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Everything posted by sack-c0s
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4 waveforms is redemption
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SID and POKEY sounds interesting - i love the raw distorted bass you can get from the pokey because it has a real kick to it (and is pretty much inline with what I like from my music in general), but with some nice filtered lead sounds... mmm - anyone want to make a theoretical editor/emulator for this?
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thanks - given that the release date on that is April 5th you can possibly guess why I was inspired to do it
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??? why is the 6510 crippled ??? it has a 6502 core. same instruction set as the one in the A8, it just has some memory handling hardware for banking a couple of bits of ROM/RAM in and out, so technically it does more
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well most of the C64/Atari 8-bit dialogue that has been going on here has been borring ideas and styles from each machine and trying it out on the other to up the stakes on both sides, so ironically this is the first platform-snobbery post I've seen in a long time. The 64 has its strengths as does the A8. they're both interesting machines so live with it
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I hear the c64 one has solder points to add a serial port and keyboard, as well as a couple of 'enhancements' to the original c64 spec, so if this is all indeed true it should be fun to play with
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given the references to leather trousers and disco, could it be a reference to perms or mullets?
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In fact whilst i'm here and somewhat drunk I highly recommend you listen to the originals of any covers I've done - especially the ole-marus pettersen/prosonix one (called prosonix01 i think). random though occurs - what would Martin Galway have done with the A8? I reckon the hard, distorted bass sound works has a lot of kick to it which compliments his drum-free sound with a bassline that drives things along... Questions we'll never have answered... ho-hum...
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Danko is an awsome musician - in fact the first full 8-bit demo i can remember seeing (crackscreens aside) is 'my, oh my' by light which was entirely his music. he was taking the piss when he did that version but it's a fantastic version. mind you... If I didn't like it i'd have never covered it:)
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I think its only useful for architectures where you have a large-ish spritelist and a limited amount of sprites per line. for the A8 and C64 you have a list that only contains the sprites you can display on a line, so I'm not so sure it's useful as you still need the plexor to reload the spritelist.
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ringbuffers wrap around to their start point so.. 1st frame 1,2,3,4,6,7,8,9,10 - 5th is rejected as it is picked up by the hardware after its reached its sprites per line quota. 2nd frame 5,6,7,8,9,10,1,2,3 - 4th is rejected as its attempted to be displayed after the 4th sprite on a line that's my interpretation from what I've read about the MSX chip anyhow
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so far as GGS is concerned doesn't anyone thing the advertising line 'the brothers are history!' was pushing their luck more than a little?
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..and can I have some good tools for MAC OS X for that matter?
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nopes you don't. you just need good emulation... if you look at hardsid you will notice that just having the original soundchip doesnt give you the original sound. You might be right... It seems to be more a timing problem which cannot be solved by only using a hardware-card. or maybe a logic chip onboard so youy can send it register values and cycle delays for the writes - ought to bring you somewhere close...
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hang on a mo - isn't that my shoody Z80 coding on the bottom of page 8? (Grimaces as the timing bars are still running on that shot and people can see how much raster time he's pissing up a wall)
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I haven't posted a random .sap in ages have I?
sack-c0s replied to sack-c0s's topic in Atari 8-Bit Computers
I'll agree with that - there are some nice sounds there emkay, but I'm not sure about the tunes. ever thought of working with someone on a tune? and in hindsight it is a little out - I'd just come back from a night out and was worse for wear when I did that one -
I think the filename sums up what 'inspired' this short loop psilocybe_mexicana.zip
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well my tunes were done in Goat Tracker, which is a fairly nice windows/linux based editor so you might want to give that a shot. if you keep using the same player it might make it easier to automate the .sid->atari conversion too. http://www.student.oulu.fi/~loorni/covert/
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what is said is right emkay - you are criticising something you've neither seen, nor played. that 'just moving a cursor' doesn't take an entire frame by any mean - but by the same token it's not as trivial as it seems because allowances have to be made in order to push your beloved Atari Hardware in order to get the colour usage up to make things presentable. These things take effort and raster time. If you understood the situation as well as you claim to you would realise that. I mean I I don't like all of your music - but occasionally you do something that I do think is a great idea but if you're going to belittle everyone elses ideas, opinions and *actual working productions* (of which I don't see much in the way of code coming from you these days) then it's going to drown that out as background noise. There's some absolutely awesome Atari (8 and 16-bit) music out there - some of the ZX spectrum/amstrad stuff isn't bad either. we're not C64 elitists - there's bad music on all platforms and christ knows I've been responsible for some of it And to reiterate - Reaxion *will* be released as soon as we get some guidance on how to make a tape master that loads and autostarts as a professionally produced game should. This is the only thing holding up release at the moment. If someone wants to give us a shout with the answer that'd be great (I've managed to code and master the entire ZX spectrum version in the time this has taken to sort out)
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although - it didn't quite manage the scene radio one - have you tried the original (plastic pop by thomas danko) - it's a tad better methinks
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hah - there's irony for you. I convert copperkaahbaahnah from the ST to the C64 and you folks convert it to the atari again for me and you know what? that tune breaks on SIDplay 2 in windows (the bassline stutters when it shouldn't) but on this player it actually works fine. I am well impressed by that
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Finders keepers?
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Extirpator (Thalamusik) is pretty damn good. Admittedly not his best tune on the A8 (I prefer JSW myself with this as a close second as the C64 version from the Sanxion loader is better). it's in the same key as the original and is a good effort considering the limitations of the POKEY and must've blown most things from that time out of the water. Of course it doesn't stand up so well against stuff like grayscales stereo stuff these days - but that was then and this is now. That solo is still one of my favourite things from any 8-bit.
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(checks work roat) bloody hell! I actually have that weekend off! going to have to see what I can do about this one
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This cosine member is working his arse off as a tech support monkey and doing a few things on other platforms at the moment Haven't forgotten you all though - when things ease up a bit timewise I'll get back into the A8.
