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584 ExcellentAbout xrbrevin
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Rank
Stargunner
Profile Information
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Custom Status
Mr Ziggy loves to extend the 1050 heatsink!
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Gender
Male
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Location
NW England
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Interests
800 - NTSC
Incognito
600XL - PAL
64k internal memory upgrade
UAV Video board
800XL - PAL
Antonia internal ram board
UAV Video board
1200XL - NTSC
Ultimate 1mb internal memory upgrade
S-Video mod
New keyboard mylar membrane
130XE - PAL
320k/576k external memory upgrade
Ultravideo XE S-Video mod
New keyboard mylar membrane
XEGS - PAL
128k internal ANTIC mod
65XE - PAL
128k intenal ANTIC mod
Ultravideo XE S-Video mod
PERIPHERALS:
1050 mini speedy disk drive - green mod
1050 happy disk drive - green mod
1050 disk drive - "old b.o.b." - resurrected & USDoubler'd!!
Indus GT disk drive - revived & new ROM!!
Rana Systems 1000 disk drive - Intel CPU
Rana Systems 1000 disk drive - MOS CPU
1010 - silver label
1010 - orange label
410 early model (handled)
410 later model
XC11
XC12
SDrive-Max
SIO2PC (Lotharek)
SIO2SD (Lotharek)
SDrive2
Mini810
Ultimate Cart
MyIDE2
SIDE2
The!Cart
SIC!
XEGS Ram Cart
Homebrew XEGS Ram Cart x3
UNOCart
Sys-Check V2.2 -
Currently Playing
M.U.L.E. of course!
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Playing Next
...maybe Bruce Lee, Schreckenstein, Beach Head II, Pharaoh's Curse, Ninja, Dark Chambers, Xenophobe, Dandy...
Recent Profile Visitors
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feel free to explain if you wish to help
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LDW and California Access drives used a 5v & 12v DC combined power supply but ive never heard of a 1050 converted to this. you can buy generic power supplies with the above output voltages - they are intended to power IDE hard drives but i suppose they can be used as they have decent amp output anyone fancy a try?
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the 5200 can run the game because the CPU only addresses the ROM chip inside the cart, not the system RAM. this ROM chip permanently contains the whole game code. the CPU processes the code instructions as normal - memory locations in the code are directed to the ROM chip in the cart. Consoles dont need much system memory (RAM) because the individual cartridges provide the memory - in ROM chip form. conversely, for a tape or disk game - data is slowly loaded into RAM piece by piece and the CPU then executes it from RAM. i think the problem you are facing is the UNOcart (im assuming) emulates the cartridge in software i.e. it visibly appears to boot as a cart but it just actually loads the game data into RAM the same as tape or disk (albeit much quicker) and unfortunately it uses RAM locations that are beyond your 16kb limit. what we need is someone with a 16k 600XL and an original Atari made ballblazer cart - i think it should work. i have the cart but my 600XL has the 64kb mod...! i hope this makes sense 😁
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could be a limitation of the UNOcart? i know "Ultimate Cart" and "The!Cart" emulate cartridges specifically. i wonder if UNOcart is primarily for xex files?
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user tf_hh makes a parallel device called "sys-check" that among other things, allows 512kb RAM: https://atariage.com/forums/index.php?app=core&module=system&controller=redirect&url=http://www.van-radecke.de/STUFF/tfhh_HW_info.pdf&key=7abde61bdfe11b10a58d3b28faddc817a6422a6eec62cefa8702ebc1b2ad10b4&resource= in reference to running a larger cart file on a 16k 600XL, the CPU is still capable of addressing 64kb so if you can find the right file type for the game, the 600XL should address/map the UNOcart directly and not use RAM try these in the UNOcart Ballblazers.zip
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have you tried a different SIO cable or can you test that cable with another device?
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if i recall it should spin the disk motor but im not sure maybe it also does a stepper 'chug' periodically.. 🤔 the rpm is displayed real time allowing you to adjust the blue trimpot i will dig out one of mine later on and remind myself
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Freddie chip: why aren't the XE machines faster?
xrbrevin replied to billyc's topic in Atari 8-Bit Computers
several computer manufacturers did something similar back in the day. they found they could reduce production costs and outsourcing by lowering the chip count - achieved by building as many glue logic chips as possible into a single unit. i wondered if the gains/benefits were stifled in order to maintain 100% compatibility with the original 'bloated' design? -
ive had drives fail the stop/start test and the stepper test but they still load disks ok sure its nice when the drive passes all diags but i find that the main ones that stop disks loading are the RPM and zero sensor
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if the drive is unmodded then its worth recalibrating the RPM for info, modded drives can give false readings
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here be the 1050 diagnostic .atr file 1050 Disk Diagnostics.atr connect and set 1050 to D1. insert any dos disk but power it off boot the .atr from Aspeqt (or similar) disable Aspeqt and power up the 1050 run the tests
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games that dont require analogue input can be played with a modded sega megadrive/genesis controller - relatively easy to do. games that do require analogue input can be played with a modified neogeo controller - but the mod is more gnarly to perform
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sweet! many thanks 😁