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Posts posted by Nebulon
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So I ordered a Jerry USB mouse adapter and a GBS8220 RGB to VGA board. I have two Amiga monitors so I don't need to use VGA. I've always wanted the GBS board anyway so hopefully it works out... these things cost next to nothing so not much risk in it.
The Jerry mouse adapter is cool. I tested it out on an A500 some time ago.
Another similar product (but without the dual connection ability) is this one. It supports multi-button game pad controllers:
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Just fucking look it up why make a 18 page post when every other sentance is about your dumb ass Adam
Okay, I understand that the OP's question was longer than necessary.
However, I don't think it warrants a borderline-abusive response.
No need to scare people away from this forum.
As to the question....
I see you've got the answer now regarding RF. However, you should be able to get a good deal on an Amiga 500 and 1084 monitor. Ultimately, I think you'll be glad you went with a sharper display with the added benefit that those monitors can handle both PAL and NTSC signals.
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And the great news is that some shops sell 6803E chips for cheeeep!
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Dammit... you guys are making me want to get the ol' 4-head out of the closet...
But I have my rf consoles running through an older tube tv with a direct cable (not through any switch boxes). Would it still help any or do you think it's already about as good as it can get?
It might help.
I find that the signal I'm getting nowadays when I plug a console directly into coax is much dirtier than back in the day.
I suspect it has something to do with the abundance of RF interference these days (cell towers, wireless devices, etc...).
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What would you like to see stripped out; sgm? hdmi?; game cartridge?; nintendo controller port?
Personally, all I'm looking for is a stock ColecoVision with composite out. I'd definitely leave the cartridge port on there. Otherwise, I don't see the point since without the cartridge port, you'd just have an emulation box.
For me, I have no use for HDMI or the Nintendo controller port. The SGM and built-in games would be nice -- as long as it stayed at or below the $200.00 mark.
But now I'm seeing a price of $300.00 on the early access order page. And that's way out in space for a price-point (even for a budget-company-manufactured niche item like this):
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Very nice, but the price point is too high.
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Welcome here!
There's a few people who are offering mods here, so you're in luck!

Bmack36 (a member here) is doing excellent mods: https://colecovisionupgradesandsales.ecwid.com/#
Also, CollectorVision Games is about to release a brand new Colecovision clone system
More informations here:
https://collectorvision.com/shop/colecovision/colecovision-hd-system/
That ColecoVision clone looks to be quite the product.
It would be great if they released a stripped-down version for a lower price. All I'd need is something to replace a stock ColecoVision. No frills.
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Man if there is a way to cast that piece up with resin and make replacement pieces available you'd have your own little enterprise, man!
You'd be controlling from on high, man.
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If you have a Roller Controller, you can set it to Roller and connect a regular ColecoVision controller to port 2 on the roller ball unit and an Atari style controller to port 1.
That way, you have access to both the keypad and the joystick controller of your choice. With this arrangement, both player 1 and player 2 can use either controller.
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Holy smokes. I can actually imagine myself as you, sitting there in the mall, opening the Mousetrap box and sliding the cartridge out to look at it. Very exciting!
I still recall how stressed out I was when I was purchasing Front Line (it was soooo expensive). A bit like purchasing a Neo Geo game in the 90s. I thought to myself, "This game better be worth the paper route money."
And it was.
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I've also used VCRs in the past to clean up signals.
It seems to vary from VCR to VCR. Some (I suspect the high-end ones) seem to have better components for cleaning a lot of the noise from video signals.
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I tried it out yesterday. It's actually really fun.
And it makes a lot more sense to me than the original Putty game.
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with 64MB RAM, 8 GB storage device, an '030, and an FPU. Very nice:
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Well this one would actually be from my teenage years...
An Amiga OCS game:
- platformer
- main character carried a long thin hammer
- enemies looked like tall devil-wraith things and could teleport (they looked kind of like the Flash when they moved -- with motion blur lines behind them)
I recall a lot of reds and oranges in the colors. It looked kind of like he was supposed to be fighting his way through hell.
Sure wish I could find out the name of that one.
Found it!
It's called Deliverance, published by 21st Century Entertainment (same people who published Pinball Dreams).
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The Amiga version of Putty Squad was released for free to the Amiga community back in 2013; It's still available (AGA required):
http://www.system3.com/promotional-download/puttysquadamiga/
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Aside from displaying the ColecoVision logo, what does the system ROM do?
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From what I understand the ColecoVision was planning on doing something similar with "Super" cartridges. But I believe it ended up being too expensive so they switched to wafers? Then they dropped the idea all together at the end?
I forgot what it was called but I heard back in the day Coleco was going to release some sort of Super Extension to ColecoVisions and then it was cancelled.
You mean this?
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Anyone know if NES programmers ever stacked sprites to increase the number of colors per sprite?
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Battlezone and Thumper.
If you play Thumper, be sure to turn around and look behind you. Heh heh....
Looking down is kind of freaky too.
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I had issues with the look of the textures on the PS1 (although it was pretty amazing at the time).
And I had problems with the aliasing and moire patterns on the PS2.
The PS3 was a great machine so I was about to vote for it.
Instead I voted for the PS4 because of its very nice VR implementation and peripherals.
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On the amazing SEGA SG-1000, I played:
- Star Force
- Hustle Chumy
- Star Jacker
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Q*Bert - ColecoVision
Carnival - Arcade
Chelnov - Arcade
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I'd say less than 20.
Back in the early days it wasn't totally awful for a console to only have around 30 games.
It wasn't until years later when the Atari 2600 had time to build up a collection (and when the NES showed up) that people started expecting consoles to have ginormous libraries.

So... tell me about the Gravis Ultrasound?
in Classic Computing Discussion
Posted
It was okay. Not great.
Turtle Beach had a pretty good card apparently.
Really, there wasn't much to sing about until the SB Live! card hit the market.