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Posts posted by sirlynxalot
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My two cents is that the Sega 32x basically cleans the jaguar's clock in terms of having a respectable quantity of polished and fun games. This is mostly due to sega having more cash and more programmers/artists to throw at projects, as well as people who seemed more knowledgeable about how to develop for the hardware. However the Jag definitely does have a mysterious x factor that draws you in. From my perspective, the Jag is like a branch on the videogame tree of life that died out and didn't continue. There are tons of jag games based on original IPs, and games that didn't get sequels or ports to other systems, so it kind of feels like this alternative obscure gaming universe. The games are so different in their level of quality that it leaves you wondering just what exactly the Jag's strengths are, and what would be a game that really showcases the hardware.
As a kid in the 90s, the 32x would have been the more fun system hands down, but as someone interested in exploring obscure games and systems, the jag doesn't disappoint and might be more fun than the 32x in that regard.
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I'm digging the new music. I'm not that familiar with what the music for these titles was like on the ST, but it seems like cool music and sample playback was definitely not the ST's forte at all so its nice to get a Jaguar enhancement
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There was a Doom II arcade machine in a 90s movie. Very sure it was a 1 of 1 custom made prop (though the game on the screen moved, so it was either playing a movie or maybe there was a PC in the cab), but in any case, I doubt its survived.
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5 hours ago, Max_Chatsworth said:Where do you get these Arcade1up cabinets?
These are mass produced and often available at Walmart. In certain parts of the country places like Target and other similar department stores might have them as well. On a good day, you might find older models for sale for $200 or less. Arcade1up has been putting out new models with higher quality components and those tend to be $400-$500 when brand new. Here's their website. https://arcade1up.com/
There's a whole cottage industry around modding these by installing your own computer or raspberry pi, applying custom cab decals and graphics to "re-skin" the cab, installing a coin door, installing a larger screen, etc. Here's one vendor as an example https://arcademodup.com/arcade1upmods/
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I remember seeing previews for Rez before it came out. In the US, it was only coming to PS2 so I kind of associate the game with the PS2. When I found out a dreamcast version was coming out in other regions, I felt like this was one of the most graphically impressive dreamcast titles. It had that post 2000 "current gen" dark lighting and techno music vibe that many PS2 games had (Zone of the Enders, Tekken Tag, Fantavision, etc) that much of the dreamcast library didn't have.
A little surprised there was no naomi version for arcades. It would have been fairly straightforward to turn Rez into an arcade game. Vaguely remember IGN reporting it was being considered as an arcade title to be featured in a deluxe Namco orb-like cab, but obviously nothing came of that.
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I gutted an arcade1up cabinet and turned it into a MAME cabinet. It was very easy to do. Let me know if you have any questions. Here it is in its current configuration with a steering wheel, but I had standard arcade controls and games on it for a couple years before recently re-imagining it for driving games.
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I'm debating getting a Gravis Phoenix.
Besides Descent, are there any suggestions on dos games it could be good for? Given the look it has, I'm mostly thinking it would be fun to bop around with in space/sci fi flight sim kind of games, rather than more realistic flight sims.
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To follow up on my original issue, I saw some comments by people on an arcade forum that Race Drivin (and presumably Hard Drivin) use a 900 degree wheel in the arcade. I guess mapping the full analogue range of that wheel to my 270 degree wheel is my problem.
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19 hours ago, x=usr(1536) said:Ah, OK. The likely reason why there is no self-centre option in MAME for the yoke is that this is how the machine worked by design, so it's not an on/off/adjustable option.
I know people behind MAME like to say that MAME is strictly about emulating the features of the machines and nothing else, but I think it would be odd to omit auto centering functionality just because it is done by mechanical means as opposed to a software setting or dip switch in the game rom. MAME allows the user to set autocenter speeds for many gas/brake pedals in games, I can't really think of any arcade driver that has that feature as part of its controls, Road Blasters included.
On the topic of Midway Arcade Treasures 3, I did get that set up with my steering wheel and I did not have a good experience with it. Race Drivin's steering controls a little better than the extremely touchy controls I'm getting with MAME, but the game itself did not emulate well on my pc and had odd slowdown and occasional other glitches. Part of this is that the game is running on an emulator within an emulator (arcade rom being emulated on a gamecube, and gamecube being emulated on my pc), but I think part of this is also that they didn't really nail perfect emulation for this game on the gamecube at the time anyway... I wouldn't base the purchase of a steering wheel on the hopes that it would be fun to use with this version of Race Drivin...
I tried the other games out on Midway Arcade Treasures:
-STUN Runner had similar odd slowdown and periodic emulation glitches that Race Drivin did, which makes sense as its similar arcade hardware being emulated. I also lack the full yoke functionality for that game since I'm using a steering wheel instead of a yoke.
-Off Road and Badlands play OK but you need to rely on returning the wheel to its small deadzone frequently in order for the car to go straight after you turn it. This isn't that fun to do.
-Rush 2049, Rush the Rock, Hydro Thunder - I couldn't get these to work with my accelerator pedal! I have the accelerator mapped to the R trigger of the cube controller, and that works fine for every other game, including Race Drivin and Off Road on this very compilation, but it simply wouldn't work with these three games, so I was unable to play them. The control scheme shown in each of these three games says that the R trigger is mapped to accelerating (there is no in-game re-configuring of controls on this compilation), so not sure what the problem is here.
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Oh very interesting. Admittedly I'm using MAME 0.214 from a couple years ago, but as far as I recall, every version of MAME I've ever used (stuff earlier than 0.214), Road Blasters has never had an autocenter speed option in the controls menu and the game did not auto center itself for me when turning was mapped to digital or analogue controls. Here's what the controls menu looks like for me in MAME 0.214, there's an autocenter option for the gas pedal but not for the wheel "dial".
It looks like this was identified as an issue and only fixed in 2020! https://mametesters.org/view.php?id=7671 Looks like I'll have to get a new version of MAME then.
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14 hours ago, ComputerSpaceFan said:Let us know how that goes cuz I too have been thinking of using a steering wheel controller on that particular collection and that specific version of Race Drivin'. I don't have a full steering wheel yet so if you find it's not a good match then maybe you'll save me a few bucks.
Ok, you've motivated me to give that a shot. I've actually had surprisingly good success mapping the wheel to the gamecube thumbstick for a variety of other games like Need for Speed Underground, NFS Carbon, Smashing Drive. I tend to map it to the thumbstick instead of telling the emulator that a gamecube steering wheel is plugged in because SURPRISINGLY some gamecube driving games like Smashing Drive don't recognize the GC steering wheel and just display an error message to insert a controller.
I'm also a little curious about using it with Road Blasters and Super Sprint on Midway Arcade Treasures 1. Ordinarily, in MAME, the input for these games is a spinner/360 degree rotating wheel, and you can't simulate the appropriate movements with a self-centering analogue steering wheel, but it seems that the games were either reprogrammed or hacked in some way to work with the gamecube analogue thumbstick (especially Road Blasters, which doesn't self center on the arcade machine or in MAME, but does self center on Midway Arcade Treasures).
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I really enjoy how this game looks, I went and got the dos version so I could check it out on my PC. Man, the sounds in the dos version are terrible (pc speaker only, no main menu music), and the controls are very difficult to figure out without the manual! I had to do some internet sleuthing in order to find out how to up the throttle, as this is the first 3d spaceship game I've ever played that didn't increase throttle with a single button (it involved holding the right mouse button while moving the mouse forward). The draw distance makes it pretty difficult to engage enemy space pirates... nevertheless, considering this game came out in, what, 1988? 1989? The graphics are mind blowing!
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Thanks, that's good advice.
I did give the in-game calibration a try after posting my first post but it didn't seem to change the steering from what I had already been experiencing.
I did watch some youtube videos of a guy playing Race Drivin' on a real cab that showed how he turned the steering wheel. He seemed to regularly turn it 90 degrees, so my PC wheel isn't really simulating the experience. To hazard a guess, maybe the potentiometer in my wheel is much more sensitive than the one in the arcade cab and/or the arcade wheel has a much greater maximum rotation than my pc wheel, hence why giving it a slight turn is more than enough. I might give it a shot to emulate the version on Midway Arcade Treasures 3 on Gamecube, and map the wheel to the analogue joystick on the gamecube controller. Not sure if there is anything else to try at this point.
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I recently got a steering wheel for my pc and have been enjoying testing out various driving games in MAME with it. I noticed that Hard Drivin and Race Drivin in particular have extremely sensitive steering, even if I set MAME's analogue sensitivity for the wheel down to single digits.
For example, I only need to rotate the wheel extremely slightly for the car to turn sufficiently on tight corners (assuming my speed is slow enough), like 15 degrees or so. Unlike most other arcade racing games, I don't think I would ever need to turn the wheel 45 degrees from starting position, and doing so tends to send my car into an uncontrollable (and oftentimes bizarre) spin, that sometimes involves my car inexplicably jumping or flipping into the air before landing and exploding.
Hard Drivin is a sim, but it actually feels very unrealistic to do a sharp turn while only rotating the wheel a tiny bit...
Is the steering control on the actual arcade game like this?
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Please put me on the dust flap waiting list.
I was also wondering if someone would be creating an official Jaguar cardboard box and maybe printed instructions and controller overlay for the dust flap? I would prefer the dust flap to be "CIB" rather than loose.
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There appear to be some scans of the front and back of the box on mobygames.com Maybe instead of a box it'd be easier and more fun to make an 8.5x11 or 11x17 poster out of it to go with your jag stuff. That way, down the line, you aren't like, "man, its the one box on my shelf that doesn't have a game inside. I hate this."
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Wow, when this topic was new I was all like "cool, a little homebrew experiment will come out of this". Now I'm just really impressed with how professional its looking. Great graphics, animation and sound! Nice job with the boss!
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Hm, looks intriguing. Looking forward to seeing what is in these stacks and boxes
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As far as these things go, it looks pretty cool.
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Oh thanks, now I see them in the list of items for sale. I've still never seen these for sale anywhere
And I guess I didn't mention it yet, but that Jaguar backpack looks cool!
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1 hour ago, PeterG said:There were bags but no backpack.
Interestingly enough, the model in some of the catalogue pictures is wearing Jaguar branded shorts, but those are not an item listed for sale in the catalogue. Boy, I've never seen most of this jag stuff for sale, lapel pins, watches, sunglasses, etc.
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What if the dpad moves you in the four directions but doesn't turn you (you go forwards, backwards, and strafe left and right), and then button A and C rotate you in different directions while B shoots?
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Just curious, didn't Atari make an atari jaguar backpack in the 90s? They had a lot of interesting merchandise like a jaguar jean jacket, too.
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Yes of course. If you want inspiration, certainly there's smash tv and total carnage as classics of the genre, and xenocrisis which is a new game in that style. I'd add one more that's a little under the radar - Threat (aka Threat From Space) for MSDos. That one was pretty high quality and allowed up to 3 players to boot.
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Turbo Sprint - Shameless Plug
in Commodore Amiga
Posted
Looks cool! Super Sprint is one of those timeless games. I don't think I was born yet when the game was in arcades and I still like to play it via emulation. It's just a very clean and nice looking game, and it has great gameplay.
Super Speed was basically a dos version of it back in the day that I enjoyed.