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jaybird3rd

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Posts posted by jaybird3rd


  1. 12 minutes ago, Ez G said:

    @relic gamer  We can ask dorkalicious how civil that convo was. I only talk to dorkalicious. You responded to me. Just like you did on the Geek channel. I never said you don't have a right to voice your opinion. Just if someone respond don't call them a troll.

    You seem insistent on trying to set the terms of the conversations here.  That's not how discussion forums work.  You cannot come to an open forum like this one for the purpose of talking to specific individual(s) and then dictate how everyone else is permitted to respond to you.  Please re-read our community guidelines, which you agreed to abide by when you signed up as a member here, and please refrain from attempting to dominate the discussions.

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  2. 2 minutes ago, Ez G said:

    @jaybird3rd  I was only responding to a person saying how I was wasting their time. I never started a conversation with that person. I only replied to comments that were directed towards me. I replied to his comments, only to have him say I am wasting his time. This why I made that quote.

    Doesn't matter.  Once you post your thoughts in a public forum, anyone is and should be free to respond to them.

    • Like 3

  3. 17 minutes ago, Ez G said:

    @grudgeq  Sorry, you are wasting my time. I never wanted or asked for your opinion in the first place. I was talking to someone else. Then you felt the need to involve yourself in the discussion.

     

    P.S. Don't involve yourself in someone else's discuss. Then complain about having your time wasted.

    Excuse me, but this is an open discussion thread, and everyone here is free to comment on anything that anyone else says.  If you don't want your comments to be read or responded to except by specific individuals, you should send those individuals a PM instead.

     

    17 minutes ago, Ez G said:

    And yes individuals have giving money to the amico as part of any investment. Smash JT and other youtubers said they gave money to be invested. My point was don't take money from the public. Then bad mouth the Ouya, Atari VCS, etc.

    You continue to miss the point that the Amico's business model is nothing like the Ouya, Atari VCS, or any other examples that the critics keep dragging out.  The Ouya and Atari VCS were *crowdfunded* (according to the rational definition of the word that everyone else here seems to understand).  Those projects were entirely dependent on the backers' money.  The Amico was going to be released whether there were preorders or not.  Use the search function and re-read the (many) earlier posts which have explained all this multiple times; come back only after you've done your due diligence.

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  4. 2 minutes ago, Ez G said:

    @Loafer See that is what is frustrating. Tommy has stated in several interviews that Nintendo has a new business model in regards to mature games. Tommy knows that this is not true. Tommy and Victor Lucas reviewed Conker's Bad Fur Day almost 20yrs ago.

     

    Even the Wii had Mature rated games. So where is this whole idea that Nintendo is taking a new approach to mature content. I remember Madworld, Dead Space & other games on this console. And if Tommy had problems with this content why wait now to talk about it. Why didn't he bring these things up when he was on tv???

     

    Also, why single out 2 or 3 games on the Switch, when the console has well over 2,400 games. That's not even 5% of the games with this content. And why not talk about content on xbox/ps4. I can play simulated sex scenes in almost all of the God of Wars games, yet Tommy has not mention that. He is only focus at throwing shade at Nintendo. I wonder why?????

    Again, I think you're getting stuck on minutiae here.  To the Amico's target audience, it does not matter whether Nintendo's stance on mature games is new or whether they've had mature games on their platforms for years, or whether those games represent a tiny fraction of the Switch's library or not.  The fact that those kinds of games are on the Switch at all is a total dealbreaker; for them, to buy a Switch is to potentially open doors that they don't want their kids to go anywhere near, which is more than enough of a reason for them not to buy it.

     

    I also don't see why it's such a big deal that Tommy "always" picks on Nintendo (if that is indeed what he's doing).  He's making a larger point about adult content in video games; who cares whether he cites Nintendo or Sony or Microsoft as an example?

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  5. 5 minutes ago, Loafer said:

    Excellent last couple of posts, but I disagree with the above (kind of jokingly eheh). Replace ten times with hundreds if not thousands an many eyeballs.  We aren't the target audience (as a whole) and we are just a drop in the friggin bucket. Once stuff like Ellen drops, aside from Ellen's exposure the international press is likely to pick up on it some more.

     

    This is just the beginning and news like the euro distribution deal is big news that shows they are on the right path.   Yet in understanding where we are at (which again is before a single ad $ has been spent) , there are still some who put Amigo in the same lane as the Chameleon.  Seriously??

    I was just trying to be generous to the podcasters.  ;)  But yes, your numbers are probably much closer.  As much as I love the work that podcasters do, their output will be dwarfed by more mainstream outlets, just because of sheer numbers.

     

    I don't get the Chameleon comparisons, either.  Certain people here have been so insistent about squeezing the Amico into that mold (so to speak) that they went completely berserk.  Fortunately, most of the world has never heard of the Chameleon, and you'd lose most peoples' interest in about five seconds if you tried to explain it to them, so I don't think it will hurt in the long term.

     

    Just now, Dorkalicious said:

    I dont think anyone would disagree but I know in recent months she has gotten a bad rap for being terrible to her employees

    True, but I was just using her show as an example.  I never watch these shows myself, so hers was the first that came to mind.

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  6. 52 minutes ago, Ez G said:

    That's where you are wrong. All because you change kickstarter to fig.co their is still crowd funding involved. Not that I mind crowd funding but don't change a web site and say it is different.

    Fig.co is not crowdfunding; this has been discussed extensively before, both here and elsewhere.  If fig.co is "crowdfunding," then every preorder and every investment ever made would also be "crowdfunding," and the term "crowdfunding" would have no meaning.

     

    Quote

    No matter how many talented people you have working for you, if the person in charge is not solid it will fail. Just like the old saying "a fish rots from the head down".

    So it is your opinion that Tommy is not behaving in the way that you think a CEO should, and that this will be a turnoff to the Amico's target audience.  I think we get that; this isn't exactly the first time we've heard it.  But remember two things: one, Intellivision Entertainment has advisors and a board of directors who are industry veterans, and who all understand marketing better than most of us in this thread, including you and me.  If his board saw the same problems with Tommy's manner of engaging with the community that you seem to see, you may be sure that he wouldn't be doing it; a CEO of a corporation is not a lone wolf or a dictator.  Second, the people here on AtariAge—and in the audience of video game podcasts on YouTube—are most assuredly not the Amico's target audience; if we were, the Amico would be in big trouble, because we're not anywhere near large enough of a population to make a venture like the Amico viable.  It's easy for us to forget that sometimes, since we too are wrapped up in our little bubbles, but we're a vanishingly small segment of the total market.  Nothing that has happened in our little corner of the world will have any impact on the market's perception of the Amico; one appearance by Tommy on "Ellen" will get ten times as many eyeballs as every retro gaming podcast put together.

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  7. 2 hours ago, Dorkalicious said:

    Yes we all have blinds spots, i 100% agree, however there are no exceptions including both yourself and others present here, would you agree to that?

    Of course.  This is why, contrary to what you may have been told, we actually invite different opinions and different points of view here (again, as long as everyone is respectful and stays within the rules).  Discussion threads like this one mostly tend to attract enthusiasts—which is unsurprising, since the Amico has not been released yet, and the people following it at this early stage would naturally be the ones most enthusiastic about it.  But we certainly don't want to create an "echo chamber" where everybody always agrees and nobody is allowed to say anything critical; if nothing else, that would quickly become terribly boring.  We've been accused of doing that anyway, usually by those (very few) people who could not remain respectful or within the rules, but the fact that we're having a peaceful discussion right now should put the lie to that.

     

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    I get it, that said, saying the most extreme thing on a podcast where we all need to acknowledge only hardcore gamers listen to gaming podcasts will no doubt elicit an angry reaction, is that the intention? cause a stir? I get some content isnt for everyone, but those who dont enjoy it (for example the last of us which features violence and a young girl throw into a horrible scenario) people will no doubt hear these extreme opinions and take issue. Would you agree?

    Quote

    I personally had the feeling when i heard about the censorship for amico that what the heck, however after i spoke with Tommy i understood what he meant, that said, the way its conveyed in the podcast comes across more as gaslighting the viewers for enjoying violence or 18+ content. You dont have to take my word for it, watch the live chat and people getting upset.

     

    The critics in my opinion have this reaction because of the comments gaslighting hardcore gamers who are the only people listening to a gaming podcast, This is likely the blindspot you mentioned, no one is immune

     

    There is nothing wrong with the vision, but if you rib the hardcore gamers, expect a visceral reaction, you gotta remember they've had people since the 90s like Jack Thompson going after them trying to take away gaming freedoms. People are very protective.

    While the vision is fine it may be wise to not engage in these type arguments on a gaming podcast, other places im sure it would go over better

    I understand, and perhaps this is another example of the kinds of "bubbles" or "blind spots" that I mentioned.  I find that people who have these kinds of disagreements don't actually disagree as much as they think they do; they're usually just triggered by the way something was said, or by the implications that they see in what was said, or else they're just talking past each other without taking the time to listen.

     

    Quote

    On an unrelated note, I always took more issue with the violence then when people have a visceral reaction to adult content in games, if its rated accordingly and only dispersed as such, it seems more acceptable then blowing people away in shooting games considering Adult only content(again 18+) are in our genes.

    Yes.  Video game ratings exist for a reason; they're ostensibly there to help consumers identify the categories of games which would (or would not) appeal to them, so they can choose accordingly.  Adult-only or 18+ is a highly restrictive category, by definition and intention.  I don't personally enjoy those kinds of games, so when I see that label, it's a sign that this is a game that is probably not for me—but I don't resent that, because I recognize that there is a market for those games, and I'm also a big believer in "live and let live."  The Amico seems to trigger resentment in hardcore gamers, as if they see its very existence as some sort of repudiation of the kind of gaming they enjoy, but the Amico's family-friendly category of games is actually the most inclusive of all.  Someone in the Amico's target market would never buy an 18+ game; they'd rather play Night Stalker or Skiing.  But on the other side of the coin, there's nothing preventing a hardcore gamer who loves 18+ games from also enjoying Night Stalker or Skiing.  I see more choices as being a positive for everyone; introducing more choices for a segment of the market that had no satisfactory options before need not diminish any other choices.

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  8. 4 hours ago, Dorkalicious said:

    Anyone who has played Last of Us for PS4 (A MAJOR TITLE) that includes an attempted rape scene will understand what I was conveying when i said "Its used as a story mechanic to show them rising out of such a horrible situation" AND "You are a character who is a victim who is rising above those horrible, horrible things and of course rape is used to represent someone who is absolutely vile and disgusting".

    I'm going to isolate this quotation because it typifies something that I've always found frustrating about these debates over adult content in video games, and specifically over why the Amico has taken the approach that it has taken with regard to this issue.  (Disclaimer: just because I'm using your quotation to address a larger subject does not mean that I am "attacking" you, so cool your jets.)

     

    Whenever Tommy or anyone else brings up the issue of adult content in video games, I notice that those who are critical of the Amico tend to start picking nits over the way in which this content is characterized, while completely missing the larger point.  I find that their arguments often boil down to bickering over whether the acts depicted in these games are or are not illegal, or whether or not they are tantamount to rape, or whether the participants are or are not of legal age, or whether or not the game designers intended for them to be of legal age, or whether this content serves a legitimate narrative or dramatic purpose in a story or if it's merely there for titillation.  And so on.

     

    One of the serious problems we have as a society is that we have become increasingly balkanized.  Aided in part by technology, we have separated ourselves, in some cases without even fully realizing it, into self-selected groups.  The people in different groups tend to get their news from different (and often contradictory) sources, they watch different movies and TV shows, they read different books, and their various online feeds conveniently and transparently screen out views or perspectives that they are not already inclined to agree with.  One consequence is that many people have serious blind spots when it comes to the people in the other groups: the way they really live, what they really believe, how they really think, etc.  Another consequence is that many have never developed the discipline to dispassionately entertain opposing points of view, and have never really learned the art of listening⁠—listening to understand, not merely listening to respond.  This balkanization is even reflected in our geography, to the extent that people living in certain areas never even have to personally encounter those who live significantly different lives from them.  (This has a political dimension that I'm not going to get into, but suffice it to say, I think we can all recognize this phenomenon.)

     

    I bring all this up because I'm reminded of it whenever I hear arguments like the ones in my second paragraph, which attempt to rationalize—or justify, or mitigate, or explain away, or make excuses for, or whatever one chooses to call it—adult content in video games.  It seriously makes me wonder whether the people making those arguments have ever even met the kinds of parents that the Amico is targeting, parents who have strong moral convictions and whose approach to parenting is governed by those convictions.  If they did, they would realize how hopelessly beside the point those kinds of arguments actually are—they may be right, as far as that goes, but they're splitting hairs over distinctions without a difference.  To these parents, the issue is very simple:

     

    1. They don't want their kids exposed to adult content.  At all.  Not to any extent, for any purpose, through any medium, or in any way, shape, manner, or form.
    2. Nintendo permits such content on the Nintendo Switch.  (That's the broadest way I can think of to describe Nintendo's policy, so whatever else one might say about the games in question, I hope we can at least agree on that much.)
    3. Therefore, these parents will not buy their kids a Switch and will not allow one into their homes.

     

    That's all there is to it.  (If anyone feels that I'm unfairly picking on the Switch here, feel free to substitute the Xbox, or the PlayStation 4, or any other mainstream platform you wish.  The principle is what's important, not the platform.)

     

    I previously mentioned Chris Crawford's quote about how we should let the marketplace decide, instead of concluding in advance that the Amico is destined to be a "failure."  I would add that the people making that prediction are among the least-qualified to do so, because from their arguments, it's evident that they fundamentally do not understand the people for whom the Amico is being made; merely being a parent oneself is not enough.  This is not to say that they're stupid; they're simply unaware of the extent to which they're living in a bubble.

     

    What these parents do not currently have, and what the Amico is intended to give them, is a platform which shows them the courtesy of RESPECTING THEIR WISHES AS PARENTS, while providing them and their kids with a place where they can safely enjoy the kinds of high-quality games that they want to play together.  I find it odd that these critics—who should be celebrating the Amico for giving players more choices—instead react to it with such hostility, as if the people behind the Amico are out to "censor" video games or somehow "exclude" them or ruin their fun.

     

    EN2STYMU8AA7vAE.thumb.jpg.58539ddbdf0d57965eec2771d647c7cf.jpg

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  9. I'm surprised that initial orders have been so slow, but I wonder if that's partly because the Memorial Day holiday had people traveling and spending time outside—for the first time in a long time, in some cases.

     

    (I admit that I was late getting my order in, but in my case I can blame an early morning power/internet outage!)


  10. 26 minutes ago, Juice said:

    I've just never been a fan of someone taking comments from one platform and putting them on another you could have had this conversation on his YouTube channel I don't understand why it had to be brought here. I thought this was a Q and A thread? 

    I'm not a fan, either; in fact, I earlier asked everyone to avoid the temptation to do that.  As I've said before, AtariAge is not the place to relitigate feuds and drama from other venues, but anyone who wants to come here in good faith to have a reasonable discussion is free to do so ... as long as they can keep it respectful, on-topic, and in agreement with our community guidelines.

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  11. 8 hours ago, haplo13 said:

    Wow!  I had never seen that before.  That was wild!

    It's pretty trippy.  Their Pole Position and Centipede commercials were bizarre too, as I recall.

     

    7 hours ago, bigdaddygamestudio said:

    we certainly had imaginations back then. That game with such simplistic graphics gave rise to that type of commercial .. wow.

    I love the original game artwork for the same reason, including everything from the paintings on the boxes to the stories in the manuals.  Atari's artwork in particular was criticized for being much more elaborate than the actual games, but as Tim Lapetino's "Art of Atari" documents, those criticisms missed the point.  The artwork was a catalyst for the players' imaginations, giving them visuals and environments that they could superimpose onto the (relatively primitive) games as they played, just as the games themselves were catalysts for fun interactions between parents and children.  To me, that special combination of ingredients was what made the classic video games so immersive and so memorable, something that I hope the Amico can recapture for today's families.

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  12. 13 hours ago, bigdaddygamestudio said:

    My god....  what the hell has happened to that once great name. I know the name has been bought and sold many times, but man o man its a shame whats happening to it now.  It wont recover from this IMHO.  This latest grift is just sad.

    Yes.  I still remember when Atari "died" as an independent company, when the "reverse merger" with JTS happened in the summer of 1996.  It's been a long and sad decline ever since, with Atari's ashes being passed around from owner to owner, each one more desperate to squeeze some residual value out of them than the last.  (The only bright spot along the way, in my opinion, was the Hasbro Interactive era.  They had their hits and misses with their Atari-branded retro remakes, but the best of them were really good games that I still enjoy playing today.  They actually managed to add something positive to the Atari legacy, which is certainly more than I can say for the current owners.)  I think the "Atari spirit" is to be found today in communities like AtariAge, particularly among the hardware engineers and homebrew programmers, who still practice that special mix of creativity and technical prowess that Atari—and Mattel Electronics!—had in their prime.

     

    I wasn't one who grew up with the Intellivision, but I quickly fell in love with it after seeing the first version of "Intellivision Lives!" on CD-ROM, probably in 1998/1999.  What struck me immediately was that, unlike Atari, the Intellivision had never really gone away and had always remained close to the people who originally made it great, and I was very impressed by that.  Keith Robinson was truly a visionary, and he was looking beyond hardcore gamers at least as far back as the Intellivision Productions 10-in-1 and 25-in-1 handheld TV games in the mid-2000s.  They sold millions of those handhelds, and won awards and endorsements along the way from the likes of Parents Magazine and Grandparents Magazine ... the very same market that the Amico is pursuing now.

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  13. On 5/16/2020 at 4:37 PM, Ignorama said:

    And with that I am out of this thread. So sick of this kind of business.

    ... and I think we're all getting sick of pushy, rude collectors who demand that independent/homebrew publishers conform to their personal preferences, even though they evidently understand nothing of the economics of production or distribution.  We could use a lot less of that.

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  14. I just removed a bunch of posts related to the XE keyboard, and the keyboard upgrade offered by Best Electronics, because they have nothing to do with the topic of this thread.  There is already a thread devoted to that upgrade, but because it has been inactive for a while, I decided to move the keyboard-related posts from this thread into that one.  If you wish to continue discussing the keyboard upgrade, please do so in the other thread.  Thanks!

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  15. 22 minutes ago, GrudgeQ said:

    On of my IT staffers had a Zune and absolutely loved it. It was a good music player and there were no 'show stopper' hardware or software issues. However you have to remember that Microsoft was having to play catch up on all things mobile. The Zune came out about *5 years* after the iPod and Apple had seriously worked in the meantime to position itself as the "cool music tech company". Also it really didn't do much that the iPod didn't do and what little differences there were weren't well explained in Microsoft's ad campaign. This would be like if the Amico was for hard core gamers and was just launching now in the face of XBox & Sony - road kill. Microsoft could have done better with the Zune (however it did sell in the low millions) but it was too little, and way too late from Microsoft - much like all of their of phone & tablet attempts at the time.

    That's my impression as well.  A few coworkers got Zune players when they were new, and from my limited experience with them, they did indeed seem to be perfectly good media players.  Viewed in retrospect, it's easy to forget that a lot of these "failures" were in fact good products that were simply the victims of bad timing.

     

    Another example that comes to mind (from Intellivision's own history) is the Aquarius Home Computer System.  In retrospect, it seems like a hopelessly misguided decision for Mattel to even try to get into that market, but as Mattel alumnus "catsfolly" helpfully explained a few years ago, the Aquarius made perfect sense on paper at the time.  The late release date was what ultimately killed it; by the time it came out, the market had moved on and the intended price point had disappeared.

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  16. 5 hours ago, IntelliMission said:

    - Another user congratulates the moderator and compares him with @jaybird3rd, who is supposedly "banning everyone who doesn't like the console"

    But you see, that's the worldview of people who confuse cynicism with realism.  According to them, to be "realistic" or to "speak the truth" is to expect the worst and to approach every endeavor with an attitude of cynical, scornful skepticism, whether it's warranted or not.  If you're willing to step outside of your preconceived notions, and to appreciate the potential of something new and different—while doing your due diligence along the way, of course—you're "unrealistic," or "unsophisticated," or "naïve," or a "pushover," or "blind," or "in denial," or whatever.  I can't imagine going through life with such a sour attitude, and I have a hard time respecting people who do, because those are the people who only know how to attack anything that doesn't fit into their comfortably accepted status quo, when they're not sitting on the sidelines and sulking.  To paraphrase Crawford, the future belongs to the doers, not to the idle talkers.

     

    Quote

    Are you here to talk about the Amico, or obsess over these guys?

    I thought we were moving on?  Wouldn't that be something?

    I agree.  I realize that I didn't exactly help with my previous post, but as I've said before, I would much prefer to remain focused on the positive.  I think it is useful to note their attitude from time to time, if only to contrast their mindset of failure with our successes.  But as you said earlier, these people are "smallminded manchildren" who are beyond being persuaded or reasoned with (Lord knows we've tried!), and we don't need more of their negativity.

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  17. Congratulations to Tommy and to Intellivision Entertainment for making such an excellent and exciting addition to the Amico team!

     

    Looking over the various videos about this latest development, and reading through the comments, I've noticed a recurring theme.  I've addressed it here before, but I feel as if it bears repeating now.  (Now, before anybody starts whining ... I've already stated that we shouldn't use these forums to "call out" specific individuals, or to post their external comments for the purpose of ridiculing them, but the following is a composite of several commenters' arguments, so nobody is being individually "targeted" or "attacked" here.)  The argument goes something like this: "It's ridiculous to attack any and all critics of the Amico as 'haters.'  I don't want the Amico to fail; I just don't think it can succeed.  I've seen the games, and I'm just not impressed by them, and I don't see why anyone would want to buy a $249 console to play them, no matter who you add to the team.  How is that being a 'hater'?"

     

    Well, if that's your genuine opinion, that's fine**, but realize that you're making a statement about yourself, not about the Amico.  In other words, if you still can't understand the potential appeal of the Amico as a product, even with the team behind it and the attention building around it, you should at least consider the possibility that it may be because of a failure of imagination on your part, not because the product itself lacks merit, and that this may be a time to step outside your bubble and expand your horizons a bit.  The most sensible thing to do at this point is to sit back and be quiet and let the marketplace decide whether it succeeds or not ... and if you're not content to do that, maybe you really do "want the Amico to fail" after all, and if that isn't being a "hater," what is?  Something to think about, preferably before you fire off yet another tiresome batch of bellicose YouTube comments.

     

    I've said before that these "critics" remind me of the critics of Purple Moon, the company that Brenda Laurel founded in the 1990s to produce entertainment software for girls.  She too came under attack from hardcore gamers and others in the gaming industry who had a vested interest in the status quo and felt threatened by her work, and I think Chris Crawford's remarks about them apply equally well to these "critics" of the Amico:

     

    Quote

    It is not my place, nor any of the critics' place, to determine the entertainment value of this software; we're not the target audience. The people who should decide are the girls themselves. Let them play with it, let them determine its entertainment value. And not just one or two girls, but thousands. If they like it, they'll play it more, and Purple Moon will have proven the entertainment value of its work -- and made a bundle of money. If they don't like it, Purple Moon bites the dust and Brenda Laurel takes it in the chin. So we have a perfectly good means of determining the entertainment value of this software. Why are these buttinsky's stacking the deck before Purple Moon has its fair chance?

     

    Simply replace "Brenda Laurel", "girls", and "Purple Moon" with "Tommy Tallarico", "families", and "Intellivision Entertainment", respectively.  I think the observation fits perfectly.

     

    ** (Just do the whole world an enormous favor and please don't beat other people over the head with your opinions, or claim that they're "not critical thinkers" or that they're "cheerleaders" or "Kool-Aid drinking cultists" who are "blind to reality" just because they happen to disagree with you.)

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  18. 49 minutes ago, mr_me said:

    Most home versions of Qbert were awkward because of the rotated controls.  Intellivision Qbert didn't have that problem.

    I'm sure I'm in the minority, but the controls never really bothered me.  When I played my first home version of Q*Bert—almost certainly the Atari 800 version—I don't know if I was even aware at the time that it was originally an arcade game, but I quickly figured out that the controls were rotated 45°, and that's just the way I learned to play it.  I still configure the joystick the same way when I play arcade Q*Bert in MAME and elsewhere.

     

    Speaking of Q*Bert ... while I'm digging up 2.5D/3D classic game remake videos, here's a sample of the Q*Bert remake that Hasbro released in 1999/2000.  Warren Davis—the creator of Q*Bert—has said that he would have designed this version differently, but I can't help but wonder if an Amico version might be something like this, only in HD.  (This is footage from the PlayStation version, but the PC version that I played was mostly the same.)

     

     

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  19. 2 hours ago, Jeffrey Worley said:

    OOPS.  And I don't have permissions to edit.  Doggone it.  The filename was correct on my drive and I renamed it thinking it was incorrect.  Shoulda gone with the first iteration.  Jeez.

    I've granted edit permission to your earlier post, and the post by "MrMartian" which precedes this one, so you should both be able to revise your earlier posts as needed.

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