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sirlynxalot

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Everything posted by sirlynxalot

  1. I was reading this promo for the jaguar that focuses on how great it is that the controller has 18 buttons. Am I missing something? Doesn't the controller have 17 buttons? Can someone please tell me where the secret 18th button is?
  2. Anyone have a copy of the jaguar cd review that was in the first post of this thread? Sounds like it was a positive one...
  3. Here's a couple highlights: 1:38 - meeting Mr. Jaguar, a Japanese musician 4:24 - discussing the controller "Look at this controller! This top part is like a regular game controller, but why is there a phone pad on the other half!?" 5:20 - discussing the Jaguar's technical specs, they remark it was 64 bits but then say in actuality it used the same 68000 cpu used in the megadrive to dismiss its capabilities (no discussion of the other processors) 6:09 - Mr. Jaguar sees an Atari Jaguar 7:30 - playing Atari Karts "What! Is this really 64 bits?" 8:14 - playing Atari Karts and getting stuck on an obstacle "This is weird! Why [am I stuck on the obstacle]!?" 8:34 - playing Kasumi Ninja, wearing the Kasumi Ninja headband, and imitating the Kasumi Ninja announcer 13:20 - putting the Iron Soldier overlay on the controller "Oh, now I see [what the phone pad is good for]! You can do various things with it" 14:40 - "You can fight with a chainsaw!? *[selects chainsaw and sees enemy in the distance] I will kill you!" They liked Iron Soldier Bonus: Mr. Jaguar's youtube channel with some of his music https://www.youtube.com/channel/UCQrHfPQvKt1ryJObpFRftSQ
  4. Awesome, wonder what other total conversion doom wads could happen on jag without requiring so much memory it is impracticle... I know there's wads that basically re-skin doom as quake, blakestone, duke 3d, Blood, etc. would be neat to have a pseudo version of any of those titles on jag through the doom engine.
  5. Ah ok, I didn't see any reference to the gamedrive in the first page summary post or the last few pages, and this thread is so long I must have missed it.
  6. I've seen some chatter about how nice it will be to play the st ports with the gamedrive. Any idea if the skunk locked roms will work with the gamedrive on real hardware?
  7. Do the skunk-locked roms work with pc Jaguar emulators? I tried a handful out recently and none of them worked with either Phoenix or retroarch, which I think is based on virtual jaguar. Retroarch gave me the Jag red screen of death. I haven't had a ton of success with jag emulation anyway, but would be nice to know if its an issue on my end or if its futile to try and boot these in pc emulators.
  8. It sounds like you might not be ripping the CDDA audio tracks when you're ripping these. I could imagine the small file sizes correspond to the actual game data, and for instance, Blue Lightening and Battlemorph are larger because they have some fmv in them. Battlemorph has a ton of CDDA though, so your iso or bin/cue or whatever should really be several hundred MB. I haven't used clone CD, but with disc juggler when I used it several years ago, I think you basically pressed one button for the option to make a CDI out of a disc in your disc drive, and then let it do its own thing - and this ripped all the data and CDDA and put it into a CDI file.
  9. I had a jaguar that I sold a few years ago and now I'd like to get back into the system. Let me know what you have and hopefully we can work out a deal, thanks!
  10. Somehow I missed this one before. Really neat! Kinda reminds me of crawling around inside tubes as a kid at arcade-playground places like Discovery Zone.
  11. My family had some atari 2600s when I was a kid in the early 90s and I loved them. I went to a friend's house probably around 1993 and he pulled out his big brothers lynx! I was mesmerized, here was a tiny cool looking game device that virtually no one knows about, with better capabilities than the gameboy and at least on par with the gamegear, and its made by atari no less! I strongly wanted one, but being in elementary school, I didn't have the money or the ability to convince my parents to get one. On top of that, the lynx was basically out of stores at that point so I literally never saw one for sale at any toy stores or game stores I went to at this time. This friend moved away a short time later, so I only played it this one time at his house. Around 1999/2000, I had a different friend who had a giant video game collection and he happened to have a beat up Lynx 1 and a couple games he'd gotten at a flea market or yard sale. That gave me the opportunity to check out the system again (and introduced me to the brilliant game Zarlor Mercenary) and I knew I had to have one - particularly a Lynx I, which I thought was a cool design! Lynx emulators were just starting to exist around that time and I downloaded one and some lynx roms to check out the system. I had a lot of fun with that but then moved on to other things. *Side note, this friend and I were searching the web to learn more about the atari lynx at that time and we were mystified that Todd's Adventures in Slime World could theoretically support up to 8 players. I think we even signed up for a forum on a website called atarilynx.com at the time to talk about the lynx. I used this same screenname, wonder if that's archived somewhere. Then around 2012 I was an adult with disposable income. I was getting back into video games as a nostalgia thing. Once I discovered Best Electronics existed and (at the time) had basically like-new lynxes for about $40, I eagerly bought one and fulfilled my childhood dream. And that was my onramp into actually owning my first lynx game system! The system has always worked well, but I haven't turned it on in maybe two years. These days I'm starting to get a little scared to turn it on in case the zenner diode has failed and I inadvertently fry my lynx lol
  12. Crash n Burn is my favorite 3DO exclusive. Wish that one had made it to PS1 so it'd be easier to play on more consoles and devices. A higher framerate would have been nice too. I greatly preferred CnB to Total Eclipse or Offworld Interceptor, games made with the same engine which did make the jump to PS1.
  13. I can get behind offering a discount or selling for roughly the same price if you want to market your items directly to the jag community, like selling them on this website. Jag isn't a charity and there's no legal obligation to sell stuff at a certain price, but there's a certain amount of goodwill that goes on in this community that's wonderful and supportive of it. Like the people who are behind the atari st ports and packaging them on carts, or the people behind the pro controller, or Carl buying exclusive legal rights to certain games but continuing to sell them for the same prices he has for the last 10+ years. These folks could easily have price gouged these items when they were new, or tried to carefully control the quantity that is put up for sale at any one time to encourage ridiculous demand and higher prices and perhaps make a higher profit margin, but imo out of goodwill for the community they tried to keep this stuff at more conventional prices so the stuff could get into the community and people would be able to appreciate the work that went into making the items, and also have a fun experience with the jag 25 years after its commercial life. On the other hand, if you're selling on ebay to everyone in the world rather than on a community website, you might as well sell them for whatever the market will pay for them. I've intentionally sold stuff for less than the ebay going rate, and/or in lots of 4 or 5 games before on ebay to get rid of the items faster and then found that the "buyer" was a retro game store who would then simply list the exact same items for sale with a markup and/or split up the lot of 4 or 5 games into individual auctions to make a couple bucks. It shouldn't really matter to me who the buyer is as long as I get the price I wanted... but if the idea is to pass on the goodwill, unfortunately there's too many flippers and bots scanning ebay for a lower-than-ebay-marketvalue price to be concerned with intentionally offering stuff for cheap and thinking you're contributing to the good of the jag/snes/genesis/saturn/3do etc. community.
  14. I think Elansar and Philia were also ported to sega dreamcast and there are a number of very good dreamcast emulators for windows that would probably run them well. You'd probably need to buy the CDs and rip your own ISOs though for use with the emulator.
  15. Cool, feel free to pass a jaguar my way out of gratitude for telling you to slim down ?
  16. I got interested in the 5200 just in the last few years and wound up buying an av modded system from a user here. The machine itself works great - I'd suggest a two port over a four port as well so you have an easier time hooking it up. Also, while there are some expensive 5200 games, much of the library is very affordable for loose carts, in case you're interested in collecting carts over getting a flash cartridge. The huge downside to the 5200 is the analogue controller. Aside from the fact that it can get a little flakey or break over time, imo many of the games are just not designed for analogue controls, so I feel like using the analogue controller is a hindrance to being good at the game. I can play something like megamania or space invaders on a digital d-pad or my keyboard on an emulator and blast through much of it like a pro - its frustrating then, to play it with the actual 5200 controller and play much worse due to the less precise movement of the analogue joystick with these games that ordinarily use digital input on other systems. I think there are some expensive alternate controllers and controller converters you can get for the 5200 (a Jaguar controller adapter sounds perfect, not sure if anyone makes one commercially though), but maybe the best alternative, as someone mentioned, is to get an atari 8 bit computer (or the 8 bit console), which would let you more easily use digital controls for many of the same games on the 5200.... Let's face it though, this is more about owning a giant piece of plastic that looks like it came out of 1970s star wars rather than playing the games, right in that case, you're going to want the 5200 over the 8 bit systems or emulating things on your pc.
  17. I prefer Force Five to Jingi Storm, the modified character designs in Jingi Storm are just needlessly goofy. Force Five feels like a real serious Japanese fighting game, Jingi Storm has too many weird jokey elements - plus its nice to have some female fighters in the game. I think both games really lean heavily toward the Virtua Fighter play style. Not only do they have the same control scheme of one punch button one kick button and a block button, but techniques I use in Virtua Fighter seem to translate over pretty well. The game didn't really feel like a Tekken game to me.
  18. I don't think that's an uncommon thing for people who get into collecting or people who get into a hobby that has an aspect of preservation in it to eventually utilize the item less and less. Even people with retro cars often wind up just storing their cool old car in the garage to make sure it doesn't get rained on or damaged, and only drive it out on special occasions instead of using it every day or even month. Eventually it begins to feel like a ball and chain or a chore to maintain the item or keep significant dedicated space for the item, rather than a cool item you're excited to own. I guess this is why there is a saying for vintage car owners, that the best days in a vintage car owners life are the day he buys the car (exciting to get a new fun item) and the day he sells the car (exciting to offload an item that he doesn't use and get more cash, space and free time to do other things). I don't think its unusual for people who are into old video games to eventually feel like they aged out of the hobby, especially when youtube is a thing and you can just watch a little gameplay video to remind yourself of what a game is like, or show someone part of an old game that you find interesting. Thing is, after some time passes or your kids take an interest in something related to it, you think about your old stuff and the experiences with rose tinted glasses and wish maybe you still had some of it. When I was 18 I felt like I had completely outgrown video games and I barely played any for several years. When I was 26 I got back into the games/systems of my childhood, it was a comfort because I was going through a stressful time in my life and didn't have a lot of other outlets for some quick fun that I could do while alone. Years later, as an adult with a disposable income, it was fun to "treat" myself to basically any game stuff I remembered ever wanting as a kid. In the later period, I came to the realization that I'd accumulated too much, hence I downsized, but from my own hot and cold periods in my life, I knew it would be a good idea to keep a smaller collection for nostalgia and the inevitable day when I get really interested in it again rather than completely get rid of all of it. Just wish I kept my jaguar and CD unit in the reduced collection since its just so expensive to re-buy either and emulation isn't that great for this system
  19. Regarding your original question, I doubt there's any coordinated effort to do a jaguar game download service on the vcs, but since you can install windows on it, you could certainly run the PC jaguar emulators to have a similar effect.
  20. I only had about 6 or 7 games, I sold high value games in their own auctions, but I sold all the jag stuff at around the same time. I've also downsized other console collections I had in recent years such as my PS1, sega saturn, and sega genesis collections. In an earlier period of collecting I was almost more concerned about quantity than quality, or random completionist things like "I've got almost every Battle Arena Toshinden and Virtua Fighter game, let me go get the few I don't have just to have them all in the collection as a set". After owning the stuff for awhile and finding out which games I actually enjoyed playing and which I just had on the shelves to pad things out and make my collection look bigger and more interesting, I went and downsized stuff significantly and sold a bunch of games while keeping a "core" set of games for these consoles I knew I really enjoyed playing, or that had meant a lot to me as a kid. I haven't regretted the slimming down of my PS1, saturn or sega genesis collections.
  21. I sold mine a few years ago because I had not played it in over a year. I periodically miss it, maybe consider downsizing the collection and keeping just favorite games instead of completely selling all of it.
  22. Hm, mono halves the amount of memory that would be needed compared to stereo so it seems like the way to go when memory is as tight as it would be on a cart. The ability to switch music realtime might be another aspect to be compromised on... Of course the real way to save a ton of memory would be to completely redo the music as midis or some kind of tracker music like .mod files, but that's 1000% more work than simply downsampling and trimming the existing music
  23. I wonder how small the music could be condensed to if it is switched to mono, the sample rate is lessened, and maybe some of the longer 2+ minute tracks shortened, and if needed, maybe a couple tracks removed entirely. I bet there would be a way to cut it down a lot and have a good chunk of the music on cart. Kinda like the Tony Hawk games on N64. Obviously there would be tradeoffs but I bet it could be done, heck, I have the audio tools and know how to do it. As a proof of concept, here's one of the Battlemorph tracks. As an three and a half minute minute long full quality stereo uncompressed wav file its 40MB. I cut out the last minute of the song, flipped it to mono and chose a much lower sample rate. The reduced version is 1MB. There's a lot of repetition in this and other Battlemorph tracks, it doesn't seem that unreasonable to maybe cut the length even further, figuring out a good place to loop it with the beginning of the song so it sounds relatively seemless. Could probably have it be a 50 second loop that still sounds pretty good, at which point this track would require far less memory than 1MB. battlemorph music mono low bitrate.wav Just for fun I found a logical loop point at 50 seconds into the track. I changed the track to a 50 second loop and even nudged the sample rate a little higher for better sound quality. The 50 second loop is half a megabyte. It would be about 300kb in the worse sample rate as the first track. battlemorph music mono low bitrate shortened 2.wav
  24. Thanks for the update. I was thinking about this thread over the last few days and periodically checking to see if you posted a picture of something gnarly. Are any of the caps visibly leaking?
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