons along with a headphone jack on the side. This leads to a possibility that the Neo Star may have been redesigned as the Neo Geo CD, which did not have any of the advanced features mentioned in the above description, but it is still a CD-based console. Speaking of the home banking service mentioned in the above description, an early flyer for the Neo Geo MVS and AES (known as the Rental System at the time) detailed a modem cartridge for the latter that would give the user access to various communications services, home banking among them. However, the modem cartridge was never released. Artist's impression of the Neo Star.
  12. More scans. These are EGM's first looks at some of the Neo Geo fighting games. (EGM2 Volume 01 issue 03 - September 1994) EGM October 1994 EGM November 1994
  13. ACA NeoGeo Series: +200k downloads worldwide on Switch https://twitter.com/HAMSTER_Corp/status/859318019851288576
  14. NES games that used parallax scrolling In this thread, we post gifs of NES / Famicom games that used parallax scrolling backgrounds. Nintendo's 8-bit console obviously did not support multi layers of scrolling in hardware like the Sega Genesis / Mega Drive did (2 layers in hardware, and a lot of games had a ton of parallax. The SNES / SFC supported 4 layers in hardware. However thanks to both clever programming by developers and a variety of specialized memory chips inside the game cartridges, some of the later NES games pulled off some incredible results using parallax scrolling. -- Here are some of them. BATMAN: Return Of The Joker. Metal Storm Sword Master VICE: Project Doom Battletoads (vertical parallax, very tough to pull off to create the 3D-ish effect) Joy Mecha Fight Ninja Gaiden III: The Ancient Ship of Doom (my favorite example!)
  15. Neo Geo Blazing Star coming to Switch. https://www.youtube.com/watch?v=dRaLKy-p3qY
×
×
  • Create New...