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Nebulon

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Everything posted by Nebulon

  1. Nope! My interests are remarkable consistent. I liked 8-bit and 16-bit machines then and I like them now.
  2. A nice way to think of device termination is to imagine bits flying though the cable. An un-terminated device would be like leaving an open water hose (the water would just run out the end). So if you had five devices in a row, you'd let the bits flow though until they hit the tail end of the last device (e.g. a hard drive). You'd terminate that last drive to keep data from spilling onto the floor. Typically, you need to terminate the end of the chain internally and also the end of the external chain of devices. So that's one 'hose' running inside the computer's case and another one running outside of the case. No need to terminate an unattached SCSI port on the SCSI card though. The other detail is to make sure that everyone gets their own unique ID number (except for #7, since that's reserved for the SCSI card itself).
  3. What did you think of it? Were you able to do pretty much what you wanted to with it or did you find that you had to use a number of other programs in addition to it to finish a demo?
  4. Anyone have an example of how to add programs to the CoCoFlash. For example, how was Buzzard Bait (32K) added to it? (maybe a simple step-by-step instructional?)
  5. I'm usually the one giving people instructions on how to get MAME running. Looks like I've met my match with the PSP version of MAME. I am also stuck and I've tried just about everything. Any ideas? I've tried both "PSP MAME 0.4" and "PSP MAME 4 ALL v 4.9 r1" The PSP I'm using is a fat model (i.e. PSP 1000). It's running a modded version of 6.39 (since the PSP I have came with 6.39 installed). ROMs are zipped and in 0.34 format. The EBOOT.PBP executable is in the GAME directory. I tried the GAME105 folder as well, but nothing that I put in that folder ever shows up on the PSP's file list. As for the GAME folder, I've tried EBOOT.PBP files for psp_mame4all_v4.9r1, psp_mame4all_v4.9r1-fat-noneogeo-nocps1, PSP MAME 0.4 KN, PSP MAME 0.4 NM, PSP MAME 0.4 SG, and PSP MAME 0.4 TT. All of the PSP MAME 0.4 executables start to load and then the screen goes blank and the PSP eventually goes to sleep. As for the mame4all_v4.9r1 executables, they issue the error: "The game could not be started. (8002013C)" I tried all the ISO modes available. No go. This PSP's stats are: Kernel version: 6.39 (0x006030910) Motherboard model: TA-081 Motherboard type: Fat 1001 (01g) PSP version: Fat v2.0
  6. I got one of these SEGA Color Computer 3 joystick adapters recently. It rocks! And in the process of testing it, I noticed that Gantelet II has a two-button option.
  7. You know, this does have possibilities. Maybe a compromise between this and selling off certain items that really don't mean too much to you. Then keep the stuff that you really like, and set aside a little space for it so that you can still enjoy it. Between that and avoiding being a completist, you should be able to save enough to gradually build up your production/post-production studio gear. And for that, just focus on the most useful and productive essentials. You can always upgrade to fancier equipment later. The main thing is to get the core items that allow you to make the content that you want to create. It's possible to do really cool stuff on a budget these days. Use that emotional turmoil to make something that moves the viewer. As a director of photography once told me, "The perfect demo reel would be one that makes me laugh, makes me cry, and leaves me wanting more."
  8. Very cool review video. You have a classic DJ voice. I'm glad to hear that more people are making these adapters these days. What I'd love to see is an adapter that allows both digital and analog controllers to be plugged in at the same time with a switching system that kicks in when you press a fire button. That way, there'd be no more unplugging and plugging when you change from a game that works great with the Atari-style controllers to one that's better on the analog controllers.
  9. Atega is a cool-sounding name. Although back in 1982, the idea of Atari and SEGA merging would have been pure blasphemy.
  10. The solution is simple. The executives at SEGA should really read the interviews with the in-house software development group for the Dreamcast (e.g. in Play magazine) and put together a team of software designers with the same philosophy (i.e. leave them the hell alone and let them come up with pretty much whatever they want while pairing them with a good quality control person). It seems micro-management always rears its ugly head at some point (along with insipid focus groups).
  11. At a friend's place. He loaded up Space Hulk and I was like, "Wicked!"
  12. Donkey Kong Frogger Pac-Man Atari 400/800
  13. Computer eyes is essentially a 'scanner' and FingerPrint Plus appears to be a parallel/serial adapter: http://apple2.callapple.org/magazines/aar/fprintpls.html
  14. I wouldn't worry too much about the second joystick buttons. In fact I can't even think of a single game that would use a second button on the Color Computer. A DIN to 9-pin joystick adapter would be good though. I use mine extensively. It rocks! There were a number of manufacturers that made those back in the day (including Wico). Mine was custom made. According to the guy who built it, it was both cheap and easy.
  15. I remember playing lawn darts on an acreage. Nice beautiful sunny day with solid metal spikes being lobbed through the air. All of us kids were barefoot. Like, duh !! I think that was the first time that the concept of "play safe" popped into my head. Something about being impaled didn't strike me as fun.
  16. Gotta' love the liberties they took with the original Star Wars action figures: http://www.wishbookweb.com/FB/1984_Mongomery_Ward_Christmas_Catalog/#52/z C-3PO almost looks ripped, "Don't mess with me... sir" Then there's confused-a-lot Yoda, "Hit on the head by the wookiee I was" And of course Shaft-Vader, "Check out my threads, yo." And then there's my plea: "Help me Obi-Wan, I can't stop looking through this amazing catalog."
  17. Ooh! tabletop video games like Pac-Man and Zaxxon! http://www.wishbookweb.com/FB/1984_Mongomery_Ward_Christmas_Catalog/#132
  18. The newer metal Eagle models are pretty impressive. Here's a good CGI take on 1999: https://www.youtube.com/watch?v=aVlPG-KQEOw With stuff like this floating around on computers, maybe we'll see a video game based on the show someday? I suppose they'd have to change the year...
  19. More booster arm and spinning blade goodness... https://www.youtube.com/watch?v=sOjAsln7lWc That catalog has some nice pics of the Atari 800XL. I'd forgotten how super-expensive the disk drive was. Yeeesh!
  20. Now you can catch up on your giant-robo TV shows. I should've known there was a series to go with these: https://www.youtube.com/watch?v=2v9mq_-VRVU I see there's cool Micronaut stuff in that catalog too.
  21. The Color Computer 3 is fine if you have money to burn and plan to really dig in and program it. You could expand it to 512K and play stuff like this on it (again, deep pockets required): https://www.youtube.com/watch?v=DQgd5p-Z5DY However, if you're looking for a large library of fun games to play at a good price then I think you'd be better off with either the TI or a Color Computer 2. As for which one of those to choose..... I guess it depends on what you're interested in. Maybe try emulation of the two machines and see which one's library suits your style. As for case design, you've already mentioned that the TI is more pleasing to the eye....
  22. Cool to hear those songs on the Color Computer again. Pretty sure I have some of those on disk somewhere. And for those who say the Tandy Color Computer can't play music and animate graphics at the same time... https://www.youtube.com/watch?v=azqvWgnAbnw
  23. You could make disks with this utility: http://atari.8bitchip.info/floimgd.php IBM PC 720K DS/DD disks are what you'd need. Then you can have some games ready to go for when the machine's all cleaned up. I know that it works under Windows XP.
  24. Cool vid. The guy with the coins was the coin-op vendor. Pretty smart too, since he asked you what games you like (It would be in his interest to find out what the kids think are good games). And as you mentioned, the arcade gets some of the money and the vendor also gets a cut of the money). In fact, he may have been a "good fella'" -- if you know what I mean. Hey, he could have made you an offer you couldn't refuse (if you know what I mean). Thanks for the tip about the ingredients not being able to reverse their directions. I'll add that to my strategy. Great game. Have you tried the ColecoVision version? It's really tightly programmed. For re-releases and sequels, I seem to recall another one for the PC that came out in the early 2000s I think. You could choose to either play a male or female chef. It was pretty good, but still not as good as the arcade original.
  25. It's interesting that he's using a Color Computer 3 back in 1982. Sort of like a really early pre-release version of the machine: https://archive.org/stream/Tandy_Computer_Whiz_Kids_The_Community_Action_Program_1982_Radio_Shack_US#page/n57/mode/2up Makes me wonder just how early on Tandy was planning to release that model of CoCo.
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