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Nyuundere

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Posts posted by Nyuundere


  1. MUSIC works like this.

     

    First is the note: C. Next, the scale: 4. Next, the instrument:

     

    W = Piano

    X = Clarinet

    Y = Pan flute

    Z = Bass (use only with octave 4 and above)

     

    The S statement is for sustain note.

     

    The 4th channel is for drums. M1, M2, M3 is allowed. (I don't remember the name of the drums on english, but make some experiments)

     

    music_1:


        DATA 3
        MUSIC C4W,D4W,E4W,-
        MUSIC S,S,S,-


        MUSIC C4X,D4X,E4X,-
        MUSIC S,S,S,-


        MUSIC C4Y,D4Y,E4Y,-
        MUSIC S,S,S,-


        MUSIC C4Z,D4Z,E4Z,-
        MUSIC S,S,S,-


        MUSIC -,-,-,M1
        MUSIC -,-,-,M2
        MUSIC -,-,-,M3

     

    Hope this helps.

    • Like 1

  2. 9 minutes ago, Intelligentleman said:

    What about SFX? And what is it like working with the INTY sound chip?

    The SFX is made by @nanochess

     

    I've been making music for several systems with the same soundchip (MSX and ColecoVision), so, I have a lot of practice with that. You can check some of my works on this topic:

     

    • Like 3

  3. On 3/10/2021 at 7:40 PM, Intelligentleman said:

    Dang that looks rad. And he's right about the music. Are these original compositions for this game?

    First music is from SG-1000 version of HERO. The other two are original compositions.

     

    I'm remembering, I did the Christmas music too.

    • Like 2

  4. 10 years ago, @nanochess started to programming Mecha-8 for MSX, a vertical scrolling game for ColecoVision. I helped him to musicalize it, and one of my most beloved compositions is Maximum Power Engine, it makes my blood boils when I hear it. Because of that I extended the song to 1:04 (The original has a length of 0:34) and now I converted it to Intellivision using the ECS capabilities, here's the final result.

     

      

    And here is the ROM for Intellivision works fine with and without ECS:

     

    mpe.rom

    • Like 7

  5. On 10/30/2020 at 4:19 PM, nanochess said:

    I started Yesterday by midday, and had very nice progress by 1:30am. And this morning by 6:30am I did the intermediate bats screen, made the sound effects, and asked for some music to @Nyuundere under severe time contraints 😛("sometimes I cannot understand why people isn't so fast as me", sorry, I was reading the Chinese description of my Horse sign, and now I'm supposing that it was what made me to write Unlucky Pony, yep, better to think that instead of letting people to think that I fall for the Rev's charm, oh my, I've talked too much...)

    I did the music in two hours on another laptop because I was repairing my HDD. ;-;

    • Like 2

  6. On 10/23/2020 at 6:30 PM, cmadruga said:

    Anyone willing to contribute sound effects or music to Infiltrator would be welcome.

    Game is 80% done. I can share the alpha, which is quite playable at this point.

    I'd like to wrap up this one and move on to the next project I'm working with Black Tiger. 

    I will do it.

     

    Sent me the details of what you need by PM.

    • Like 1
    • Thanks 1

  7. On 8/18/2020 at 7:51 PM, intellivotion said:

    omg, I totally forgot about this creature. It's actually five years behind. Thanks for the hint. What's the titles of the compositions?

     

    The titles of Shrines Of Peril are pretty simple:

     

    Woods

    Cemetery

    Caves and Castle

    Victory

     

    Btw, I released all the Sydney Hunter songs on the Sydney Hunter Definitive Edition CD. https://nyuundere.bandcamp.com/album/sydney-hunter-definitive-soundtrack

    • Like 1

  8. On 7/8/2020 at 3:33 PM, nanochess said:

    Thinking on invoking teams for the contest. So asking for opinions from @Nyuundere, @Black_Tiger, @First Spear, @catsfolly , @Kiwi and @CrazyBoss

     

    So far I'm making my mind on three ideas:

     

    * Standalone production. (no limits, classic contest)

    * Small production. (limited to the $5000-$6fff memory area)

    * Team production. (production made by two or more people, probably one programmer, one graphist, and one musician).

     

    And maybe a themed contest:

     

    * Summer theme.

    * Space theme.

    * Comedy theme.

    * Adventure theme.

     

    Sounds cool. If anybody wants a musician I'm up for this :3

    • Like 3
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