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sack-c0s

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Posts posted by sack-c0s


  1. and mayonnaise is perfect for a "game over" or "highscore" screen, remembers me enchanted land on atariST.

     

    hve

     

    Yeah - It really is the perfect song for that. Especially if you know the smashing pumpkins original ('and I fail/but when I can I will') - has that kind of 'Things aren't going to plan right now - but go back and have another try' vibe to it - which is what game over is, right? :)

     

    I've got a couple of things I'm playing with on the Atari right now (Yes TMR - I will finish those Reaxion tunes sometime this millenium 8) ) which will find their way out into the world in due course. I've also been looking through rasters tunes and instruments for ideas on how to make things sound better too.

     

    I'm glad folks like them though


  2. How do all of you play your homebrews on other systems?  I use the Cuttle Cart for the 2600.  Are there similar devices for NES, Gameboy Advance, Sega Genesis, etc.?

     

    I use a flashcart for the GBC, a 'Coders cable' for the Dreamcast and an x1541 transfer cable to write cross-compiled code to the c64 diskdrive for testing on the real machine


  3. if we're talking about nice, easy first assembly languages to learn then I would recommend ARM

     

    it teaches you a few things that don't really translate to most other CPUs (e.g conditional execution of all instructions) but it's a nice, clean simple language and it gives you the GBA/GP32 as possible targets if you're intrested in console dev.

     

    Failing that, if you want to stay 100% Atari there's 6502.


  4. I got paid to spend a week in a room full of retro games playing games with 16 year old schoolkids

     

    'This is f***ing s**t - why isn't it 3D?' was a common question about the pacman arcade machine (Their teacher were loving every minute of it though!)

     

    Scariest thing was playing 'Jack Attack' on the Commodore 64 - i had the C16 version when it came out and i realised I'd been playing the game for 16 years on-and-off, which incidentally was the age of the oldest kid I taught to play it.

     

    suddenly I felt very old, despite only being 22 myself


  5. well for what it's worth I got bored today and started messing with RMT and this is my first attempt at the ingame music based on the C64 version.

     

    Wow, that's pretty close.

     

    Suggestion: The accompaniment voice is not so vibrato on the 64, rather it flips between 2 pitches very quickly (I isolated each voice using SidPlay, then slowed them down to hear the actual effect used).

     

    I'm just learning how to use RMT, so I don't have the sound figured out yet. :)

     

    -Bry

     

    True - but the SID doesn't go wildly out of tune like the pokey has a tendancy to do, so a bit of adaptation was needed


  6. I actually enjoyed watching this, mostly because I'm an immature-prick-who-happens-to-know-6502 so would've embraced that kind of environment.

     

    I got a sense that these people were having fun what they did and that fun spilled over into what went out the door for us to play. It was a window into the games business you fell in love with and wanted to work in as opposed to the one that exists right now that I'm currently banging my head against a brick wall to get into.

     

    maybe it's better appreciated if seen through the eyes of a developer wannabe instead of a gamesplayer...


  7. -Sound is allover crap. The C64 version lives by the music. This version sounds like done in 1979 and not in 1989. Some effects are missing..etc.

     

    I agree that the music is pretty basic, but it's also pretty basic in the arcade version (the 64 music was jazzed up quite a bit). I guess that's what happens when you don't have Rob Hubbard around. :)

     

    -Bry

     

    Has anyone thought of the possibility of hacking the RMT player into there in place of whatever music driver it currently uses?

     

    If that can be done then getting a conversion of the Hubbard version of the music together is no major problem :)


  8. in terms of homebrew distribution I think the Sega mastersystem would probably be easier to work with if games are kept to below 64k (or is it 32? i forget...) that way no bankswitching chips are needed and the only security involves sticking an 8-byte ID at the right address and checksumming the cart.

     

    the upside is the hardware seems easier to manipulate than the NES but the downside is you'd need to learn Z80 (and i get the impression I'm around 6502 fans here. personally I prefer z80 but the best machines are all '02 based so what can you do? :) )

    Yep 32K for single chip SMS carts.

    And because the SMS1 uses a bios and sms2 uses a Prg rom you "could"

    install a custom bios like in the 7800 dev system and use a ram cart :D

     

     

    btw, your confusing mappers with bankswitching. I still don't fully

    understand either, I just know it's not the same thing.

     

    btw2, does DASM compile Z80 code ?

     

    Well my understanding of mappers from the GBC was that you wrote a number to a rom Address and another bir of memory appears ni the map at a given address so I assumed they're different terms for the same thing.

     

    The BIOS on the mastersystem banks itself out once it hands control over to the cartridge though, so I don't think there's much (if anything) you can do with a hacked BIOS. all the interrupt entry points are then in the cartridges memory space so it's not like anything can be intercepted either.

     

    I'm ready to be corrected on both points though :)

     

    I don't know about DASM for z80 though - I'm using TASM myself


  9. in terms of homebrew distribution I think the Sega mastersystem would probably be easier to work with if games are kept to below 64k (or is it 32? i forget...) that way no bankswitching chips are needed and the only security involves sticking an 8-byte ID at the right address and checksumming the cart.

     

    the upside is the hardware seems easier to manipulate than the NES but the downside is you'd need to learn Z80 (and i get the impression I'm around 6502 fans here. personally I prefer z80 but the best machines are all '02 based so what can you do? :) )


  10. I agree with Zylon - My friends had an Apple II and C64 - they couldnt do anything outside of ML with those machines.  ATari basic is very friendly and exposed alot of fun stuff way back when :)

     

    Amen to that! commodore basic V2 only has 3 redeeming commands- PEEK, POKE and SYS.

     

    Not even a screen colour command - what the bejeezus were commodore thinking?

     

    suppose it made the leap to assembler a lot easier seeing as the basic couldn't do much more than 6502 itself :)


  11. 'One sunday, after tea and compulsory prayers....'

     

    *ahem* sorry.

     

    anyhow - Deus Ex-machina was pretty much tied to what was happening on the audio casette and required you to syncronise the casette to the computer. this made for either a very linear game or a soundtrack which was completely irrelevant depending on how you look at it.

     

    you could have some kind of ambient atmospheric music on the tape though - the music in the (admittedly very few) text adventures I've played when computer generated never seemed to be linked to what was going on in the game anyhow.

     

     

    On the plus side though - has anyone else ever gotten royally stoned and just sat there listening to the tape accompanying Deus Ex Machina? Jesus.....

     

     

    [Edit: speaking of which - I forgot I had that bizarre Frankie Howerd quote from DeM as my sig...]


  12. cheers :)

     

    I've nailed the virus on one machine and found a seemingly undocumented variant on another.

     

    Edit: It's not undocumented it's just AVG who don't know about it. those pricks are just so far out of the fucking loop on the virus front it's unreal!

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