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sirlynxalot

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Posts posted by sirlynxalot

  1. 27 minutes ago, Stephen said:

    Don't take that out of context.  A better quote was "Open Lara would run like dog shit.  But a fully customized written from scratch Tomb Raider, coded specifically for the Jag's architecture could run at a decent framerate".

     

    The vanilla ports we often got prove this.  Raiden and Pitfall 2 maxing out at 30 frames per second and not being stable at that, are proof.

    Is Raiden some kind of source port?  It seems to have a bunch of differences to the other versions, including different graphics.

  2. Chris has an implied point, tempest really kinda lends itself to being a cool pinball table. Shooting the ball up the narrow table is somewhat similar to shooting the players shots down the narrow web. The play field could be decorated with some kind of web design and glittery colors and lights a la the tempest 2000 aesthetic.  The cover graphic of the game box with the devil guy would make a pretty cool scoreboard area graphic.  I can dig it.

    • Like 1
  3. Here's my take on chaotix, a game I've beaten several times.

     

    The game has little challenge to it. Compared to Sonic games, there are very few enemies in the stages.  In that regard it feels unfinished to me.  It's also disappointing to Sonic fans because the level design is much more vertical and most levels don't feel like sonic levels, and of course the divisive ring mechanics. 

     

    Personally, I really like the games graphics and music. I get enjoyment out of it as something to just mindlessly chill out with. It does have style, but disappoints many because you'd expect it to play like a sonic game and it just doesn't...

    • Like 2
  4. I never thought cosmic carnage was bad. The music is definitely above average. The gameplay is average but as others said, it wasn't broken. I'd rather play it over most of the other fighting games in the Genesis library that aren't street fighter or mortal Kombat.  Brutal paws of fury is a much worse game imo.

     

    Btw I don't think I've chimed in here yet but I love the 32x and a fair chunk of it's library. Especially the 3d titles sega programmed or produced.

    • Like 2
  5. 20 hours ago, tripled79 said:

    I agree with this. The amount of time required to slide your thumb across the huge Lynx 2 d-pad makes games like Ms. Pac-Mac more difficult than if you were using a smaller d-pad.

    I thought the same about the lynx 1 pad, but it didn't seem like that big a deal.

    • Like 1
  6. I wonder if the lynx 2 pad is giving people grief because it is too big so you have to move your thumb over it too much instead of basically leaving it in the center and tilting it.  In that case I wonder if you can take the GBA dpad and just tape it on top of the lynx dpad and maybe be able to trigger the directions with less thumb movement.

    • Like 2
  7. 10 minutes ago, agradeneu said:

    Gameboy/NES/Playstation/Dreamcast have cross shape design too. ;-)

    All digital dpads work the same: keep pressing both directions for diagonal input.

    I agree I haven't really had a problem with the lynx 2 dpad. But it seems it is unacceptable to the OP so just offering a suggestion.

    • Like 2
  8. I used to have all my stuff out on a big book shelf and in front of my TV, but then I moved and also had a kid, so space got much tighter!  I had to do something to make the collection take up less space and I settled on storing all my games in these archival boxes that are about the size of shoe boxes so that I can stack them.  You can fit something like 40 or 50 CD style jewel cases in these, but if you're trying to store cib Genesis games, you'll fit much less.  I play this stuff much less now since it's packed away tbh.  

    PXL_20230306_021520140.jpg

     

    This doesn't work in my current room because i have sloped ceilings, but I used to use this 3 cubby storage holder vertically for a store kiosk kind of feel. It took up a much smaller footprint on the floor so was a good use of space when I had a more conventional room.

     

    20170803_170232.thumb.jpg.878648abf2e822e18a2c94e29777682f.jpg

     

     

     

    Ah, the good old days!

    20171012_193633.thumb.jpg.c93e4d5ee4f1769fc80db8f80faed698.jpg

    • Like 2
  9. I just kinda assumed the last board they used for primal Rage was probably good enough for most of the cojag stuff. Maybe expand it a bit with some more memory or a higher clock speed since a few years had gone by. It could already stream animations off a hdd quickly for use in a fighting game and the cojag stuff didn't really look next level compared to primal Rage. 

     

    Clearly that's too simple a view though since they felt it necessary to use cojag for primal Rage 2.

  10. Once I found out that tramiel atari and arcade game atari were separate companies, I was always wondering what atari games would have done on Jaguar. After all, they released several great games/ports on the NES and Genesis as tengen, so it's not like it would have been beneath them to do some console dev.

     

    In that regard it has been interesting to check out the cojag games via emulation to get a glimpse of this possible alternate reality. Overall I'd say that had the cojag stuff come out for the home system, it probably wouldn't have made a big splash or hugely impressed anyone compared to what games on competing systems were doing around 1996.  

     

    Which then leads me to the question... Why did atari games bother with developing anything for this complex and highly unique cojag hardware?  

     

  11. 2 hours ago, Stephen Moss said:

    Well I doubt there is little I could do to quell your fears about this, but what I would say is that at the moment it is working, so perhaps better to let sleeping dog's lie as they say.

    There have been a few posts on where some parties have swapped parts out that did not need it as the Lynx was working fine result in a Lynx that was work no a non working one. 

    I've been worried about the mosfet failing in mine as well. So much so that I don't even really play on it anymore.  It does still work fine last I tested a few months ago, but since the downside of the failure is basically complete destruction of the console, and it doesn't seem like there would be signs of gradual failure to warn me in advance without periodically opening the console up and checking voltages (which I don't want to do since the case plastic is brittle) my lynx is relegated to shelf queen status for the moment.

  12. On 2/21/2023 at 5:40 AM, Keatah said:

    I think part of the magic of DOOM on PC back then was for the longest time there was nothing like it. Then all of a sudden it exploded onto the scene. Instantly we were adventuring and battling through a 3D environment in real-time. It was magic that my stodgy and stuffy professional 486 had now become a batter-than-the-arcade gaming setup. All of it was generic hardware, but now there was mysterious magic happening inside.

     

    I literally went from this and stuff like it

    image.png.27b2aaa92e461e13301dcf5bccb0aebf.png

    To this

    image.png.135a1a252d62443060f314f40ee35759.png

     

    In just three years.

     

    Good times.  Ibm pcs were pretty bad for gaming in the first years of the 90s. Yeah games existed but expect to have ega or cga limited colors on screen, no smooth scrolling and an ear splitting pc speaker soundtrack.  It really did feel like magic when the apogee and id stuff started coming out, and then doom took things to an even higher level in terms of what anyone thought gaming on a 486 could be.

    • Like 1
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