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Tarzilla

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Posts posted by Tarzilla


  1. 3 hours ago, Tommy Tallarico said:


    Correct. 

    No reason to partner with folks in regards to physical media.

     

     

    Great to hear!

    Also, since you control the game store and we can think "modern" and "outside the box", I think that if a digital game is purchased, your account would be eligible to buy a print-on-demand large size thick trading card (maybe full box size) of what the front box art would look like if it existed and the back can be personalized to the account name and have tips and tricks.

    Or along the same vein, an actual cardboard mini box with a regular size trading card (ship the mini box flat, people can glue themselves, insert trading card and a backup sd card of their own if they want when assembled)

     

    • Like 3

  2. 3 hours ago, Tommy Tallarico said:

     

    It's more of a numbers game.  Meaning... if we have 30 titles on launch we just don't have the immediate capacity or will be given the shelf space to do them all.  Too risky a proposition for a company just hitting the retail market.  Best to take the "victories" and the ones we feel will make for a very nice special package.  Gotta pick our battles and spend manufacturing money as smart as possible.  Best to walk before we run and see what the market prefers. 

    If everything goes as planned.. we can always revisit titles that were only offered digitally.  Better for us out of the gate to read the market as opposed to guessing.  We may find that only a certain demographic will want a physical version.  We won't exact know how that will play out until we're on the market.  Hard to distinguish these types of buying decisions through focus group testing.

    I for one hope that you don't partner with someone like Limited Run games. You have your own web presence. In this day and age of limited this, and exclusive that, and secret loot box this, I'd prefer that your boxed games be available from your site. Whether a preorder or reserve system, not someplace that I forget to check at a certain time or date or my junk mail filtered the announcement and then I miss out. 

     

    PS, I'm not referring to consoles, unlike some collectors I don't need every different color, however I do not want to miss an boxed game release and why should the scalpers and flippers be rewarded over supporters.

    • Like 6

  3. On 6/10/2020 at 3:29 PM, intvnut said:

     

    SDL2 also supports some other nice features, such as multiple monitors and multiple windows.  I may make use of those at some point.  But for now, I'll take the nice 60Hz display.

    So live GRAM and/or memory viewer windows that we've discussed before is now a eventual possibility with SDL2? I seem to recall you said SDL1 was the limiting factor.


  4. 3 hours ago, opcode said:

    Hi there!

     

    As we all know, world is going through some difficult times right now. COVID-19, social unrest, unemployment, political polarization, a lot of bad things going on. Most of us are under increased stress levels, new work and family routines, etc, myself included. Due to that, I had to make some hard decisions. After 4 years of intense work, I have decided to suspend work on OMNI and SGM2 for an indefinite period of time. I don't think this is the best time to keep investing money and effort in new propositions considering the current circumstances.

     

    Instead, I have decided to go back to the basics....

     

    Not all is lost though. As part of the OMNI/SGM2 effort, I developed new tools for porting arcade games, and those tools can now help me reduce development time of SGM1 arcade ports from months to weeks. First game using the tools is done, Moon Cresta/Eagle. It took me 3 weeks to get the game running with all graphics and all but 2 sound FX done. I am now working on those final sound FX. Game is fully playable, rock solid, and runs at 60Hz locked. It is also "arcade perfect" in terms of gameplay, where each nuance is perfectly emulated, and I am compensating for the shorter ColecoVision vertical screen resolution precisely. 

     

    But that is just one of the many other game I have planned. Next I hope to do Time Pilot, hopefully get the game done in a couple of months, start to finish. Also in my short list are Lady Bug, Frogger, Popeye, and Pengo. I hope to get those done or at least started in the first half of 2021. Yes, sounds crazy, but I think the tools are up to the task from my experience so far.

     

    And finally, we have a few games long due for the SGM coming this year, namely DKA (which is now taking advantage of the new sound tools), and Pac-man DX, which has been waiting in the shelf for years now, printed boxes and all. We are also re-releasing Gradius. So for 2020 the release plan is: DKA (receiving some final sound improvements), Pac-Man DX (ready for beta, boxes printed), Gradius (re-release, boxes are printing in China), and Moon Cresta (Grazi is working on premium packaging, to go for printing soon). All but DKA are premium line games, with our deluxe packaging (the same we used for Gradius). Unfortunately DKA can only be offered as a PCB due to some recent legal issues. 

     

    All of that said, we have started the process for a 5th run of the SGM. Printing is underway in China, and we are about to place orders for the assembled PCBs. We will post very soon about how to pre-order. 

     

    But wait, there is more!

     

    We plan to have all our Color line games back in stock soon. 

     

    Our Super Game Controller is entering alpha testing soon, and we should be able to show you a physical prototype in just a few weeks.

     

    We are getting a new cartridge tooling that is exclusive to Opcode. Conceptualized by renowned designer Ted Mayer, the new tooling will free us of 3rd party sources (since I sold my original tooling years ago) and at the same time will give us an exclusive cartridge with a distinctive look. 

     

    There is one more thing to announce, but I will do that in a separate post. :)

     

    Hope you like the news. In the meantime, stay safe and healthy and let's play some ColecoVision!

    Does that include a Bosconian restock?

    • Like 2

  5. 46 minutes ago, Tommy Tallarico said:

    So, after all our TRON talk yesterday, I decided to watch TRON Legacy again last night.  Hadn't seen it in a few years and never saw the 3D version with my new projector. 

     

    Check out one of the early scenes when Alan gives him the keys to the arcade!!

     

    I LOL'd my ass off!!!!!!!

     

     

    🤣🤣🤣

     

     

     

     

    Unfortunately my LG 3d TV recently died and no one appears to be making 3d TVs anymore. What 3d Projector do you have?

    Now you have to hook up a PS3 to that 3d projector and play Tron in 3d:

     

    81SAHOq4LlL._SL1500_.thumb.jpg.12944a56ebcd0ab68fdf786772ffa7a9.jpg

    • Like 4

  6. God I detest the current social media driven world. We have a handful (literally) of people screaming at the top of their lungs hating on something that hasn't even been released yet (for whatever reason that makes no sense...the Headbanger relentlessly yelling that Country music sucks or vice-versa analogy sums it up the best) and yet over 10 thousand people have quietly and happily pre-ordered a console that they are excited to play.

     

    Based on everything I see and have seen since the Amico was announced, on AtariAge and outside, there is no "push back"...just a handful of people using their social media megaphone to yell "I don't like something! Don't try to use numbers or facts to change my mind! And You can't like it either!" RRROOOOAAAAAARRRRR!

     

    FFS

    • Like 11

  7. 3 hours ago, blainelocklair said:

    The time has come for me to share this labor of love with you. It’s somewhere between an Alpha and a Beta project, so please enjoy it as such. It’s a love letter of a game to TRON: Legacy and the soundtrack from Daft Punk, downloadable below. Also below is the complete set of files that were worked on to code this game in both IntyBASIC and in assembler language. It’s completely playable in your favorite Intellivision emulator or on an LTO Flash! cartridge on your genuine Intellivision hardware.

     

    ===

     

    Now, for the details.

     

    First thing, though, is that I know you will be passionate about asking me to do upgrades, tweaks, and gameplay modifications to make this better. And justifiably so. Thing is, I haven’t worked on this in over a year and a half. I don’t remember how to even load up the darn thing in IntyBASIC anymore, so I can’t do anything to improve this project any longer. I released it all here so that the folks that are indeed knowledgable about what to do with this project can take up the gauntlet and continue to make this product better for all of our enjoyment. There are many smart people on this forum, much smarter than I am, that hopefully will enjoy this project as much as I did and elevate it to the next level.

     

    What you see here wouldn’t be possible, at all, without the contributions of some incredible AtariAge members. They include, but aren’t limited to:

     

    DZ-Jay: his contributions to the assembler language portions of this project are amazing.

    carlson: contributed character animation code for Sam and the Recognizers.

    Nanochess: contributed the entire demo project included with IntyBASIC - and IntyBASIC!

    CrossBow: helped play test the game over its iterations and did the video capture.

     

    ===

     

    Gameplay

     

    You are Sam Flynn, captured by the evil C.L.U. and forced onto the game grid. Dropped into an endless runner-style game with 25 repeating mazes, C.L.U. stand and watches as four Recognizers pursue you through each progressive maze you complete. Your only defense against the Recognizers is to lure them into the surrounding grid walls, as they will derez as they finishing passing over them. But the walls will derez you too, so be careful! If you’re lucky, you might also catch them standing by on stationary patrol and be able to pass by them without being chased down!

     

    This game is an endless runner, which means C.L.U. will eventually get you through his dispatched Recognizers. It really is like the sirens said: the only thing you are supposed to do is “survive”!

     

    ===

     

    Behind The Scenes

     

    Ok, the reason the Recognizers cut some slack from time to time is really because of bad coding on my part. They should chase you all the time, but I couldn’t get it to work right. And, of course, now I don’t know anything more than a goat about how to fix it. Not like riding a bicycles, this coding is.

     

    I coded in the music by ear from listening to the soundtrack. I love Daft Punk.

     

    One way to say this would be to say that C.L.U. plays dirty sometimes and spawns the Recognizers right next to you when you appear in a new maze. Another way to say it would be to say I wasn’t able to back them off and get them to still move. At all. Someone will know what to do.

     

    You’ll notice that you often exit one part of the maze but always spawn at the same coordinates when you enter the next screen. Someone will know how to give this continuity and spawn Sam where he exits the previous maze or something similar (opposite side).

     

    ===

     

    Last, But Not Least…

     

    TRON: Legacy is a Disney property. I’ve never sold this, will never sell it, and you shouldn’t sell it either. It’s a love letter to the film and meant for all of us to enjoy for free as fans of the Intellivision.

     

    If you work on it, and make it better, feel free to take my name off of the title screen and put yours in there. I don’t need credit, and if you contribute to its improvement, you should be credited as such.

     

    I hope you enjoy playing with this project. It was tremendous fun for me. I should have put this out there sooner than the December 2018 date that I stopped working on it. I thought I’d lost the project code files due to failure of a backup drive. Turns out, they were still preserved in the PMs right here on AtariAge.

     

    Thanks for giving this a try on your own Intellivision or emulator. I hope you dig it. I love the Intellivision and always will. It was the first console my father ever bought me all those 40 years ago.

     

    - Blaine

     

     

    tronleg.rom 19.56 kB · 10 downloads tronleg.zip 353.9 kB · 6 downloads

    I had a look at the code, you can easily fix the player start location to be more intuitive. Similar to Berzerk, if you exit top left moving vertical you should start at the bottom left corner of the next maze. Some of your room designs appear to prevent that. So it might be easier to just define a couple of spots in each room where Sam can then Rez in, pick one at random then animate Sam Rezzing in. PM me if you want a better explanation. 


  8. 1 hour ago, Intellivision Master said:

    No reason.  I just like to put up videos here and there.  But if it's a problem I'll stop.  It seems like most everyone here likes the videos.  

    I wouldn't generalize like that.

    This is a QA thread for Tommy. Posting a video of every Intellivision game ever released is not asking a question.

    Anyone can google for videos of Intellivision games and Tommy has said this isn't going to be primarily a retro remakes console.

     

    • Like 1

  9. 11 hours ago, cmart604 said:

    I know of the immediate whereabouts of at least two. I think maybe 20-30. 🤔

    I'm honored to say that I tested, touched, drooled on and bubble wrapped one of those 2 holy grails. I'll have to see if I can find that picture of the guard dog riding shotgun on it as it made it's way thru the Okanogan.

     

    • Like 1

  10. 8 hours ago, Tommy Tallarico said:


    I was the ONLY boy in my Catholic high school typing class in 1983!  Guys weren't into taking typing back then.  All my friends made fun of me because I had a class with all girls.  Until I reminded them... I'M IN A CLASS WITH ALL GIRLS!!!!!!

     

    :D

     

     

    Same reason I took French for 3 years in High School. All girls except me and another guy. Friends tried to make fun of us until I pointed out the same thing...All Girls!.

    In the last week of grade 12 the french teacher (who was a former piano player in Montreal strip clubs) taught me and the other guy a whole bunch of inappropriate words and phrases ;-)

     

     

     

    • Like 2
    • Haha 5

  11. 4 hours ago, 1001lives said:

    Here's a really interesting list that basically outlines all the games with available alternate display modes on the original Xbox.

     

    They were incredibly forward thinking at the time. A 2001 machine with 1080i capability was pretty monumental, but it went largely unused because no one knew what the hell 1080i/1080p was in the mainstream market. Not to mention getting a display capable of that was next to impossible (or was impossible for 1080p). The fact it got the MX Unleashed and MX vs. ATV Unleashed games running in 1080i is really impressive. 

     

    https://en.everybodywiki.com/List_of_Xbox_games_with_alternate_display_modes

     

    image.thumb.png.a57242b71bbf180f499b583d32ef9ade.png

    I used a modded Xbox Original "way back when" solely for XBMC (younger whippersnappers might be familiar with it's current iteration called KODI)

    We watched lots of 720p and 1080i content from my Windows SMB share courtesy of that cable. Also was a great MAME setup that eventually got put in an Jamma cabinet using the Ultimarc cables

    • Like 4

  12. 3 hours ago, Tommy Tallarico said:


    Totally 100% true!  You absolutely NAILED IT!

    I've said this before (and I'll reiterate again)... the #1 thing we find in all of our focus group testing and research data is that people want SIMPLICITY when it comes to gaming.  And NOT just the games themselves!  But the set-up and discovery as well.  It's literally at the top of every list and test we've done.  SAFE content is right behind it... but always #2.  Price is actually way down on the list!

    Now ask yourself if setting up STEAM and multiple controllers on a PC and then hooking it to the TV in the living room (for an average mom in middle America) is SIMPLE.  Ask yourself is the Nintendo e-shop is simple (and figuring out which games are couch co-op and how many controllers you'll need to play said games).  Ask yourself what hyper-casual or edutainment games that you can play WITH others exist on the Switch.  These reasons are exactly why mobile DOMINATES.  As much as a pain in the ass it is (i.e. microtransactions, in app purchases, zero curation, no tactile controls, SOLITARY, etc.) it still has simple games and it's simple to use (just download what you want and hit the icon to start!). 

     

    Now... imagine a world where all the BAD stuff that people don't like about mobile existed.

     

    Enter....  Amico!

     

     

     

     

     

    Imagine that...Pick a game, Play a game

    Mind you,

    I'm really going to miss wading thru hundreds or thousands of shovelware titles.

     

    Sad that I won't have to wait hours for 10, 20, 30 (or more) gigs of day-one patch downloads.

     

    I'm going to miss the lack of tactile feedback from those virtual touch-screen buttons while my sexy cheeto-dust covered fingers get in the way of the action on the screen.

     

    Oh, and how can I forget, those ads, gem purchases, and exponential time-gates really bring me joy and complete my day. 

     

    Most of all, how will I keep my voice in shape when I don't have to yell at my son on the other floor of the house (where the second xbox is) to stop spawn killing me?

     

     

     

     

    • Haha 7
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