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Everything posted by Nebulon
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That makes sense, since the version of the AtariMax 8 mbit cartridge and software that I have is very new. To my knowledge, the only way to get the .ATR onto the cartridge is to right-click in a blank field in the Maxflash Studio program and select the load ATR image option (followed by synchronizing of course). Anyway, if anyone does spot the one that works with the newer carts, please feel free to post a link. There's a few people that want proof that an Atari 8-bit can actually run a descent port of Space Harrier, and I intend to show them.
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Thanks very much! Not sure why though, but when I try to load the ATR into the Maxflash Cartridge Studio. I get the message, Error loading file "Space Harrier (Maxflash 8 mb cart flasher).atr" ?
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Hello. Has anyone successfully got this to run on a stock Atari 800XL using an AtariMax 8Mbit MaxFlash cartridge? If so, do you know which Space Harrier file works?
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Did someone order a Channel FPGA? (FPGA Channel F)
Nebulon replied to kevtris's topic in Classic Console Discussion
Your Kung-Fu is most impressive! -
So true! Our machines are slaves to the fat operating systems that we're practically forced to run on them (for compatibility and other reasons). I overheard a conversation recently where a guy was looking to upgrade his already new computer to something even newer. His question was, "Will that extra computing power help me view YouTube videos better?" I'm was thinking to myself, "Dude, a 15-year-old computer should be able to stream YouTube videos without any issues." There's just no excuse for even a halfway-modern computer giving people crappy web-performance. But I see it time and time again. A related story.... The most recent tax program wouldn't install without requiring me to do an update to Windows. So I did it. The update took 2 hours (seriously, it even says that on the installation screen), and now the machine boots and runs more slowly than ever. What on earth could they possibly had to update that it took TWO HOURS?!?
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E.T. had to be developed in about a month, is that true?
Nebulon replied to Tanrunomad's topic in Classic Console Discussion
Yep, that's when the game (or song) ought to stay on the shelf if it's scoring too high on the suck-o-meter. For recording artists anyway, many of the ones that are known for tons of great songs have way more unreleased songs. That's where a good sense of quality control comes in handy. I've heard that for E.T., too much time and money was spent securing the licensing and not enough on the development side. Personally, I'd say the short time-frame was a factor in the quality level, since it obviously wasn't thoroughly play-tested with time sufficient allocated for the code to be refined. -
Mr. Robot II - Atari 8-bit Pole Position - Atari 8-bit Tapper - ColecoVision
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New computers are getting so refined now that much of the time it doesn't even feel like I'm using a computer. Instead it's more like I'm using the 'thing' that edits images, records music, edits video, etc.... There are so many layers between the user and the hardware now that it's sort of like being insulated from the 'action' or 'truth' of the machine. I guess modern computers are kind of like glorified appliances. People feel like they're best off not to messing with it. Again, the old car analogy is a good one. The older cars and machines encouraged people to fix and modify them. The new cars and computers pretty much say, "Back off -- I need a technician."
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Perhaps a bit off-topic for this section of the forum, but I think pretty much anyone with an interest in Atari owes it to themselves to take a look at the article that the following thread OP links to: http://atariage.com/forums/topic/224975-virtually-complete-source-code-from-atari-coin-ops-acquired-by-museum/
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I'm posting this link to an existing thread since I feel that it's really important: http://atariage.com/forums/topic/224975-virtually-complete-source-code-from-atari-coin-ops-acquired-by-museum/
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E.T. had to be developed in about a month, is that true?
Nebulon replied to Tanrunomad's topic in Classic Console Discussion
Average was 6 months with some required to be done in 4 months. A year was considered pretty much the longest development cycle back then. And I do agree that, once the bugs are taken out of it, E.T. is not that bad (that and a re-write of the manual would help). It partially suffers from too many ideas in one game. Ideas were coming from Spielberg, too. A bit too ambitious for the time-frame. -
8-bit is an art form in and of itself.
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For Golf, I really wish there was a Links game for the 360. The one on the original XBOX is pretty amazing.
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A bit of a shock the first time that happened. On the ColecoVision I'd park myself right at an exit and then wait for Otto to show up. The second he was dead, I'd bolt out the door before the Otto appreciation society could stomp all over me. There are later levels where all walls are reflective. Those are pretty brutal to get through. I like the fact that the walls in Frenzy are not electrified (and that most can be destroyed). There's something neat about being able to laser your way through a wall to the other side.
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Which is precisely why I haven't purchased a number of the homebrew releases. No playable demo = No chance of getting $$ out of me.
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I'd have to say that it's not totally the buyer's fault in a case like that. Unless there's a playable demo available, how is the potential customer supposed to get a read on the game's quality level and playability prior to the last day of the pre-order offer?
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Where does all the DLC go? That and all the download-only stuff that's no longer available? I sure wish they'd release retail DVD compilations of this stuff (e.g. the return to Rapture content for Bioshock infinite).
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Just wondering what the best sports games on the XBOX 360 are. In particular, Hockey, Golf, and Baseball. I'm thinking of gameplay, since I'm not really into stats. Thanks in advance! P.S. Other sports games are fine too. I just listed the three above as ones that I'm most likely to spend time playing. Curious about other ones too though.
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$10.00 is a good deal for an arcade mo-bo. If you ever are looking at getting a board for an older coin-op, be sure that there aren't any missing boards. Some of the classic coin-ops have 2 or 3 boards (and maybe even a daughter-board as well).
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Star Castle cabinet pictures wanted!
Nebulon replied to Thomas Jentzsch's topic in Arcade and Pinball
If I had a cab, I'd definitely take photos of it for you. In lieu of that, here's some stuff I found on the web: http://www.retrovicio.org/versiones-videojuego/star-castle-version-3 http://www.biltronix.com/star_castle_7.html http://www.brettweisswords.com/2007_07_01_archive.html -
I notice that Hired Guns later used robotic skeletons as well. I suppose the whole thing all began with the old Ray Harryhausen stop-motion works. Frenzy is a GRRREAT game.
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Atarimax Maxflash USB Cartridge Programmer
Nebulon replied to Allan's topic in Atari 8-Bit Computers
I also endorse this product. Both the software and hardware are great. I can tell that a lot of time was spent refining the software interface.
