Jump to content

roots.genoa

Members
  • Posts

    5,039
  • Joined

  • Last visited

  • Days Won

    9

Posts posted by roots.genoa

  1. Apparently I'm the only one here who doesn't like Ninja Combat. That game's screenshots fascinated me as a kid, because I loved ninjas and there was that giant boss, but when I finally played it around 2000, what a disappointment. 😔 Beat 'em up is one of my favorite genres so I'm quite difficult mind you; I love games that offer a huge move set like Streets of Rage 2, Die Hard Arcade, Double Dragon Advance, and The Ninja Warriors Again. But I really don't like the ones that only offer 2-3 moves like Final Fight and King of Dragons for instance - even if they look beautiful. Ninja Combat is clearly among those unfortunately, and it's also very tedious; I remember dying all the time and keeping on adding credits... 😩

     

    That being said, the NeoGeo has a few decent beat 'em ups like Robo Army, and I also like the Sengoku trilogy (but it's uneven). I'm not sure I tried Mutation Nation, so I won't say anything about it. I don't like Burning Fight, though, since it's like Final Fight but even worse. 😝 But since you apparently enjoyed Ninja Combat, have fun, I won't blame you or anything.

    • Like 3
  2. 6 hours ago, jeremiahjt said:

    Have they said where Infogrames will be headquartered?

    I think it's only revived as a label, so nowhere.

     

    4 hours ago, x=usr(1536) said:

    And there is something appealing to me about Captain Blood redone for modern audiences and hardware.  It was the only Infogrames game I ever really got into, and had the feeling of being crossed with Elite and Star Raiders.

    Captain Blood doesn't belong to Infogrames. Actually I even thought you were mistaken but Infogrames did indeed publish it in some countries. But it's from ERE Informatique. To me, on top of Alone in the Dark of course (which they don't own anymore), the best Infogrames-published games are Hostages and North & South. The latter got several remakes that all sucked unfortunately.

    • Like 1
    • Thanks 1
  3. 10 minutes ago, JPF997 said:

    that french AVGN knockoff  constantly trashing they're games for being too hard for him

    Uh no, they were too hard for most people.

     

    And they weren't just hard. They were quite bad or at least very derivative. You have to understand Bruno Bonnell was just interested in making money; he hosted the French version of The Apprentice, you know.

    • Like 2
  4. 38 minutes ago, JPF997 said:

    Infogrames is one of the most  iconic video game publishers of the 80s and 90s  so it makes sense that that tweet would get so much engagement, it will probably reach a million views by the end of the day, if one day Sierra or Bullfrog comeback from the dead the levels of hype would be similar or even higher than this.

    However, it seems to be met with a lock of mocking on the social networks, especially from France. Engagement doesn't necessarily mean validation, even though bad publicity can be positive.

     

    I agree it's unfair, but most people remember Infogrames as a bad publisher here, maybe not in the league of LJN but not that far off. I can name a lot of great games published by Infogrames, sure, even before the Atari era, but they don't necessarily own the licenses anymore though (Alone in the Dark in particular).

    • Like 4
  5. 4 hours ago, Jess Ragan said:

    Do I dare ask what the hell is a Collectorvision club? I know about Opcode's thing, but Collectorvision is doing something too? There's like two competing ColecoVision game distributors? I greatly under-estimated this market...

    Indeed, both publishers have their club (and probably for the same reason I won't detail here). ColecoVision owners are rich apparently. 🤷‍♂️ It's weird to me as well but I've seen stranger things in the realm of retrogamers (like people "collecting" Analogue Pocket models).

    • Like 1
  6. And once again, the Game Boy got a huge lead on its competitors thanks to the huge phenomenon that was Tetris. I'm not even sure Street Fighter II and Doom got that big, since they catered to a hardcore gamer audience. After that, it was a virtuous/vicious cycle. Even though, at the time, most Western games would be released on everything anyway (NES, Game Boy, SNES, Master System, Genesis, Game Gear, Lynx), so the Game Boy didn't necessarily got all the big games alone, especially since publishers have always favored home consoles for "big" releases (still now, a lot of AAA games skip the Switch even though it's the most successful system).

    • Like 2
  7. 7 hours ago, Razzie.P said:

    How many you think we'll end up with?

    I don't know. It's already a mirecle™️ pdubs only created one...

     

    Regarding the lack of connection with the original game, it's not that surprising to me and I think we will see more of this from Atari in the future. As we discussed before many times, Atari franchises didn't evolve regularly like Nintendo ones did. So it's very difficult to envision what would a Yars' Revenge game look like in 2024 if other games in the series had regularly been released for the past 40 years... It would have probably evolved quite a lot from the OG, great but basic formula, even though I agree it wouldn't be a Metroid-like. That's why I'm not entirely positive about the game; WayForward just picked the genre they master the most (or Atari asked them to), which is a bit lazy imho. And it was done to death, so I'm personally not excited at all, especially since I don't like the anime style either.

     

    WayForward is a talented developer but I don't like everything they've done. But using Advance Wars as an example is dumb since it's a remaster; the content is basically unchanged from the original Intelligent Systems games, and only the art style is new. It's OK to dislike it, but it really corresponds to WayForward's style so there's no reason they might have "improved" since, on the contrary.

    • Like 1
  8. 2 hours ago, Ninjabba said:

    So basically I should consider Capcom+ HDMI vs better battery life.

    Also it's important to remember that the EXP, like the OG Evercade and the NeoGeo Mini, uses mini-HDMI which makes it difficult to connect to a TV unless you happen to own such an uncommon cable these days. I personally prefer handhelds so like I said, I never cared for it, and I assume that most of the gamers that enjoy playing on the TV bought a VS anyway.

    Moreover, the (arcade) Capcom games are also included in the Capcom Arcade Stadium compilations available almost everywhere. I like the idea of playing Mercs in TATE mode, though, but I wish the EXP had better battery. I don't think I'll get the EXP-R however, since I tend to play Evercade games on the Super Pocket anyway.

    • Like 1
  9. 9 hours ago, Ninjabba said:

    Feels unnecessarily fractured from what I could understand.

    I think the main reason behind the EXP-R is that the deal with Capcom expired, simple as that. But instead of keeping on releasing the exact same system minus the games, they thought it would be less confusing to make it more "different" - hence the new color and the removal of the HDMI port that was not used very much (I myself only used it once for my review).

     

    1 hour ago, madman said:

    I can't tell if this is sarcasm or not, but the "advanced tech" of the giga cart is just a larger flash chip on the cart instead of a 128m or 512m chip. 

    Absolutely. I don't know if it had been said here already, but Evercade carts are just SD cards in a fancy shell. That's why the Giga Carts don't cost that much more.

    • Like 2
  10. I wasn't sure I understood Karri properly but indeed, the Analogue Pocket doesn't dump carts, it's not like the 2600+ or the RetroN systems. That's the whole point of the FPGA, behaving the closest to the original hardware, even though there are necessarily differences (for starters because the RAM can't be recreated in the FPGA).

  11. 17 minutes ago, Wayler said:

    Titus is an interesting developer. You could throw any of their games to this topic and it would be a valid choice. Especially towards the end of the system's lifespan they released a bunch of sidescrollers all with different mascots, games like Power Piggs, Oscar, Realm. Were they trying to catch a lightning in a bottle and get their Mario phenomenon?

    The Brainies was developed in France but Power Piggs, for instance, was published by Titus but wasn't developed in France.

    • Like 1
    • Thanks 1
×
×
  • Create New...