Now as I said in a previous thread, I am making the finishing touches on a large History Textbook on gaming which will be a big deal once it is done. But there are some things that uh, hopefully I can get some smart people here to clarify. So here are my questions:
1.It is said that Coleco did not drop the Colecovision because of the crash (In fact there are some unverified sources that say the console made it to 1985) but the reason they dropped the Colecovision was because they had a choice between it and the CBK and not seeing the fad, though they would be the next mattel.
2.I hear that the Colecovision sold modestly during 1984-1985. Is this an accurate statement?
3.Colecovisions sales are often cited at 6 million to 3.5 million and around. One statement says that the 6 million is right or they sold more due to a CBK promotion for the Colecovision, which i have not been able to find evidence of. Perhaps someone here has more information.
4.There are claims of news articles were the Colecovision was in a rough war with Atari and outselling it fast. Some say there were people throwing bricks or relates to break windows of shops that would not stock anything but 2600's(and 5200's) but have not been able to fin evidence that actually bring one to come to that definite conclusion.
5.The Colecovision has in some places with some questionable proof to be the influence and/or cause of creation of most consoles until the TG16/PC engine. Some say that the design was even the reason for the current NES and SMS that we have today.
6.A complete list of actual released Adam games seems to be very hard to fine with an accurate list. I was wondering if our resident experts had this information?
7.Rumors say that like the Intellivision, Coleco had lock-out technology in their system. i always believe it was not true but correct me if I am wrong, i must be accurate with these statements in the book.
8.What was the goal of the Adam computer? Some say it was made after the crash as a way to make the Colecovision gain more power. some say they never intended to compete and wanted to get on the computer market from the start. Others say that it was the cause of Colecos drop of the CV.
9.A source stated that nintendo was planning to buy the Colecovision but Coleco refused, and that there were other japanese developers Coleco have met. The closest I have is a small mention of a meeting with Nintendo but not much else.
10.Coleco apparently made a deal with Bit corp, although i don't have paper material on this meeting, and the DINA was made. although it seems that there is no indication of the success of this platform.
11.I have a source that states the colecovision was the FIRST home console with a computer processor. true?
12. Hear of numerous sales records being broken by coleco till 85. Anybody know what record there are? The most i see is 1 million sold the first year.
13.It is said that the coleco port of Donkey Kong is the only complete version of the arcade games with all the levels. Even stating the Wii version did not have all the levels or the NES version.
14.Last but not least, it is said the Adam was a catastrophe even at the introduction and there were numerous reports on issues. although i am looking for reference near or in that time period instead of hindsight as I have both for every article except for 2 consoles. (like the Arcadia)
These will complete my colecovision section, which even has some clones you may not have heard of, the history of the modules and more. But these questions here are needed to be answered for the complete package.