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Nebulon

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Posts posted by Nebulon


  1. When I was a kid our elementary school got a bunch of Apple IIs brand new. It was probably '81 or '82. I would have had no idea how to use the things if the teacher hadnt loaded the programs and supervised us for the on screen commands. I'm not sure if I would have seen an arcade game, atari 2600, or VCR by that time.

     

    Kids these days are much more tech savvy than when I was growing up. I've seen kids use a smart phone better than I can.

     

    My biggest memory of using those Apple II's were Lemonade stand and that dreaded green screen. I tried playing some games on a apple II emulator recently with that green screen, and its really bad on the eyes.

     

    I had a similar experience in grade 2 or 3 (it was around 1979). A computer-savvy teacher introduced the class to an Apple ][ computer and proceeded to ask us if anyone knew how to bring up a file listing (he was smiling, thinking that no one would know how). A friend of mine put up his hand, went up to the machine and typed CATALOG. The teacher was pretty surprised by that (as was the class, because the rest of us had no idea). Turns out my friend's dad was a physics prof and they had one at home. I spent a lot of time at his house playing around on that machine. :)

     

    As for kids being more tech savvy today, I should mention what a present-day colleague of mine said about the course that he used to be an assembly-language T.A. for. The college he worked for changed its curriculum over time and got rid of its Atari ST machines and stopped teaching 68000 assembly language. In fact, they didn't really bother to replace it with a thorough grounding in how computers and interfaces really work at the code level. After a number of years of seeing students finish the course under the new curriculum, he told me that if he were to know of any mission-critical systems that the new grads has written code for, he would be sure to avoid the systems that they worked on (e.g. high-speed trains, hospitals, etc...). He just didn't trust their ability to come up with something remotely efficient or reliable.

    • Like 2

  2. Is it just me or is it impossible to map the original XBOX controller to the necessary keys to make Atari 5200 games run on the emulator? (as featured on the BAED for the original XBOX)

     

    I've tried everything on there, and have only been able to access the fire button, options, soft reset, and hard reset.

     

    No luck at all with movement directions or start.

     

     


  3. Wow. Yet another Z80 offering to the market (at a time when there were tons of them).

     

    Starving the machine for RAM was a bit of a killer.

     

    Of course, now that I've seen the keyboard... yikes!

     

    And my rabbit would be happy to make short work of the hard-wired external power supply.

     

    What were they thinking?!?

     

     

    It seems that Mattel and Coleco were never meant to make home computers.


  4. Here is Sock Master's web page. Most of the links out there are bad for some reason....

     

    http://users.aei.ca/twilight/sock/index.html

     

    Check out his coco3 demos!

     

    Here is my coco 3 setup. I was having so much fun trying out the DW stuff, I decided to keep it setup for the time being.

    Only thing really different from the above pic is the CM-8 monitor....

     

    10700395286_da16822bf6_z.jpg

    Untitled by CharliePel, on Flickr

    That looks fantastic. It's like the picture I used to drool over in the Radio Shack catalogs.


  5. Yes, break down the generational barriers! Create a decimal system... :D

    I think maybe a really detailed timeline of consoles and computers would help things a lot. Something down to the year and month of first release of each system (for the NES, I guess that'd be both 1983 and 1985). The generation thing just isn't working.

     

    If someone's really into making timelines, perhaps one for consoles and one for computers. I've seen quite a few out there, but none are complete that I know of (and not many mention months).


  6. Might also be too late but it is an arcade port. POW: Prisoner of War. Technically wouldn't Tengen Tetris count too?

    Hey, it's never too late. I'd say Tengen's Tetris counts.

     

    This is really interesting to me for two reasons: 1) I missed out on the NES phenomenon the first time around since I had shifted to computers from consoles when it was released in North America and 2) I'm obsessed with early 80s arcade games.

     

    I'm finding that -- for the most part -- the NES has some really great ports from the arcade machines of the early to mid-80s (and more ports than I thought there were). Of course, there are a few cases where they took a few too many liberties (like Gyruss). But there are other ones that are spot-on (like Donkey Kong Jr, Galaga, Popeye, and Star Force).

     

    As a result, this kind of changes my perception of the NES and tells me that there's more variety of game-play on that platform than I previously thought.


  7. I'm curious to know which classic arcade games made their way to the NES. In particular, I'm interested in anything that hit the arcades in 1988 or earlier.

     

    So far I've come up with this:

     

     

    Bubble Bobble
    Bubble Bobble, Part 2
    Bump 'n' Jump
    Contra
    Dig Dug
    Dig Dug II: Trouble in Paradise
    Donkey Kong
    Donkey Kong Jr.
    Donkey Kong 3
    Double Dragon
    Elevator Action
    Galaga: Demons of Death
    Galaxian
    Gauntlet
    Gauntlet II
    Ghosts 'N Goblins
    Gradius
    Ikari Warriors
    Jackal
    Joust
    Mappy-Land
    Marble Madness
    Millipede
    Ms. Pac-Man
    Pac-Man
    Paperboy
    Paperboy 2
    Popeye
    Punch-Out!!
    Section Z
    Super C
    Q*Bert
    Qix
    Rampage
    Rod Land
    Rush'n Attack
    Rygar
    Spy Hunter
    Ultimate Frogger Champion
    Vindicators

     

    • Like 3

  8. It was just a joke bloke. :)

     

    I don't think this thread is remotely serious. No system is better than another. The whole thing is subjective... Just a bit of fun. :)

    Totally. Hence my link to the video about the Shover Robot and the Pusher Robot. Both do the same thing and are arguing over it.

     

    One thing's for sure, the two machines are unique and have a distinctly different 'feel' from one-another. So there's no way one could ever replace the other.

     

    The only real solution is to have them sitting side-by-side.


  9.  

    But this is getting very OT, too, since now we're talking about difficult people who produce good work. The good news is, difficult people who produce crap usually make themselves irrelevant pretty quickly. :D

     

    I loved the entire comment.

     

    The last line (isolated here) is def my favorite!

     

    And it's SO true.

     

    I'm just glad that the uber-talented people that I work with are nice. Of course, if they were jerks, I guess I wouldn't be working with them (which just reinforces your observations).

    • Like 1

  10. The whole concept of Evil Otto cracks me up...a bouncing, invincible happy face that kills on contact. At least in Berzerk, he was. Ranks up there next to the small spaceship in Asteroids for deadliest 80's adversary, IMO :D

     

    My experience with Frenzy was always on the Coleco, and I LOVED that game...it was once of my absolute favorites. Lots to do, shoot and ways to die. Although tinkering with the arcade version, it seemed like it lacked some of the feel of the CV version...or maybe atmosphere. Definitely could have used more speech, as that was the coolest feature of Berzerk.

    Yeah, the ColecoVision version is AWESOME.


  11. Thanks for the help! I managed to get it working. Turns out there's a bit of a discrepancy in the manual. The docs say to load BIN files through the Tools menu. In reality, they're loaded through [Cartridge] -> [Program] -> [Maxflash 8 Mbit Flash Cartridge].

     

    As for the game -- it's truly remarkable.

     

    I've seen some fancy programming in my time but this takes the cake.

     

    This Atari 8-bit port may be lower-resolution than the arcade machine, but it plays very much like the arcade version. That and it really shows what the Atari's hardware is capable of. I was running it on a stock Atari 800XL on a plasma TV. I should mention that the flicker on the plasma was minimal and almost not even noticeable.

     

    I'm thinking this would be something that would go over really well if it were to be shown at some of the Demoscene shows in Europe.

     

    Bravo!

    • Like 3

  12. I suppose I'm going to get my ass kicked by my Gen-X peers for saying this, but I'd have to vote for the NES on this one.

     

    The Atari 2600, Intellivision, and ColecoVision were the machines of my time (with the CV being my favorite).

     

    I liked the VCS, but I didn't love it. When it came out I wanted just a bit more sound and graphics power. Hence the CV being the perfect choice.

     

    To me, the NES is like an amped-up CV, so I'm voting NES.

     

    Now if the question was NES vs. ColecoVision, I'd have to go with the CV since the good games on that machine are ones that are burned into my brain (and just thinking about them makes me smile).

     

    Having said all this, games like Yar's Revenge on the 2600 are really awesome.

     

    IMHO, the perfect retro console (just the right amount of graphics and sound processing power and not an ounce more that what it needs) is the TG-16.

     

    Ironically, I never owned a NES or a TG-16. regardless, they both gained my respect.


  13. I'm cool with emulators as long as the game that's being captured is running at the correct speed and the audio is correct (and as long as obvious cheats aren't enabled).

     

    In a perfect world it would be the real thing with a video recording setup that captured it cleanly, but that's not always an option.

     

    For MAME, you could try enabling scanlines for the raster games. And for vector games, a setting of 1.7 for both the Gamma and Beam Width (with a bit of flicker) should come out looking pretty authentic.


  14. Frenzy has an overall unfinished feel to the game. There seems to be a room with a "boss" giant Evil Otto in the center. You can shoot out a corner and fire into him. But nothing happens. And as you go in a voice says "The Humanoid must not shoot the robot". This almost seems to indicate the giant Otto CAN be destroyed.

    Yeah, it wasn't a good sequel.

    Personally, I think Frenzy is PERFECT. Just the right amount of complexity and variety.

     

    As for the giant Otto. He's activated by killing the regular-sized Otto that shows up. When the 'conventional' Otto dies, the big Otto frowns and sends out a bunch of high-speed Ottos in retaliation.

    • Like 3

  15. The problem is that the original 8Mbit carts start on bank #$00 on powerup, and the newer 8Mbit carts start on bank #$7F on powerup. That this lead to compatibility issues is clear. There do circulate space-harier files for both the original and the newer atarimax 8mbit carts.

    That makes sense, since the version of the AtariMax 8 mbit cartridge and software that I have is very new.

     

    To my knowledge, the only way to get the .ATR onto the cartridge is to right-click in a blank field in the Maxflash Studio program and select the load ATR image option (followed by synchronizing of course).

     

    Anyway, if anyone does spot the one that works with the newer carts, please feel free to post a link. There's a few people that want proof that an Atari 8-bit can actually run a descent port of Space Harrier, and I intend to show them. :-D

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