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Everything posted by sack-c0s
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willy doesn't actually make it as far as the bed in the original - he passes maria, turn around and runs to the toilet in the first room to throw up - that's possibly why appearing on the bed does nothing.
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moonlighting c64-type person here. I like a selection of machines for their various strengths and weaknesses
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Atari XL/XE vs C64 vs ZX Spectrum vs CPC vs MSX vs
sack-c0s replied to Gury's topic in Atari 8-Bit Computers
We're only enjoying a childhood pastime - the old platform war. you can't do that the se days because everyone has a generic PC. I like the c64 for what it can do, I've already said that the rawness of the pokey is what I *like* about it (look through my iTunes you'd understand), and the speccy as an..um.. challenge I suppose. -
There's some truth in that to be honest. The way it looks to me is some scenes a pretty good, or maybe stagnant. Then a few C64 people come across and out of boredom or curiousity and put their ideas and skills developed on the C64 into whichever machine it is and up the ante. Then the old hands who know the hardware backwards suddenly wonder where the hell these cocky upstarts came from and combine the c64 peoples ideas with the fact they know the hardware backwards from years of experience and produce something even better and a demo/games coding arms-race ensues. It's like we act as a muse or an inspiration or something....
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The SID isn't that superior to the pokey. Perhaps, you have taken a look at the "Hardsynth" thread? The "Testsong" status only happens because the emulation isn't correct enough. We have Squarewave, Sawtooth & Triangles for creating music. To tune almost every music in, different filtersettings are possible. POKEY has even the better 16 Bit resolution, and in high tones pokey is still superior because it is possible to use 1.79MHz based sounds. .... not to forget that pokey is able to mix 4 PCM sounds together. The problem was/is that the "enhanced" sound never was used in the past. The superior parts of the sid made SID music "special", but POKEY music can be "special" aswell.... The real superior part of the C64 is in the colourcells that gave the possibilities of using 16 colours even in hires. 893604[/snapback] maybe the PCM stuff is true, however you seem to forget that on the SID you have 16-bit frequency registers for each channel by default so although we only have 3 channels we don't have to sacrifice one if we need accurate frequency control. Now... haven't done pokey sound for ages - who was asking 3 pages back?
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Nah - all the best loading tunes are about 3 minutes, so what would you recommend with regards to a turbo loader?
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most likely an eprom won't just drop into the board nicely if this is a production board because they're designed for masked ROMs and not eproms (which have a different pin layout to accomodate the writing-related pins). Looks like a bit of wire wrapping might be the way forward. Been doing a similar experiment on the c64 but fell lucky seeing as the cart i was modifying was from a limited run so was designed to hold eproms, so it was just a matter of socketing up the board.
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personally I don't see why the Atari 8-bit can't do a decent rendition of mayhem in monsterland. I know whe'd have to scale back peoples expectations a bit on the happy levels regarding colours, but we have plenty to implement the sad stages. The worst hurdle for MIM seems to have been getting enough horsepower out of the scrolling routines, which puts us firmly in the area the A8 performs best in. It wouldn't be as colourful as the C64 version I know, but you could produce something as playable I'm sure of it.
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Ahh - I remember SquoQuo from my archimedes days... didn't realise they were still around
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JSW on the A8 is one of my favourite hubbard tracks... shame his thalamusik port wasn't as good.
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When I read that first off I thought 'oh hell NO! - nowhere near...' then realised I was thinking of grayscale It's nice - but it feels a little bare and empty - needs a bit more energy to it I reckon. I could give it a go and see what happens. Not sure I'd have to use MPT to do it - maybe RMT would be fine but I should give MPT a look sometime (might be easier to use on my mac for those lazy days when I don't have space to dig the h/w out as virtual PC doesn't run RMT without cutting out)
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If anyone takes this on I'll take the sound
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Surely something sensible soccer-like would work. Only I wouldn't call it sensi soccer because codemasters have all their stuff now and keep a tight control on their copyrights...
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it burns fine (supposedly - 8192 bytes written and it all verifies okay...) so far as erasing eproms is concerned I found a guide that gives you a cheap and easy way of doing it - get a 'fake currency detector'. if you look at it you'll see it has a F4T5 black UV tube in it. then swop this for a G4T5 germicidal unfiltered UV tube (got mine for an aquatics supply store) and put them in a box with the EPROMS next to the tube for about 20 mins. The G4T5 tube I have has something rattling around in it, but it seems to work okay so I'm guessing it's normal. Disclaimer: Read the warning on the UV tube packaging before using this way of erasing EPROMS
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once I was playing with a tetris-style puzzler on the gameboy colour I was writing (but never finished) At the time I was living with a couple of students and occasionally passed the gameboy to my housemate Liz. She enjoyed it and played it for ages with th laid back calypso test-tune in the background. Then I had the idea I wanted something like the bomberman multiplayer music for when you got dangerously near the top, did a reasonable approximation of that kind of tune in 4 patterns and gave her it again. she paniced like hell, made countless mistakes, swore like crazy and gave me an utter bollocking for making the thing so fustratingly hard. And the music was the only modification I did. Maybe she was an extreme example (she was one of those people who was easily startled/made to laugh/wound up/etc.) but it pretty much spells out the improtance of rule 4 for me
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I know there's already another thread about this - but my problem is slightly different and I didn't want to confuse the thread with 2 things going on - so... I just received my 8K board and the eproms to go with it and using the wilem programmer I can get the data onto the chips just fine (writes okay and verifies), put the chip in the socket... and I get a crash (one line of PF data down the screen) Firstly to test the water - can someone point m towards A known good 8K ROM image that'd work with the 8k boards sold through the store so I can be sure I've got the hardware up and working? Secondly - Any advice you can throw my way about what I may be doing wrong would be much appreciated. I've got an idea for a game I want to do - the concept seems viable but I find having the thing running on the real hardware is much more satisfying tham emulation so would prefer to get this going. Cheers
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Isn't it strange where you find inspiration? I just got back from a Rammstien gig and the support band were Apocalyptica - A stringed quartet doing metal covers and I have to say they were awesome. 4 instruments? 4 channels? I think I'll have to try some of their arrangements to see what happens
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not had time to play recently, but i'm evilgopher and my weapons of choice are halo2, counterstrike and outrun 2 (of course )
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I really need to do a version of copperkaahbaahnaah (from punish your machine on the ST) for the pokey. Think my 64 version is alright, but I've learned a few things since then so I reckon it could sound really good. unless anyone else wants a crack at it?
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like what? I don't think it's exactly SNES technology, but a lot of the other DTV style joysticks are 65816 recoded renditions as opposed to emulations.
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My first ever A8 program protection crack!
sack-c0s replied to Tickled_Pink's topic in Atari 8-Bit Computers
did you not know that all the best coding talent resides in Nottingham? -
My first ever A8 program protection crack!
sack-c0s replied to Tickled_Pink's topic in Atari 8-Bit Computers
heh - came across similar on the archimedes - they set a timer to crash the machine then entered a decryption loop. if you set up any hooks to monitor the codes progression the execution overhead would cause the timer to time out and bomb the game. best crack was one company put their stuff in a file called 'copyprotection' -
Peace and goodwill to all men (including the ones who own spectrums )
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for those who have web browsers that keep trying to display .atr files and can't save the link http://atari.online.pl/arch/S/Shadow%20Of%...20(v1,demo).atr
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sorry.. not done anything much in ages (work/sleep/socialise mostly) but here's about the 3rd or 4th tune i ever did in RMT and I don't remember ever giving it away. originally from a band named after their fasvourite games console funnily enough... sandimas.zip
