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Content Count
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Joined
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Days Won
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Posts posted by Tarzilla
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What!?
Consumers Distributing was the sick back then!
For me it's the "Ebay" of the 80's
My younger brother used to always steal the little pencils...and I don't mean just one or two...
Some Consumers Distributing Catalogues here.
One of my teachers in college was the part of CD's IT for awhile. He had a great explanation of their inventory system.
When a store ran out of something, they would place an order with central. If central had it, they would throw it into the cage for that city. Only when the cage was full would they then put it on the truck to send to the city, which would then ship to the store...but only if the the store's cage at the city's warehouse was full...
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Right? That would explain why the big box giants of the era (Sears, JCPenney, Montgomery Ward, etc) never really embraced videogaming even when it returned post-crash. "Burn me once..." type mentality. It would take a new wave of more eager big box stores for it to take root fully (Circuit City, Walmart, Target, Best Buy, etc). As for Toys R Us, well they really didn't have a choice did they? However it did seem to me that some of the luster they poured into in-store marketing (remember those early kiosks?) ended with the crash (in the US anyway). Even though videogaming remained a well promoted item for them, and still is. Y'kno there should be a site dedicated to preserving these catalogs of the era digitally. Anyone know of one?
There is a site for that:
However, they need to up their professionalism a bit, the url redirects to an IP address...I have to give them credit though, scanning a complete catalogue is labor intensive and tedious, not to mention that you basically have to destroy the bindings to do a proper job.
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I remember always being disappointed as a kid as we lived out in the country so my parents would do a lot of ordering over the phone or catalogue orders at the local depot Sears in town. They never had stock on the listed games carts. A place called Consumer's Distributing was even worse; it was like their catalogue was obsolete before it was printed....
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Changes
- Robot and Tank animation sequences are in place
- Robot and Tank "cool down" logic implemented, should prevent "rapid fire"
- Moved routines from Vertical Blank to Overscan to fix screen roll problem
- Special object animation in place
- Big Otto's face will update, launches extra Evil Ottos with very primitive movement logic
- Hit the Power Plant and robots can't move, but can still shoot
- Hit the Central Computer and robots can't shoot and will randomly move (even into walls)
- Factory doesn't do anything yet, but if you hit it the animation stops
Power Plant
Central Computer
Factory
Controls
- RESET = start game
- SELECT = return to menu
- Left Difficulty, Frenzy Special Room Test1: B = Off, A = On
- Right Difficulty, Stress Test Mode2: B = Off, A = On
2Stress Test Mode is infinite lives and max robots. Score will be red when active.
ROM
One thing about the Special Objects in the Arcade version of Frenzy...they are always in the same quadrant, 4th over and 2nd down. I like the idea of being able to play either variation...Fixed locations as in Arcade or random slots (including the four corners)
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A friend of mine is a game collector (Atari VCS and up) and has decided he wants to collect the Sears Canada Wishbooks from the 70's and 80's. Here is a scan from the 1985 Sears Canada Wishbook. The Colecovision was given a whole page. The Atari page has no systems and only features cheap games and controllers. There is no Intellivision page. I have a bunch of scans from 1985, 1977 and 1982, I'll start a new thread for those in a more appropriate forum.
Warning, the Scan is big...
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I have an original Frenzy stand up by Stern, and a cocktail of indeterminate origin with a 60-in-1 board in it with a monitor that was hooked to an Alpine Ski board in its past life. In the past I have owned Mr Do, Satan's Hollow, and a Gorf that I still kick myself for selling.
I technically owned a Rampage and a Disks of Tron Environmental for 25 minutes (in the days before ebay drove the local arcade providers to double their prices) but measuring them resulted in me having to give them up as they wouldn't fit thru the doors of my house...
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A friend has been using VGCollect as well. Has some features like cataloging different hardware, not just carts and you can show your collection publically like this:
http://vgcollect.com/TheKid4Ever/
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What about some sort of puzzle card sub set? I have several card sets that do this, they can be framed and displayed this way. Maybe a unique, distinctive poster can be worked up (like the Intellivison running man poster made of the 125 original box covers) and turned into a 3x3 or 4x4 subset puzzle.
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A vote for Berzerk, voice or not, but a system with the roller controller needs more trackball games:
http://en.wikipedia.org/wiki/List_of_trackball_arcade_games
I played this a few times
Ataxx
http://www.arcade-museum.com/game_detail.php?game_id=6960
I never really got into this one:
Kick
http://www.arcade-museum.com/game_detail.php?game_id=8294
I put more than a few quarters into this
Wacko
http://www.arcade-museum.com/game_detail.php?game_id=10390
Rampart
I don't know how well this would translate, but I played it lots
http://www.arcade-museum.com/game_detail.php?game_id=9263
Bouncer
http://www.arcade-museum.com/game_detail.php?game_id=7201
Cloud 9
http://www.arcade-museum.com/game_detail.php?game_id=7354
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New Atari book projects, need your input
in Atari 8-Bit Computers
Posted
In my narrow mind, no book about BYTE would be compete without an interview with Jerry Pournelle. His column was the first thing I read in each issue as it reflected the regular user and his trials and tribulations with new technology.
http://www.jerrypournelle.com/chaosmanor/