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sack-c0s

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Posts posted by sack-c0s


  1. As I said on there - it looks like it's written by Trimicro, who wrote the inbuilt 3-plus-1 office package on the commodore plus/4.

     

    A quick google (http://newsgroups.derkeiler.com/Archive/Comp/comp.sys.cbm/2007-04/msg00924.html) suggests that it's the Atari/C64 version of the same package with some extras that weren't stripped out of the plus/4 ROM version for space reasons.

     

    If that's true then you can fire up the emulator in VICE and hit F1 to see it


  2. damn amazon and their bespoke storefront. Any chance of throwing it on there? :)

     

    that said personally I'm more of an iOS type myself. Did you do it in Java, or take the JNI route? If it's the latter it shouldn't be too bad to port to iOS. I did consider it whilst messing around with the data files to start an Amiga/ST port to be honest...


  3. To be fair I've heard some bloody good music from the C64 using 2 channels (to reserve the 3rd for effects) - It's more down to technique rather than technical aspects of the chip, so not really a limitation I'd be too dismissive of.

     

    I'm guessing you'd need a patched version of whatever player you want to use to make sure it didn't trash the pokey channels being used for clocking the loading though


  4. I think here should be a special layer of hell for Ebayers who destroy hardware through stupidity.

     

    But 3 years on I'm still angry about the bloke I sold a 6-switch woody VCS to who destroyed it so he could claim a refund to keep the 2600 he got for cheaper on the same day.

    He didn't get the refund, but I'd rather have paid up and not seen someone destroy a machine to be honest...


  5. The SID does have a certain warmth to it - but if you want a harsh, sharper more punk-sound I think the pokey probably does a better job of it, but for a lot of styles the SID has a lot more pros than cons.

     

    Mind you - if you want sound effects nothing says 'blowing s**t up' like those raw grunts from the Pokey. Not really the SIDs strong point at all

    • Like 1

  6. Am I right in thinking you could update a double-buffered displaylist during this time? I can see it being possible to create the illusion of a seriously heavy workload whilst loading (repointing the screen memory to create the impression of moving large bitmaps, scaling, barrel-rotation of logos, etc. for example).


  7. I think from a UK perspective the simple answer applies to all the 8-bit machines except the Acorn BBC machines:

     

    Things tended to be (and still are) more expensive when they arrive here so you blew all the cash you could scrape together (by begging, part-time jobs,chaining birthdays+christmases from now until the second coming together, exaggerating the educational potential, etc) on the machine itself. There's no way in hell you could afford a diskdrive for a good long time after buying the machine - if ever.

     

    The BBC being the exception because it was an expensive machine that 'teachers pet'-types or teachers tended to own and if you had the cash to flash for one of those then a diskdrive was either within reach or a necessity.

     

    No conspiracy involving industrial espionage or anything like that - just a boring lack of cash

    • Like 1

  8. wondering about a two-player splitscreen (or multi-machine) 'There's a portal in my bucket' mode.

     

    *The game has a finite amount of bombs in it (selectable to start?), with an equal amount of bombs for each bomber

    * if you miss a bomb it just lays around on the floor of the playfield of whoever missed.

    * If you catch it then it drops through the portal in your bucket and into the pile of the other players bomber, who can throw it again

    * when either the time is up or no bombs remain the player with the least bombs on his side wins.

     

    or maybe other tweaks would work - like moving the player up who missed, and down who didn't. That means they have less or more time to catch, altering the difficulty as the game progresses.

    • Like 1

  9. Maybe some people see 'the best game' and 'the best graphics' as two things that can be separated and both worthy of discussion? Nothing wrong with discussing that.

     

     

     

    I'm tired of this now - and I suspect I'm not the only one. The only thing in this thread that is now off-topic is me trying to explain to you that the thread was initially okay. To everyone else I'm sure the irony is clear and I'm sorry about that.

     

     

    So... can you do one thing for me in the future Emkay?

     

    instead of moaning and acting like you have in this thread if you have a problem with me just hit the 'Report' button at the bottom of the post in question and explain to a mod what you think I'm 'doing'. No public displays, no complaining in the thread - just keep everything nice and tidy.

     

    If I carry on posting after that then it's fair to assume you don't hold the majority view and I didn't get banned after all, at which point you should just quietly accept it.

    • Like 1

  10. That was given as an example of some code that uses the same kind of drawing technique using PMGs, and to evidence his idea that a similar game to the one presented could be coded in 1k.

     

    I don't see that as off topic either.


  11. if I've done that here then you can QUOTE it. If you can't then you are just whining about nothing. I see no quotations to back you up, so I'm assuming right now that you've actually got nothing.

     

    What I do see, however is a thread where posts #1-#9 were on topic and you came in to derail it at post #10 thus:

     

    :rolling: :rolling: :rolling: :rolling: :dunce: :rolling: :rolling: :rolling: :rolling: :lol: :ponder:

     

     

    :idea:

     

     

     

    :o

     

     

    :lolblue: :lolblue: :lolblue: :lolblue: :rolling: :rolling: :lolblue: :lolblue: :lolblue: :lolblue:

     

     

    Even with this simple game it turns into the opposite.

    No chance to keep the Thread in line.

     

    You guys are great.

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