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Keops

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Posts posted by Keops


  1. I am in Canada at the moment. I have a few duplicates but not Amberstar. Don't hesitate to PM me if you have some to give away/sell/trade, along with a list of the ones you're looking for, just in case I have some of those.

     

    There are a lot of games I'm still looking for, too many to list here :)


  2. Hello,

     

    A few pictures of my Atari ST collection. It's only a part of the entire collection, there is still a lot of games in big boxes to unpack and sort.

     

    Speaking of which, if you have some to sell or trade, don't hesitate ;)

     

    collec12.jpg

     

    hewson10.jpg

     

    thalio11.jpg

     

    lethal10.jpg

     

    usgold10.jpg

     

    altair10.jpg

     

    jeux11.jpg

     

    gauntl11.jpg

     

    outzon10.jpg

     

    ultima10.jpg

     

    sierra10.jpg

     

    bombja11.jpg

    • Like 11

  3. ParanoidLittleMan: so much aggressivity... and when it comes to arrogance, you sure quickly took the lead on this thread

     

    Soulbuster: any list of games is subjective anyway but parsing a few lists will eventually show a pattern of great games to try

     

    Dungeon Master, Vroom, IK+ and Wings Of Death is a good starting point ;)

    • Like 1

  4. A game programmed around 50hz and using the vertical blank for timing would run about 15% faster on 60hz but that's about it.

     

    A few games, very few, wouldn't run at 60hz. Probably too much code and too little time between vertical blanks. But there was a little program called "50hz.tos" which switched the system into 50hz mode. Once this was run, many of these games would work. As long as you were using the Atari SC1224 monitor, anyway.

     

    That's why I asked, it sounds really weird to me to have games run 20% faster (not to mention music) and I wondered if north american market had a way to avoid that back then.

     

    50hz.tos is probably the program the retailer once told me about.


  5. By the way, how was the NTSC/PAL (60Hz vs 50Hz) issue handled with games in North America? Did you have to switch the games to 50 Hz to play them? (back then motion was frame based in games in general, not time based, and most games were calibrated for 50Hz, the main market, afair).

     

    A US retailer told me a story about north american gamers having to boot the game with an app that switched to 50Hz before launching the games.

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