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Posts posted by sirlynxalot
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I'll publish the data anyway after Saturday. Up to now only three people have provided data, including myself.
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There has been a lack of participation lately. I actually need more data for there to be any worthwhile findings. Anyone who hasn't contributed yet, please feel free to send me your data by this weekend. Cmon I know you have nothing better planned for Friday night.
Here's another idea. Set the game up by your front door and scare children at Halloween with the scary below average control and frame rate.
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Just took a preliminary look at the data I've received so far.
There is a 16 second difference between the fastest time and the least fastest time submitted. Of course, this is only from a handful of people and circumstances so far, so please keep the data coming! -
Just one track, green Valley. However many laps you like, just send me the best time for a particular setup and tell me what that setup was.
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I am going to conduct a study of what factors might result in the best lap times for Checkered Flag. My other thread on Checkered Flag had some good discussion of strategies people have used, and ways to make the game smoother or slower - and on top of that, we have Cyrano J's steering mod version of the game... so all in all, this poses the question - what is the best way to get a good lap time in Checkered Flag, a game notorious for terrible controls.
Link to Cyrano J steering patch: http://reboot.atari.org/new-reboot/cfpatch.html
Since this is a study of sorts where I am trying to get information on the best strategies, I want to try to keep the lap time data unpublished until I've gathered it all so that people don't just keep playing and playing until they beat whatever the best current time is, or don't provide me with their information simply because it is slower than everyone else.
As a result, I want volunteers to send me the following data in a PM anytime starting now and ending on 10/31/15.
1) Played game on an NTSC or PAL Jaguar (or emulator in NTSC or PAL mode)?
2) Played on a Jaguar console or emulator?
3) Used the retail version of the game, or CyranoJ's steering hack?
4) Used any particular strategy or trick (e.g. deliberately staying in low gears with manual transmission, think changing the airfoil and tires makes a difference - then note it)? (Please identify the strategy or trick(s))
5) Best lap time on green valley track with the previously listed information? (it tells you the best lap time after you finish the race, choose however many laps you like, race on the track as many times as you like)
Please feel free to play the game multiple times with different settings (e.g. playing the retail version and Cyrano J's steering hack) and provide me with more than one set of data.
I will try to analyze the data to find trends and I will also publish the raw data in a spreadsheet after the reporting period ends.
Here is a promotion to get you pumped up to play the game
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Wouldn't the lap timer run faster or slower relative to the ntsc/pal speed difference so lap time, as computed by the game, would still be reasonable to use as a metric (not concerning ourselves with the quicker reflexes of the player needed for higher speeds)?
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I'll have to pop in checkered flag tonight to see what methodology is best for the study. If it records individual laptimes rather than one time for the entire race, then I think that would be best because people don't have to play the game for so long and would be more inclined to contribute. The more contributions I get, the more evidence we can draw conclusions from.
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I think I'm going to create a thread to determine who is the best at the game as determined by fastest laptime on a particular course. Maybe we can get a sense how mucha variance in time might be in terms of play on an emulator versus the console and stock version versus steering modified version and catalogue other strategies such as staying ina particular gear, to see which gets you the fastest time on the particular track. In fact maybe I'll do a statistical analysis with information provided to me via pm and I can do a breakdown of how the different gameplay strategies and difference in steering impact a faster versus slower time, and announce the top 3 fastest and what appears to be the optimal strategy. In fact maybe o should just write a PhD on checkered flag. (Totally going to solicit times for the analysis now though when I'm not on my phone.(
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Yep still around, not very many new posts though I know a lot of people lurk.
http://www.3do.cdinteractive.co.uk/viewforum.php?f=2 -
I'll be happy with a direct port, which most likely it will be, however I would like to see the graphics improved a bit, not changed, but just using like 256 color or 16-bit color depth would be really cool. Sort of the same way Another World was changed from the original 16 color too 256 color graphics...
8/16-bit ports or clones are fine, but at least improve the color depth for the Jaguar, like Reboot does with their classic remakes. I just hate seeing ports on the Jag that could be done on other 80's consoles/computers exactly the same...might as well just play the versions I have on the older systems in that case (except in the case of direct arcade ports, which most of the 8/16-bit systems couldn't quite match).
For what its worth, virtually all of the Xevious ports to 80s consoles and computers really paled when compared to the arcade version. I don't think you could say any of these are very close to arcade perfect when examining the graphics, framerate, aspect ratio and sound.
Of course I get what you mean and the sentiment you have. Licensing issues aside, maybe a version of Xevious Arrangement, released by Namco for arcade and PS1 back in the 90s would be a good source of graphics in the old style, but enhanced slightly.
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I wonder how the screen aspect ratio will be dealt with? Maybe a border with powerup/score information a la Raiden? I know some people would be enthused if it displays at a 90 degree tilt requiring the TV to be rotated to simulate the arcade experience, but the casual player in me would prefer the Raiden method

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Very cool! I love Xevious and it would be great to have on the Jag in cart form! Count me as interested!
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Oh man, it would be so perfect to watch the Cave on your Jaguar. Something something going full circle.
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I got one in the last year. The main satisfaction I get from it, it that I think the unit itself looks cool, and I'm super chuffed to own a super rare piece of gaming history. I acquired several games for it, but many of the original games did not do much for me (blue lightning, hoverstrike, primal rage) or had really awful gameplay (I found primal rage to have gamebreaking hitbox issues and significant input lag).
It is cool to be able to check out some of the homebrew, but the homebrew alone does not keep me occupied much. I enjoyed checking out the prototype games such as Native and Soulstar, but the prototypes were not games I would come back to play repeatedly. When playing Jaguar, the vast majority of the time I still find myself plugging in cartridges such as Raiden or Wolfenstein for some quick arcade style gameplay. I do not regret puchasing the Jag CD by any means, but most of my satisfaction is just from seeing it and enjoying that I have the capability to do stuff with it, rather than playing Jag CD games.
You could always buy one, check out the games for awhile to satisfy your curiosity and get the full retail Jaguar experience, and if you do not want to continue owning it, throw it on ebay or in the marketplace here and get your money (or close to it) back. I wouldn't worry about making bad burns, I'm no jag cd expert and I don't have any special CDrs, and anything that I burned worked first try. This could be contingent on the strength of your laser though, as my 3DO cannot read the same burned discs without severe glitches and stuttering sound and FMV. -
You are destined to fail, that is the mysterious way of the jag
I posted a thread awhile back about whether to buy an expensive game, several cheaper common games, or a jag CD. Within about 9 months of that thread I owned them all.-
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Saw this elsewhere and thought it was interesting to see a game magazine's basic impressions on the jag relative to other contemporary systems

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A strategy I used recently to good effect to make the game a little more playable, is to switch to manual transmission, and then pretty much keep the car one or two gears down for the final gear. Since you can't blow your transmission in the game, this artificially keeps your car at a speed that you can better drive it around the track at with normal human reflexes.
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I saw an interesting discussion in another thread, about how given limited selection when some of us were younger, we'd put lots of time into games that were not particularly remarkable, and after painstaking long hours, were able to beat them and be good at them.
Is Checkered Flag a game that one could get good at if you invest dozens of hours? Or is the turning system so dysfunctional that it would be unrealistic to expect a human to be able to regularly not crash into the walls? Thoughts? -
This is great, thanks for sharing!
By the way, I got around to doing the UGC cases and I have some advice for other people going this route:
-UGCs have shrunk in size compared to a few years ago (smaller width), and some people recommend resizing the images from cover project to be about 98% of the size of the image you download. Otherwise, I have found that you really need to cut into the game art to get them to fit in the current size UGCs, and you might cut into part of the back page description, or copyright info, and you will become ocd that things aren't perfect
At least that's my experience.
-If you use normal weight paper, along the lines of the typical stuff you would print text out on on your pc, the paper wrinkles a little bit on the back. All of my UGCs are slightly convex on the front and concave on the back, and this means that the sleeve is not entirely flat with the back plastic. I notice the cover art for Elansar does not have this problem (it looks flat, despite the concavity of the back plastic) and I think it is because the art was printed on a heavier weight glossy paper that isn't as thin.
-Finally, you need to print out the insert artwork on legal size paper, or at least something larger than 8.5x11.
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Interested in finally picking up a copy of this game for the 32x. Greatly enjoyed it on the PC back in the 90s.
Preferably loose as a cartridge since the rest of my 32x collection are all loose carts in universal game cases. -
This game looks a heck of a lot longer than I expected. I guess I'll really have to plunk down for the memory cartridge one of these days.
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^You could either pack the stuff up for a few years in a closet, or generally instill some mild discipline in your kids
Growing up I could have totally trashed my dad's large record collection and fragile audiophile record player, but somehow I grew up with the sense that he would get angry if I did this and this stuff should be hands off from child me.-
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Keep in mind, I've been drinking for at least an hour before writing this, but something occurred to me. I've got this massive Jaguar collection. Nearly half my games I could sell for 500-600 bucks a piece on eBay right now. But realistically what I'll end up doing, is keeping them for another 20 years, and then when I do finally decide to sell them, no one will care anymore. I can't bring myself to sell them because I love playing it, even though I only play once or so a month. Does that make me a fan, or does that make me crazy? (or both?)
There's something to be said for this. It looks like you have unconsciously done the analysis in your head, you could get $1000+ if you liquidated all your jag stuff, but you have decided not to, because being able to play the Jag with the setup that you currently have, is worth more to you than what you would get if you liquidate it. Obviously if you have a collection where individual games would be several hundred bucks, you probably have a large amount of items that would be hard to replace in case you wanted to buy up the same items at a later date. Sometimes collections that have taken a long time to put together, or required more effort (money, luck, etc.) appear as more than just physical items, but reminders of interesting episodes of your life and what kind of person you are, reflective of your tastes, etc.
All of your items could be sold, but only you could determine what it is worth to you, and it seems like the amount you think you could get for it now, is not worth it to sell.
Personally, through experience I know that I tend to regret selling all items/liquidating a certain collection. I like re-evaluating what I own periodically, and maybe selling a few items, and then putting the money into other game items either at the time or to use as funds to justify a purchase at a later date.-
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Could be a production defect, wrong label on the cart, don't think there is a huge market to make it particularly valuable though, just my two cents.
Perhaps it could also be the case that the cartridge is the correct game, but is mechanically defective in some way, the system not recognizing it, and then booting up the Asteroids game built into the 7800's bios (Asteroids is built in on some systems).

Wanted: Checkered Flag players to send me data
in Atari Jaguar
Posted
Haha, but then they could simply download CF to the skunk! No excuses