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Posts posted by sirlynxalot
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Zarlor Mercenary, first level only, and/or Zarlor Mercenary score for levels 1-3
California Games BMX biking
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Wow I thought I was pretty good at surfing because I can get scores around 3000 and 4000, but that's not competitive at all for this competition
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Unfortunately there is not, which contributes to the huge inflated price of Battlesphere when it shows up for sale.
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The plastic casing is slightly different on the 32x compared to the Genesis. What about third party cartridges that looked different such as electronic arts games on genesis, imagic and Activision on Atari and tengen on nes for example?
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How about these cartridge systems: Sega 32X, Atari Lynx, sega gamegear, gameboy, gameboy color, gameboy advance, neogeo pocket, nintendo ds
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Hello, I'm interested in either or both of these atari lynx console box variations. I already have lynxes out of the box in great shape that I got used and I really like the look of these boxes in particular to pair them with.

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What does superdrai mean as used in the red pamphlet? Is that like super dry as in cool?
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If you want to do some spelunking, think the source code for checkered flag was shared in a years old forum topic here.
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What is the title below Raiden and Lynx does Japan? Another image slideshow?
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No but I found this entertaining video where the Hot Dog character was featured in an episode of the Simpsons
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It is shaped like a lynx!

In the bottom corner you can cleary see that lynx is fun for the entire family! - of course this setup would have cost the family between $700 and $800 dollars in 1990 dollars!
Here you can see the new blockbuster lynx software that will be out soon, such as Vindicators... I never would have expected Zarlor Mercenary to be marketed as a "3D" game, but I know what they mean

Source:
http://www.ebay.com/itm/1990-Atari-Lynx-Sales-Brochure-Player-and-Games-Mint/132084068608?_trksid=p2047675.c100005.m1851&_trkparms=aid%3D222007%26algo%3DSIC.MBE%26ao%3D2%26asc%3D41375%26meid%3D2721e3786b2b47faab0d025aa7ee12e6%26pid%3D100005%26rk%3D2%26rkt%3D3%26sd%3D391678734380 -
Oh man, if only I had a skunkboard... Looking forward to the cartridge releases when they happen

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Yeah I like watching the demos too, and seeing ideas implemented about how to effectively utilize the hardware. It would be nice to have a deluxe 3D professional game, but that takes lots and lots of work (to say nothing of programming, creating tons and tons of artwork takes forever), especially if only one person is working on it in their limited freetime as a hobby. All we should expect of anyone is that they pursue what they are passionate about and interested in, and its fine by me if Vlad is primarily interested in testing the hardware capabilities via short demos and sharing the results as videos, I don't regard that as a tease since taking the demos to full game status would take years and hundreds of hours of work - quite a much bigger step and investment of time and energy.
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I love the 32x. I got one along with my first genesis about two years ago and enjoy it from the standpoint of what this thing was doing in the mid 90s. Some people criticize the library for only being enhanced genesis ports, but there's a bunch of next level feeling games on the machine, aka, everything with polygons. I love my Jaguar for its quirkiness and I find the 32x somewhat comparable. There's only about 6-8 games I really enjoy playing for either system, but that's enough for me to decide it's a decent enough experience and fun to play. (it actually sees more use than my Jaguar and that doesn't come from a history of owning a genesis or being a genesis kid back in the day)
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Yes, gale racer on sega saturn which is a slightly updated version of the fully 2d arcade game rad racer. Also megarace 2 on pc has real time 3d cars driving on a pre rendered fmv video of a track. It looked very impressive at the time.
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Cool looking pictures! Any of these would make a cool t shirt mouse pad or poster. No picture with a lynx 1 though? Boo! ☺
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Looks cool! There's another few well regarded wireframe games out there, such as Rez for Dreamcast/PS2, which the developer has said was inspired by Tempest 2000 on Jaguar.
And there was a pretty cool looking wireframe mode as a secret in Wipeout 2097 on Saturn
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I've played CnB extensively. Here's my 2 cents
So, it's interesting to hear that C&B's engine feels limited, from a gamer standpoint.This was one of the first home console polygon racing games, and perhaps the first that the CnB dev's worked on. Despite the 3D environment, the actual gameplay is pretty much identical to the 2d scanline racing games such as Outrun (or Road Rash) - you can move forward and left and right, but it feels more like you are strafing left and right as in Outrun as opposed to turning and feeling like you are actually changing where the front of the car is pointing, as in a game like NFS. Your pre-rendered car always points forward, again, like Outrun. Naturally this gameplay also lent itself to the relatively fixed camera/fixed view area, which allowed the dev's to determine what geometry should be rendered for anyone's drive down the track, and have that data on the disc to be read to ease the computational load.
Do you happen to remember the framerate of C&B ? Was it locked, or did it jump up/down during gameplay, depending on where you were in the track ? This is almost impossible to guess from YT video, so I'm curious how they handled that.I would say it almost always felt to me as if it was a steady 20 or so FPS on the real hardware and it did not vary regardless of whether you were in a tunnel and had limited geometry on screen or looking down a hill and having tons of geometry in view. There was one exception to this, where I noticed a particular point on a particular track caused the game to start stuttering and get choppy, and that same spot on the same track regularly caused that issue, but this was like 1 out of 35 tracks in the game and in this day and age, it could perhaps also have been a fingerprint on my CnB disc interfering with reading the spooled data or my 25 year old 3DO laser failing

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Can we get a mock jag box for cnb made? ☺
Vlad, maybe you'd like to change the vehicle sprite in your demos to a cnb car?
(Ps, did I mention I like cnb?
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Can we get crash n burn on jag? I like that game more than road rash ☺
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Relevant quote from the CnB thread:
The entire track is still in memory. The track consists of tons-o-polygons.Far too many for any machine to display in real-time. On part of displaying
something in 3D is figuring out which parts you can see and which parts you
can't. For example, if you are driving down a race track and you are
looking forward you can't see behind you therefore you don't want to draw
the stuff behind you on the screen. So, you do some math to tell you what
parts of your 3D world you can actually see. This takes alot of time. In
fact it is probably this single biggest problem with anything that works in
3D. All programs deal with this in different ways. Flight Simulator does
it while it's running. It keeps a list of all the things you can see and as
you fly around it adds or removes things. To see it in action, fly in skew
mode and skew really fast and then stop. You will see different 3D parts
pop in one at a time as the program finds new things that are now in your
view.On CnB we wrote a program that would 'drive' down the track and for each
section of the track it makes a list of all the parts that can actually be
seen. These 'lists of visible parts' are then stored in the CD and as you
drive down the track the 'list' for the part of the track you are currently
on is loaded. This makes it run faster because we don't have to do all the
calculations for which things are visible while you are racing. -
Not to get OT, but here is how Crash N Burn was done: https://groups.google.com/forum/#!topic/rec.games.video.advocacy/Jojzp1BxduQ
Thank you! Not only was this a very entertaining read to get a sense of the 3DO - Jaguar rivalry from the early adopters in that 1994 thread, but it satisfies the ultimate question many people have, about whether Crash n Burn was rendering polygons or was a pre-rendered FMV like Megarace. I've always been in the "rendering polygons" camp because you can shift the camera slightly and see different angles of the scenery, but that's not sufficient proof for some folks. Needless to say, this game probably has one of the furthest draw distances outside of the dreamcast/PS2/Xbox generation, pretty epic for the time (1993).
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You could just kinda cram some kind of pc into a jag case. Play skyrim with the pro controller and have the ultimate what if Atari had been successful simulated experience.

Another Raspberry PI in Lynx Shell Project
in Atari Lynx
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Looks awesome! I'd like to turn a Lynx 1 into a functional computer, something about seeing a command prompt display on a lynx 1 is appealing, probably because the lynx reminds me of all the dos games I played in the 90s.