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Everything posted by jaybird3rd

  1. Surely I can't be the only one who checks every day to see if they've un-cancelled Tron 3 ... Heh ... I haven't asked Albert, but I'm pretty sure that every time someone uses the orange emoji, the words "ROM YORI / KEY YORI / PRIME" flash by on the AtariAge server console.
  2. That's an amazing coincidence: I was at his website just yesterday to see what he's been up to. Thanks for sharing!
  3. Yes, I'm sure I can rustle up a few more copies, assuming I have enough 16K EPROMs. Anyone who's interested, just let me know!
  4. That's right, I had forgotten! Here is a link to the BL-Bird thread right here on AtariAge, if anyone's interested.
  5. I believe you're referring to BL-Bird, the Flappy Bird clone that Martin v.d. Steenoven made as a proof of concept for BL-Basic. It was released as a cartridge image, but it never got an (official) release on physical cartridges, although I did make a few copies at cost for collectors who wanted them.
  6. Interesting! It would be great if we had a more definitive answer to that question: I had never seen evidence of a Zero In box before that one collector's picture (which I dearly wish I'd kept!), and as far as I'm aware, Chess never got a full box. (I'm designing a "mockup" Chess box for my website, so at least we can get a 3D view of what it might have looked like!) Chess did originally come with overlays, but only for the keyboard, since the game does not support hand controllers. Thank you very much! I'd like to take you up on that, especially for the Space Speller and Extended BASIC boxes. If possible, when you scan them, it would be ideal if you could fold the boxes flat against the scanner bed, with all flaps extended and with a book large enough to cover the entire surface area placed on top to make them as flat as possible. (If you fold the boxes flat with the front face facing downward and the seam facing upward, the boxes should fold naturally and should not be damaged by additional creasing, since this is how they were folded when they were originally assembled. Folding it in this way will allow you to capture four of the six sides in one scan; then, simply flip the box over and re-scan in the same way to capture the remaining sides.) I've tried to preserve all printed materials in their best possible state, and full color scans of at least 600dpi would give me as many opportunities to fix as many flaws in the boxes as possible.
  7. Yes. So, I maintain that the best policy is not to feed them. I would even go so far as to say that we shouldn't continue to post or discuss critical Amico videos here going forward. In a sane world, there wouldn't be anything wrong with respectfully engaging with these video creators and their points of view, offering reasoned counterarguments or corrections where necessary. Several of us here have already proven that we're more than capable of doing that, and I don't think we need to prove it again. Unfortunately, we are not living in a world when a majority of people can peacefully abide any kind of disagreement, even over trivial issues. Anything you say is likely to be immediately picked up and taken out of context, and no matter how dispassionately or impersonally you say it, it is likely to be deliberately misinterpreted as an "attack." What everyone does outside of AtariAge is their own business, but I don't think it's a good idea to even attempt to comment on these videos on YouTube (or wherever else they're posted); even if the video creator is genuinely mistaken and you're only trying to offer a correction, you'll only get swarmed by the trolls. There aren't many of them, but they don't seem to have anything better to do with their time. It's unfortunate that their histrionics have created this situation, but that's where we seem to be right now. I think the best we can hope to do is to avoid anything that would make an already ridiculous situation worse, and to keep our discussions here as positive as possible.
  8. Beautiful collection! It makes my mouth water to see all the Aquarius cartridges together at once. It looks as if your Zero In is a white box with an instruction manual cover on the front. I was already aware that Chess was shipped this way, but seeing a white box Zero In is very interesting. I've seen evidence that some of the latter-day Aquarius distributors were shipping Aquarius games with incomplete or replacement materials as their stocks started running low: photocopied keyboard overlays, missing hand controller overlays, etc. I have a scanned brochure from Bentley Industries with notes to that effect written in the margins, presumably by a customer who called them in the mid-1980s to make inquiries about what was still available. I've also seen evidence that Zero In had a printed box at some point: the collector's website is offline now—and the Wayback Machine does not appear to have saved a complete snapshot—but I distinctly remember that he once had a picture of a complete Zero In box in a stack of other Aquarius boxes, viewed from the side, with the title printed in orange like Melody Chase. (He was kind enough to provide a scan of the manual for me for the Aquaricart project, but I'd really love to see that box!) So, I'm now wondering if certain games were shipped in full boxes and later in plain white boxes; if so, Zero In would appear to be one of them. It's one of the mysteries that makes Aquarius collecting so interesting! The only cartridges I'm missing are the hardest ones to get: Space Speller, Zero In, Chess, and Extended BASIC. An original 16K RAM module has also eluded me so far, but since I can make my own 32K modules, I haven't been in too much of a rush to get one except for archival purposes. I'd love to get complete scans of all of these boxes for my website (still under construction!).
  9. I didn't get to see TRON during its original run in theaters, but I saw it not long afterward. I would have been about six years old and just getting into computers, at a time when almost nobody around me understood anything about computers or even had one in their homes. I was similarly blown away by TRON for all the reasons you mention, but the movie also had a spiritual quality that made a profound impression on me. I could never have explained it in these terms at that age, but even then, I understood enough about programming to know that when you write a program, you really are putting a part of yourself into the computer: you are devising your own solution to a problem, something that is as unique to you as a fingerprint, and you're codifying that part of your own thought process in a way that a computer can understand and replicate. In the movie, the Walter Gibbs character explicitly says this to Dillinger using very similar language: "You can remove men like Alan and me from the system, but we helped create it, and our spirit remains in every program we design for this computer." So, I thought that the nuanced way in which the movie portrayed the relationship between the electronic world of TRON and the real world, even to the point of showing the programs to actually resemble their creators, was a brilliant masterstroke. Even the action sequences were profound to me, because TRON was shown as a warrior whose shield and whose weapon was his identity disc, his accumulated knowledge and experience. Seeing that movie was probably my earliest transcendent experience, and it never left me; from that time on, the practice of programming took on a magical quality for me—not just as a way of giving instructions to a computer, but as a way of getting in touch with the best of myself. I don't remember if I had ever thought before about what kind of work I would commit myself to—probably not, at six or seven years old—but from that moment on, I knew exactly what I wanted to do. So, I would definitely be another one of those with "TRON issues." I have a standing rule that, whenever I adopt a new home video format, TRON is always the first movie I buy in that format: it was my first VHS, my first LaserDisc, and my first Blu-ray. (I would have bought it first on DVD, too, but somebody gave me the 20th Anniversary box set before I could buy it with my own money.)
  10. I'm glad to see that the thread is back on track! Nevertheless, after the exchanges we had the other day, I think it's worth reminding everyone—myself included, since I had a hand in them, too!—of something I said earlier about keeping the discussions here focused on the positive and not on perpetuating arguments, particularly with people who are not inclined to be convinced anyway:
  11. Welcome back, @barnieg! I've been working over the summer on a new Aquarius website which I hope to use as a launchpad for several Aquarius projects—including homebrew games—but a few other minor projects (like building a new house!) have preoccupied me. I'll be sure to let everyone know when it's ready.
  12. Apology accepted. (The next time you talk to them, which I'm sure won't be long, please give my regards to the other members of my "fan club" on YouTube. I follow their comments regularly, and I've found them to be very enlightening.)
  13. Amazing, isn't it? I've said before that we should do our best to remain positive and productive, so I don't want to give these losers any more attention than necessary. But perhaps we can better understand what "positive" and "productive" mean, and can better appreciate the people who exemplify those qualities, by occasionally taking a moment to compare them to their opposites. Here on AtariAge, we have a whole community of imaginative people who are always working hard to create constructive passion projects—not just Intellivision fans, but Atari fans and Coleco fans and fans of all the other classic entertainment platforms that have a following here, and modern platforms too. Whether they're podcasts or homebrew games or hardware upgrades or high score contests, what these projects have in common is that they're all about bringing joy to other people who share the same passion. Compare that to the way these losers have chosen to spend their time, and the kinds of people they choose to associate with. How can anything constructive or creative or imaginative or positive ever come out of that miserable camp? They join other like-minded people who couldn't cut it here on AtariAge for various reasons—most of them having nothing to do with the Amico—and I can tell you that they're all a pretty pathetic and vindictive lot. I know who I'd rather spend my time with!
  14. At the risk of stirring up more drama, I just thought I'd share something I saw on YouTube from our friend "Ez G": Uhhh ... no, he wasn't. I just checked, and he has not been blocked or banned, either from this thread or from AtariAge, nor has he ever been. He received a warning, nothing more; if he hasn't come back since, it's because he has chosen not to. The people who are conversing with him and high-fiving each other in that particular comment thread—as a courtesy, I'm not linking to it or showing their names—are among the same handful of people whom we ultimately did have to show the door ... and their claims about how and why that happened are equally lacking in credibility. It just goes to show the kind of character you're dealing with when you deal with that particular group, and how small and insular the group really is. I just wanted to clear that up, in case anyone here was concerned that someone was banned or blocked unfairly. EDIT: Just in case he tries to be a turd and deny that he's lying, here's some proof for anyone who's interested. One of our new moderating tools produces a list of everyone who has ever posted to a given thread; with a single click, we can block anyone from the thread as needed. Normal, unrestricted users are shown in the list in green; blocked users go to the top of the list and are shown in red. Here's the relevant part of the current list, as of two or three minutes ago: Guess what? He's still green. Only a few of us have access to this list, and none of us have touched it in months. I just hope his friends on YouTube aren't too upset that he lied to them to try to make himself look like some sort of "martyr."
  15. We've been discussing a few ideas along those lines. At the very least, I'd like to see a FAQ section with a categorized list of all the questions and answers that have been generated in this thread, to make them easier to find. Ultimately it's up to @Albert, of course, but I don't foresee doing anything with this thread except moving it into the new section when the time comes, along with all the other Amico-related threads.
  16. Yes, I think we're about ready to get back on topic. Perhaps it was useful to address those topics again, not because the person who brought them up (repeatedly) was receptive to our answers at all, but because others might have the same questions and might have found the answers enlightening. But, having done that, I'm all for moving on.
  17. Coming here to talk "man to man" has nothing to do with being unbiased. Lots of people have signed up here specifically for the purpose of trolling someone ... but they tend not to last, because we don't put up with that kind of behavior for long. I doubt it. You've been talking "all things Amico" for a few pages now, and every time someone addressed a point that you raised, you ignored their counterarguments and immediately moved on to another point, or reiterated the same point over and over as if nobody said anything. Somehow, I don't think you'll be lined up on Day One to be the first in your town to own an Amico, after harboring such a negative attitude toward it that you've spent who knows how much time writing critical comments here and on YouTube. Perhaps they've said you're "wasting their time" because you raised specific points, they took the time to thoroughly address them, and you've willfully refused to listen. If that isn't a waste of time, I don't know what is; the fact that you didn't give them an engraved invitation to respond to your posts doesn't change anything in the slightest. Our community guidelines state that, "when an individual member repeatedly disrupts threads in a negative fashion, that member will be warned." Consider yourself duly warned. Please do not continue this behavior or we will have to take steps.
  18. You seem insistent on trying to set the terms of the conversations here. That's not how discussion forums work. You cannot come to an open forum like this one for the purpose of talking to specific individual(s) and then dictate how everyone else is permitted to respond to you. Please re-read our community guidelines, which you agreed to abide by when you signed up as a member here, and please refrain from attempting to dominate the discussions.
  19. Doesn't matter. Once you post your thoughts in a public forum, anyone is and should be free to respond to them.
  20. Excuse me, but this is an open discussion thread, and everyone here is free to comment on anything that anyone else says. If you don't want your comments to be read or responded to except by specific individuals, you should send those individuals a PM instead. You continue to miss the point that the Amico's business model is nothing like the Ouya, Atari VCS, or any other examples that the critics keep dragging out. The Ouya and Atari VCS were *crowdfunded* (according to the rational definition of the word that everyone else here seems to understand). Those projects were entirely dependent on the backers' money. The Amico was going to be released whether there were preorders or not. Use the search function and re-read the (many) earlier posts which have explained all this multiple times; come back only after you've done your due diligence.
  21. ^ Ooh, something new!

    1. Gemintronic


      Your new Aquarius expansion cart that adds a raspberry pi 0 as a co-processor?

    2. jaybird3rd


      I wish it were, but no.  I was referring to the new AtariAge Discord gadget in the upper-right.

  22. Again, I think you're getting stuck on minutiae here. To the Amico's target audience, it does not matter whether Nintendo's stance on mature games is new or whether they've had mature games on their platforms for years, or whether those games represent a tiny fraction of the Switch's library or not. The fact that those kinds of games are on the Switch at all is a total dealbreaker; for them, to buy a Switch is to potentially open doors that they don't want their kids to go anywhere near, which is more than enough of a reason for them not to buy it. I also don't see why it's such a big deal that Tommy "always" picks on Nintendo (if that is indeed what he's doing). He's making a larger point about adult content in video games; who cares whether he cites Nintendo or Sony or Microsoft as an example?
  23. I was just trying to be generous to the podcasters. But yes, your numbers are probably much closer. As much as I love the work that podcasters do, their output will be dwarfed by more mainstream outlets, just because of sheer numbers. I don't get the Chameleon comparisons, either. Certain people here have been so insistent about squeezing the Amico into that mold (so to speak) that they went completely berserk. Fortunately, most of the world has never heard of the Chameleon, and you'd lose most peoples' interest in about five seconds if you tried to explain it to them, so I don't think it will hurt in the long term. True, but I was just using her show as an example. I never watch these shows myself, so hers was the first that came to mind.
  24. Fig.co is not crowdfunding; this has been discussed extensively before, both here and elsewhere. If fig.co is "crowdfunding," then every preorder and every investment ever made would also be "crowdfunding," and the term "crowdfunding" would have no meaning. So it is your opinion that Tommy is not behaving in the way that you think a CEO should, and that this will be a turnoff to the Amico's target audience. I think we get that; this isn't exactly the first time we've heard it. But remember two things: one, Intellivision Entertainment has advisors and a board of directors who are industry veterans, and who all understand marketing better than most of us in this thread, including you and me. If his board saw the same problems with Tommy's manner of engaging with the community that you seem to see, you may be sure that he wouldn't be doing it; a CEO of a corporation is not a lone wolf or a dictator. Second, the people here on AtariAge—and in the audience of video game podcasts on YouTube—are most assuredly not the Amico's target audience; if we were, the Amico would be in big trouble, because we're not anywhere near large enough of a population to make a venture like the Amico viable. It's easy for us to forget that sometimes, since we too are wrapped up in our little bubbles, but we're a vanishingly small segment of the total market. Nothing that has happened in our little corner of the world will have any impact on the market's perception of the Amico; one appearance by Tommy on "Ellen" will get ten times as many eyeballs as every retro gaming podcast put together.
  25. Of course. This is why, contrary to what you may have been told, we actually invite different opinions and different points of view here (again, as long as everyone is respectful and stays within the rules). Discussion threads like this one mostly tend to attract enthusiasts—which is unsurprising, since the Amico has not been released yet, and the people following it at this early stage would naturally be the ones most enthusiastic about it. But we certainly don't want to create an "echo chamber" where everybody always agrees and nobody is allowed to say anything critical; if nothing else, that would quickly become terribly boring. We've been accused of doing that anyway, usually by those (very few) people who could not remain respectful or within the rules, but the fact that we're having a peaceful discussion right now should put the lie to that. I understand, and perhaps this is another example of the kinds of "bubbles" or "blind spots" that I mentioned. I find that people who have these kinds of disagreements don't actually disagree as much as they think they do; they're usually just triggered by the way something was said, or by the implications that they see in what was said, or else they're just talking past each other without taking the time to listen. Yes. Video game ratings exist for a reason; they're ostensibly there to help consumers identify the categories of games which would (or would not) appeal to them, so they can choose accordingly. Adult-only or 18+ is a highly restrictive category, by definition and intention. I don't personally enjoy those kinds of games, so when I see that label, it's a sign that this is a game that is probably not for me—but I don't resent that, because I recognize that there is a market for those games, and I'm also a big believer in "live and let live." The Amico seems to trigger resentment in hardcore gamers, as if they see its very existence as some sort of repudiation of the kind of gaming they enjoy, but the Amico's family-friendly category of games is actually the most inclusive of all. Someone in the Amico's target market would never buy an 18+ game; they'd rather play Night Stalker or Skiing. But on the other side of the coin, there's nothing preventing a hardcore gamer who loves 18+ games from also enjoying Night Stalker or Skiing. I see more choices as being a positive for everyone; introducing more choices for a segment of the market that had no satisfactory options before need not diminish any other choices.
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