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Nebulon

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Everything posted by Nebulon

  1. The second design is better (looks less cramped -- as mentioned). Note: If you use MAME screen captures for vector games, be sure to crank the resolution really high (otherwise you'll end up with weird jaggies like in the book Supercade). Tip: The higher the resolution, the more you need to increase the vector beam width and the gamma level.
  2. I have a hard time calling it a shooter. I'd have to go with (comedic) simulation.
  3. Very cool interview. "I wanted to combine the best of the 8080 I wanted it to be machine-core compatible with the 8080. And add a lot of the functions that were on the 6800, which at that time I considered a very, very nice microprocessor." "the Z80 had about twice as many transistors as the 8080" "The entire Zilog in those days had 11 people." Some of my favorite arcade games use Z80s extensively: TRON, Discs of TRON, Mr. Do, Donkey Kong Jr., Ms. Pac-Man, Tac/Scan, Frogger, Omega Race, Space Fury, Time Pilot, Turbo, Scramble, Frenzy, Bosconian (not to mention all the home systems that used it as well).
  4. A good article discussing the features of the Z80 as it relates to the 8080A: https://archive.org/stream/best_of_byte_volume_1_1977_06/Best_of_Byte_Volume_1_June_1977#page/n89/mode/2up
  5. Personally, I think the Apple IIe and Atari ST looked cool then and look cool now. Oh, and the Sharp X68000 and Sony MSX machines are reeeal purdy.
  6. I'm not very familiar with OS-9 and was wondering how a person can get 360K disk images onto a CoCo 3 diskette without using Drivewire. In my case, I have a 512K CoCo 3 and a disk drive. Do I need a special drive? Anyone recall the disk formatting command for 360K on the Color Computer?
  7. Some useful resources: https://www.lomont.org/Software/Misc/CoCo/Lomont_CoCoHardware_2.pdf Graphics chip reference: http://users.axess.com/twilight/sock/gime.html Hidden features: http://www.cococommunity.net/mystery-256-color-mode/ Another method of displaying more colors: http://atariage.com/forums/blog/105/entry-6693-color-computer-3-artifact-art/ Manuals and programming books: https://archive.org/details/texts?and%5B%5D=tandy+color+computer&sin=
  8. Here's a program for displaying 80-column text on the Color Computer 3 more clearly: 10 WIDTH 80 20 PALETTE 12,48 30 PALETTE 4,0 40 ATTR 4,4 50 POKE &HE047,0 60 CLS Save to disk, and just run it whenever you need a clean readable 80 columns. ----------- The above was pulled from the comments section for this video: In other news, someone's converting Defender arcade to the Color Computer 3:
  9. Here's a fixed-up list in alphabetical order and without the break halfway through the decade: 1942 1943 Act Fancer Afterburner Afterburner II Ajax Alien Syndrome Altered Beast Arbalester Arkanoid Armed Formation Armor Attack Armored Scrum Object Assault Asteroids Asteroids II Astro Blaster Bag Man Battle Shark Battle Zone Berzerk Bionic Commando Black Tiger Black Widow Blast Off Blasteroids Blazer Bosconian Bubble Bobble Bump 'n' Jump Burger Time Burning Force Cabal Carnival Centipede Chack'n Pop Chelnov - The Atomic Runner Cobra-Command Congo Bongo Contra Cosmic Avenger Crystal Castles Dangerous Seed Darius Darius II Defender Dig Dug Discs of TRON Donkey Kong Donkey Kong Jr. Double Dragon Double Dragon II Dragon's Lair Dyger Elevator Action Eliminator Escape from the planet of robot monsters E-SWAT Exerion Fighting Hawk Firefox Food Fight Forgotten Worlds Frenzy Frogger Front Line Future Spy Galaga Galaga 88 Galaxy Gunners Gaplus Gauntlet Gauntlet II Gemini Wing Ghosts 'n Goblins Ghouls'n Ghosts Gigandes Gladiator Golden Axe Gorf Gradius II Gradius III Gradius/Nemesis Gravitar Green Beret Gyruss Heavy Barrel Hellfire I Robot Ikari III Ikari Warriors Image Fight Joust Jr. Pac-Man Jungle King Juno First Kangaroo Karnov Klax Krull Last Duel Legend of Hero Tonma Major Havoc Mappy Marble Madness Mega Zone Metal Soldier Isaac II Millipede Mirai Ninja Missile Command Moon Cresta Moon Patrol Mouse Trap Mr Do's Castle Mr. Do! Ms. Pac-Man MX 5000 Night Striker Ninja Spirit Omega Fighter Omega Race Operation Wolf Orbit Blaster Outrun Pac-Man Pacmania Pang Paperboy Pengo Phoenix Phonix Plus Alpha Pole Position Pole Position II Pooyan Popeye Q*Bert Q*Bert Cubes Qix Raimais Rainbow Islands Rally-X Rambo III Rampage Regulus Robotron Roc'n Rope Rodland Rolling Thunder R-Type R-Type II Rygar S.T.U.N. Runner Saint Dragon Satan's Hollow Scion Scramble Scramble Spirits Search and Rescue Section Z Shadow Dancer Shadow Warriors Shinobi Side Arms Silk Worm Sinistar Sky Soldiers Space Dungeon Space Fury Space Harrier Space Odyssey Space Wars Spelunker Spy Hunter Star Castle Star Force Star Jacker Star Trek Star Wars Starforce Stargate/Defender II Strider Strong X Subroc 3D Super Cobra Super Contra Super Pac-Man Tac/Scan Tapper Punch-Out!! Tempest Terra Cresta Terra Force Tetris The Astyanax The Empire Strikes Back The Glob The New Zealand Story The Next Space The Ninja Warriors Tiger Heli Tiger Road Time Pilot Time Pilot '84 Time Soldiers Top Gunner/Jackal Track & Field TRON Truxton Turbo Turtle Ship Turtles Tutankham Twin Cobra Twin Eagle TwinBee Two Tigers U.N. Squadron Vanguard Vanguard II Venture Victory Road Vindicators Volified Vulcan Vunture Vulgus War of the Worlds Wizard of Wor Xain'd Sleena Xenophobe Xevious Xybots Zaxxon Zektor
  10. Well, tastes may vary. Personally, I find these to be fun games (along with Chack'n Pop and Rodland which I forgot to include). So if I were to edit the list, I'd add those two and I'd also add the missing apostrophe in Dragon's Lair and move Mappy onto its own line). Anyway, this is the combined result of my mis-spent youth along with a quest to see what neat games I missed back then.
  11. Here's my list of recommended 1980s arcade video games (with Gauntlet marking the halfway point in the decade): TRON Centipede Defender Space Fury Galaga Tempest Missile Command Battle Zone Donkey Kong Pac-Man Mr. Do! Gaplus Mr Do's Castle Burger Time Ms. Pac-Man Robotron Crystal Castles Moon Cresta Dragons Lair Stargate Frogger Phonix Gorf Jungle King Pengo Pole Position Elevator Action Pole Position II Tapper Punch-Out!! Spy Hunter Bag Man Tutankham Time Pilot Krull Venture Satan's Hollow Zaxxon Black Widow Sinistar Tac/Scan Zektor Turbo Armor Attack Food Fight Space Wars Subroc 3D Star Castle Super Pac-Man Firefox Donkey Kong Jr. Millipede Jr. Pac-Man Time Pilot '84 The Glob Mappy Regulus Paperboy Super Cobra Carnival Mouse Trap Star Jacker Mega Zone Space Odyssey Bump 'n' Jump Orbit Blaster Popeye I Robot Roc'n Rope Scion Track & Field Vulgus War of the Worlds Space Dungeon Phoenix Bosconian Pooyan Future Spy Wizard of Wor Rampage Marble Madness Starforce Eliminator Kangaroo Gyruss Scramble 1942 Two Tigers Dig Dug Juno First Star Wars Joust Moon Patrol Qix Turtles Front Line Strong X Berserk Exerion Cosmic Avenger Gravitar Discs of TRON Astro Blaster Frenzy Star Trek Omega Race Asteroids Rally-X Q*Bert Congo Bongo Q*Bert Cubes Asteroids II Star Force Vanguard Vanguard II Major Havoc Xevious Gauntlet Gauntlet II Armored Scrum Object The Empire Strikes Back Ghosts 'n Goblins Green Beret Metal Soldier Isaac II Gradius/Nemesis Section Z Space Harrier Terra Cresta Bubble Bobble Darius Gladiator Ikari Warriors Outrun Rampage Rolling Thunder Rygar Side Arms Spelunker Victory Road 1943 Ajax Alien Syndrome Bionic Commando Black Tiger Blazer Contra Double Dragon Galaga 88 Heavy Barrel Karnov Pacmania R-Type Shinobi Terra Force The Ninja Warriors Time Soldiers Tiger Road Twin Cobra Xenophobe Xybots Altered Beast Assault Cabal Operation Wolf Cobra-Command Double Dragon II Ghouls'n Ghosts Image Fight Last Duel Mirai Ninja Raimais Scramble Spirits Shadow Warriors Silk Worm Sky Soldiers Super Contra The New Zealand Story Truxton Turtle Ship Twin Eagle Vindicators Vulcan Vunture Act Fancer Arbalester Blast Off Burning Force Dangerous Seed Darius Darius II Dyger Escape from the planet of robot monsters Galaxy Gunners Gigandes Golden Axe Gradius II Gradius III Hellfire Ikari III Klax Legend of Hero Tonma R-Type II S.T.U.N. Runner Saint Dragon Search and Rescue Shadow Dancer Strider The Astyanax The Next Space U.N. Squadron Volified Night Striker Omega Fighter Pang Plus Alpha Top Gunner/Jackal Rambo III Arkanoid E-SWAT Battle Shark Tetris Ninja Spirit Fighting Hawk Forgotten Worlds Chelnov - The Atomic Runner Armed Formation Rainbow Islands Gemini Wing Afterburner Afterburner II Xain'd Sleena Tiger Heli TwinBee MX 5000 Blasteroids
  12. A sequel?! Awesome! After reading this write-up, I'm totally stoked! http://www.lcurtisboyle.com/nitros9/cavewalker.html Anyone know how to run this under OS-9 Level II ? I don't even recall how to get OS-9 started, let alone run a game in it.
  13. According to the book "Commodore: The Amiga Years", nothing strictly illegal took place since there was only a letter of intent and an interim loan agreement (no signed licencing contract). You might want to take a look at pages 167,68 and 179,80. More information on the negotiations between Amiga and Atari are on pages 141 with mention that Atari 'altered the deal' (page 142). Stipulated in the loan agreement was an 'out' with the option to pay back the loan before a specific date. Morse exercised that right -- although there's even more to it than that (i.e. the bit about the chipset "not working")... Even with Amiga backing out of the deal, Atari still benefited from extensive engineering meetings between Amiga engineers and Atari engineers regarding the Amiga chipset's design. https://www.amazon.com/Commodore-Amiga-Years-Brian-Bagnall/dp/0994031025/ref=sr_1_1?ie=UTF8&qid=1519868495&sr=8-1&keywords=commodore+the+amiga+years
  14. CoCo and Dragon resources: http://archive.worldofdragon.org/archive/index.php?dir=
  15. Yeah. The controls are brutal. I eventually decided that the designer's intent was to give the player an 'unsteady' feeling (especially on the ropes). I usually play it using the basic analog stick. It's kind of like trying to learn to balance on a pin. In a word.... brutal.
  16. If he's got money to burn, he could try the new style 512K RAM expansion in there and eliminate one possibility (since the old RAM ends up being disconnected in the installation process).
  17. I used to have a Y-Cable that did the same sort of thing. It worked, although I can't recall why it worked. On that note, if anyone out there decides to make some CoCo Y-cables, please let me know.
  18. There were tons of games available on diskette. Maybe not so much through Tandy, but certainly through mail-order. And let's face it, mail-order was 80% of the Color Computer's software base. My happiest day on that machine was switching from tape to a real disk drive. It was fast and awesome. I think what kept people from jumping on the disk train sooner was the price. Yes, i realize the CoCo disk drives were less expensive than those for the A8 and C64. However, the Color Comptuer was budget machine. Check out the listings in these issues. Lots of great disk-based software: https://archive.org/details/rainbowmagazine
  19. I have one and I still can't figure it out. Currently it's a glorified Buzzard Bait cartridge (since that's what's pre-installed on it).
  20. Dungeons of Daggorath was such a great game. Then this crappy sequel came out. Man what a disappointing game Tharoggad is. It's like the opposite of everything Daggorath is. Wait a minute...
  21. How about this? (I copied the link from the another thread on here): https://sites.google.com/site/tandycocoloco/wordpak-2 Then you'd have a console with a 6809 coupled with MSX2 graphics. They could then throw in the sound chip from the Tandy 1000.
  22. This product could still use a good (and easy) tutorial. Right now the manual requires a Ph.d. Just a simple explanation of getting two 32K games on there at the same time would be handy (with all the steps from power-on to completion).
  23. I have one of those. I can't make the darn thing work.
  24. It's the complete map of Downland! http://webspace.webring.com/people/vt/theother_bob/coco_page/downland.jpg I've only ever made it through to the end once.
  25. I have one of these and they're great. There were about three different companies (including Wico) back in the day that made these: https://archive.org/stream/rainbowmagazine-1983-08/The_Rainbow_Magazine_08_1983#page/n159/mode/2up I'm hoping for two things: 1) something just like what's shown in the link above (super simple since one fire button is enough for 99(% of CoCo 1 and 2 games). 2) And something a bit fancier (same thing but both a 9-pin D-shell and a DIN on each port; 4 ports total). That way there'd be no more plugging and unplugging of the adapter when you want to switch from analog to digital controls.
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