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sack-c0s

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Posts posted by sack-c0s


  1. Haven't posted one of these for a whileand I'm bored, so here you go :)

     

    Disco Zax - conversion from the c64 (original by Drax/vibrants).

     

     

    Also there's a 4-pattern loop of a cover of a boysetsfire song I've been toying with. I think these patterns (the verse part if you know the original) are fine, but every attempt I make on the rest of the song sound crap, so I throw it open to be done with as you wish...

    discozax.zip


  2. I can't wait to play TMR's Reaxion on the A8...

     

    It's nearly there, i have a C64 project that needs to be done as close to Chrimble as possible but after that all i have to do is build the completion screen and a quick fade up/down for the Cosine logo (based on the C16 one i'm using in my avatar right now). Oh, and a certain person needs to get on with converting the other two tunes he hasn't done yet [looks meaningfully at Sack =-]

     

    suprisingly enough - I'm actually doing it now :)


  3. but as far as i see at the moment... all atari versions which i have tested & played are better in terms of colors and speed...

     

    Because conversions are normally botched... The C64's strength is it's original software, the stuff that's written to use the hardware.

     

    Agreed - just fire up Mayhem in Monsterland and have a look at that :)


  4. But I love sitting back to Tempest 2K on the jag. I play the classic

    version and play my own music. I don't like the famed 2k music but

    I really like the sound effects.

     

    I'vt tried playing it without sound and I just can't get into the swing of it. For me the music is pretty important for a zone-out sesh

     

    we now return you to the topic in question.... :)


  5. Lol, did you get asleep after the intro? ;)

     

    actually when i straightened up I did improve it a little, but it's not exactly great is it?

     

    it was the theme for 'The Magic Roundabout' - which is probably one of the best bits of TV ever if you happen to be in the state I was in when I did it.

     

    methinks I'm going to stick to posting .sap files when I'm less screwed up though :)


  6. That's a shame - I've only had one C64 break (heavy-handed brother ripped the modulator off the board) and that's with me using a paperclip as a makeshif reset button and plugging joysticks in whilst it's on.

     

    the 1541s tend to blow their 6522s though and the commodore 16s all die of TED failiure (damn I miss mine...)


  7. Out of the 'big 3' the only one I currently own is the cube (black). I like the nintendo games - there I said it.

     

    The X-box admittedly was the one I hated initially - riding on one game and some crappy initial releases but I reckon they've turned it around with some pretty decent games after a shaky first year.

     

    There's nothing on the PS2 that I want and couldn't get on the other two, so it doesn't interest me really. besides - i find the pads too small and fiddly.

     

    I know Nintendo have a penchant for releasing consoles modelled after lunchboxes - but personally i'll be concentrating on the TV screen :)

     

    So far as the 5200/xbox comparisons go both are big and black, modified home computers with 4 control ports, one was dubbed system-X and the other the X-box. so there's some similarity there I suppose...


  8. hardSID was a great way of getting around these problems - maybe a pokey equivalent would go down well? :)

     

    Yeah, but doesn't HardPOKEY sound like a badly translated porn film...? =-)

     

    now that you mention it.. hardSID sounds like the male star


  9. Hi everybody!

    Sorry for my no responding to this your discussion. My occupation (system administrator/cisco/win/linux/programmer C++,php,asp,sql, etc.) take too much time lately.

     

    Sack-c0s: Well, your song a642 is very nice.  :)  

     

    Ofcourse it is nice.

     

    But take note that the Cyber4dot Tune is a very cool one. With cool drums and really different sounding voices.

    With a better POKEY Emulation it would be much more fun to do some finetune. But this time it is a torture to do so:

    0 Load RMT

    10 load the song

    20 make a small change in the song

    30 save the Song

    40 export to XEX

    50 exit RMT

    60 listen the whole song in A800win or o.HW until the change is played

    70 goto 0

     

    hardSID was a great way of getting around these problems - maybe a pokey equivalent would go down well? :)


  10. well... I really don't know what to say on this one... Having only gotten one opportunity to meet the legenday creature in person and ply her with digestives I can safely say she will be missed.

     

    looking on the bright side there can't have been many animals which have had so much love and attention lavished on them over 16 years.

     

    My thoughts are with Jeff and the rest of his Menagerie (sp?) at this time...


  11. The other problem is not *how much* time is taken - but rather where in a frameloop it comes from. given the colour limitations of the graphics hardware quite a bit of CPU time is taken to compensate which usually requires precision timing, making interruptions a definate no-no.

     

    sample playback is often just a case of loading a sample, placing it in the sound register, updating a pointer and exiting the interrupt but that knackers up your timings.

     

    unless of course you weave your sample code into your display kernel which would be a coding nightmare and involve overhauling the RMT playroutine.

     

     

    ...which has actually just reminded me of a feature - would it be possible to add some way of adding sync points into RMT tunes? a command with a parameter which gets dumped into a memory location during playback with the playroutine would work - that way you would have a sync-to-music mechanism.


  12. Fair comment - but my tunes are done for a demo group as background music so consequently I can't go chewing up every last cycle for music playback or there's no time for video updates and other processing.

     

    I also think the 'standard Atari music style' has grown out of these limitations as a way of producing something reasonable sounding (and actually very good in cases).

     

    I don't understand what you mean by the SID being lower-pitched. surely it's outputting at the same pitch (albeit with a higher resolution, so it can be controlled and output closer to standard note pitches) otherwise it would be generating different notes and be detuned?


  13. Granted the SID has it's problems - but the thing that gets me about the Pokey is the lack of control over the duty cycle control on the waveforms - so sometimes it's a pain to try and avoid interference with notes across channels. sometimes a note on one channel can collide with another and wipe each others out.

     

    at least on the 64 you can use the different waveforms or if you want to just stick with the squarewave(pulse) you can set the pulsewidths to avoid these problems.

     

    I would never accuse the SID of being noisy. if anything I think *muffled* is the problem at times - but that's down to the user rather than the chip.

     

    No arguments about Mitch+Dane though. :)

     

    http://www.student.oulu.fi/~loorni/covert/...ols/goattrk.zip - I'd be interested to see what you can manage with a SID tracker. here's GoatTracker (Admittedly in some places not as good an editor as RMT, but a damn good player)

     

    Edit: Attached is a tune I converted from a mod by 4-Mat

    a642.zip


  14. I don't think it's so much a problem with the filter (although nobody in their right mind will deny that filter can be a bitch) as some musicians are a bit heavy on the filter, although it is strange to hear a pokey fan referring to it as 'noisy' :)

     

    JCH (among others) is sometimes a bit OTT on the filter it has to be said. but that's maybe because all I have is new-SID machines and got used to the sound.

     

    Listen to 'chordian' from JCHs directory with it set to 6580 and 8580 - I reckon that sounds a lot better on the '80


  15. COMMODORE=64

    Mayhem in Monsterland

    - Wow!  This is a C=64?  It's got so many colors, such small dot pitch, and amazing music too.  It's hard to believe I'm looking at a C=64.

     

    I have to agree - that was the last C64 game I ever brought.

     

    The main character (Mayhem) is a stack of single colour hires sprites as apposed to a lores 3 colour sprite. enemies used colour flickering to blend new colours, the parallax was down to bitshifting a repeated pattern in a character block.

     

    OH - and the level preview bouncing in is down to a hardware scroll hack.

     

    These are all old tested tricks though - any C64 coder could do them, what made mayhem in monsterland special though was the Rowland brothers knew how to put together a bloody good game :)

     

    Also, it's not a console game, but does anyone remember that (seemingly) holographic game by Sega? I believe it was called Time Traveller. It used mirrors to produce what appeared to be a 3-D hologram. I played the game once in Shreveport, after reading about it in magazines. I spent a buttload of money on it buying time cubes to reverse my deaths. There ended up being a group of people standing around me watching in awe. I figured that game was going to be huge and help revolutionize video games. Then I never heard anything about it again. Does anyone know why this game failed? The gameplay wasn't complex in the least, but with the radical presentation, I fail to see how it bombed.

     

    No matter how you dress it up a laserdisc game is still a laserdisc game. Admittedly timetraveller was a good one and you pretty much did feel like you were playing it.

     

    Holosseum was little better - but there were much better fighting games out there on more traditional displays.

     

    in short: I think players saw through the hologram and into the games and saw they weren't really that special after all.

     

    plus you could be sure some prick would wave their hand through the screen at a crucial moment, ruining your focus and forcing you to make a wrong move. :)


  16. heh - my rendition will be finished as soon as reality allows (Currently got a job search on my hands, PC projects related to that ongoing and a handful of bits of music for Atari/C64)

     

    I do like the drums in that version though - Have you Listened to Arkanoid on the C64 by any chance emkay?

     

    I wonder what you could make of the drums in that...

     

    Edit: whilst I'm here - have another C64 cover (TMR will no doubt tell you where the original came from because from the top of my head I really can't remember :) )

    arkanoid.zip

    introtune.zip

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