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Posts posted by jaybird3rd
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I remember listening to Bill Rehbok talking about this during one of the CGE2K4 keynotes. Apparently Atari Corp. was working with Atari Games and incorporating some of the improvements that they had made to the Jaguar (as part of their CoJag platform) into Jaguar II. He said that original Jaguar games were running on Jaguar II and "magically inheriting bilinear filtering" and other features that were post-Playstation but pre-N64. A lot of those plans came to a grinding halt after Sam T.'s heart attack and the subsequent merger with JTS.I saw one of those at the Austin Game Expo. Too bad it wasn't in functional order. I don't know if there was any software in the works for it, but I remember hearing something about the Jaguar II being able to improve the graphic quality of original Jaguar games, kind of like playing a PS1 game on a PS2.
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I'll join those who have cited 7800 Donkey Kong. Before listening to that "music" and those sound effects, I never thought I would hear something that would make me want to gouge my own eardrums out with pencils, but I came pretty close.

Then I fired up 7800 BallBlazer and recovered instantly.

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Hi Harry,Yup, first I think 20-30 I shipped I did in a hang-tag style like the old homebrews of the 80's were done, then later on I got fancy

Curt
Yes, I remember that Mike Stulir did a review of the HSC on the Back In Time site in which he included pictures of the plastic bag packages. He must have gotten one of the first ones.
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That's funny, I always assumed it got its time from the VMU. When my VMU is either unplugged or with a missing battery on startup, I always get the setup screen, and I assumed it was because the Dreamcast had no internal clock to fall back on. I don't get the screen when I have a working VMU in the controller.
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I'm in, too! Bravo to Curt for finishing off these last few cartridges and making them available. Not having a box doesn't hurt my feelings in the least; I'm just delighted to be one of the few to have a HSC.

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I'm eagerly anticipating this, too. I'm no 5200 fan, but if this makes it out and is not ported over to the 400/800 computers, it might be enough to make me get a 5200 all by itself.
Between David Comstock working on Cloak & Dagger and Keithen Hayenga reportedly picking up 5200 Tempest again, it's so great to see some of the Atari alumni revisiting their old work. I can't wait to see what they come up with!
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Same here; I'm working on some 7800 projects and would love to add support for the HSC as well as the MemCard/AtariVox in my games. I've sent a PM as well.
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Definitely! Put me down for one, too, if any extras are found!

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That's what I love about being single ... I can spend the money I earn on whatever the hell I want without having to ask for permission from the missus.

Of course, I'm still too poor to spring for this one.

You know, it would have taken only a few more keystrokes to make this post intelligible ...
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I don't know how Curt finds the time for everything he does already, so I'm willing to keep waiting. The hardcore 7800 fans have already been waiting for a keyboard component for some 20+ years, so what's another couple of months?
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I agree; it's way too early to consider the FB3 vaporware or dead-on-arrival or anything like that, and I don't want to overlook the efforts that Curt and his team have already made in putting it together. I'm going to write Atari and let them know how much I liked the FB2 and how much I want to see the FB3 become a finished poduct, and I hope everyone else does the same.
One thing I would say to anyone who writes, though, is to be nice and polite and professional in your dealings with Atari. It shouldn't be necessary to point that out, but during the time Atari was owned by Hasbro, I seem to remember a bunch of Atari fans turning nasty and giving them all kinds of grief over the issues of Battlesphere and the Jaguar encryption key. The Atari community comes across as a bunch of crazies when things like that happen, and I'd rather see us make a better impression with Infogrames.
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That's what I was hoping it was; I thought for a second that there was an acquisition in the works that I hadn't heard about. I just spent a few minutes looking into it and found that a lot of the senior management at Atari (including the former here-today-gone-tomorrow President/CEO) do seem to be Sony people.
Is there anyone in particular at Atari that we should contact? I figured that the FB2 sales figures would have spoken for themselves, unless they weren't as good as we've all been thinking.
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He sure did ...
okay, we're all getting waaaaay ahead of ourselves here. That kind of info will start to become more available in Spring/Summer 06' So lets just take a step back here for a bit.I know, I know... just can't give out too much right now, heck the hardware wont even exist in proto form till about Jan-Feb, so we're getting a little ahead of things, but I think everyone is on the right track and I think you'll be pleased with some of the solutions to some age old previous console shortcomings that will be put into the new design on the next console, and this will be a console and not a TV plug and play, this unit will actually come with its games off-board on a card, which means that "More Games, More Fun" certainly will be the slogan to go with on the next Flashback.Curt
I'm just hoping that Atari's recent money troubles don't snuff out the FB3. I still think it has the potential to be a bigger hit for them than yet another Matrix game.
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I'm not sure this is accurate. There is certainly a superficial resemblance between the two games, but during the Imagic roundtable at CGE2004, Michael Becker (the artist who designed the mothership for the Inty version) stated that he hadn't seen or heard of Phoenix until after Imagic was accused of copyright infringement. I've heard other Imagic guys make similar statements in the past.
I prefer Demon Attack on the 2600 myself; I like the Imagic look-and-feel and Demon Attack had a lot more "style" than Phoenix, which was much better in the arcade. I also like the fact that the 800 version was exactly the same as the 2600 version, even though a lot of people seem disappointed that they didn't get something more.
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I've been thinking of trying this myself someday ... copying my TI cassettes to a WAV file, verifying they can be loaded by a real TI (through a CD player or line out), converting them to MP3s, and testing them again to see if the data survived the compression process. If it works, it would be a lot less space-consuming to build up an archive of cassette software, and it wouldn't even be necessary to burn CDs.
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Easy question. When I think of popular games on the 2600 that could have been even better on the 7800, the one that comes to mind first is Missile Command. If it was developed for the 7800's POKEY cart, you could have had something almost identical to the arcade: the CPU and sound hardware would have been exactly the same as the coin-op, and Atari's trackball would have been a great controller. I know that the GCC guys in particular could have done a great job with it: after all, they had reverse-engineered the original arcade game for their Super Missile Attack mod kit.
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Glad to hear you enjoy it (so do I!), and welcome to AtariAge!
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He was probably referring to the Atari Flashback 2, which you can read more about elsewhere on this site. That's the only hardware Atari is selling at the moment; Atari hasn't made PCs of any kind since the early 1990s.
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That one had me scratching my head for a while, too. They should have at least said a few words about it on the front label; I would have seen it there (as I was fidgeting with the cartridge) a lot sooner.
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I'm far from an Amiga expert myself, but from what I understand, the Amigas that had the AGA also had newer versions of Kickstart (the "BIOS") that made them incompatible with some Amiga 500 games; I believe Marble Madness is one example. For these systems, it is necessary to use a software solution called a "degrader" that allows you to use an earlier Kickstart for games that need it; kind of like the translator for the XL/XE series of 8-bit Atari computers.
I've been told by other Amiga users that the Amiga 1200 (an AGA machine) is the best overall for games, presumably because it's one of the lower-cost AGA systems around. You'll need AGA for some of the later releases for the Amiga, as well as for CD32 games (the CD32 was the XEGS of the Amiga line; an Amiga computer repackaged as a game console). The A2000 you have probably uses an OCS chipset unless it's a later model; I think the 2000C had ECS.
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Amazing. If somebody had told me a few years ago that I'd see new 2600 systems from Atari on store shelves in 2006, I'd have certainly called them crazy. But not only are they there, they're selling like hotcakes. Congrats to the FB2 team, and here's hoping the FB3 is another success story!
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It's very similar to the Genesis 1 cable, I believe, with a slightly different pin arrangement. Here is a page with instructions for a cable that I successfully built for my 99/4a (I used an old DIN-5 keyboard cable for mine):
http://web.infoave.net/~compdr/videocable/video.htm
It's 100 times better than going through RF, especially considering how brittle those old TI boxes were.

Which Atari System do you like best?
in Atari 2600
Posted
7800 ProSystem for me. It's got everything the 2600 has, so it can play 2600 games, plus an interesting graphics processor and extra RAM and a two-button option for 7800 games. Plus, the video quality is SWEET once you install a composite mod, and the joystick connectors and difficulty switches are front-mounted on the console.