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sirlynxalot

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Everything posted by sirlynxalot

  1. I recommend 007 Nightfire. It is really good for quick death matches. Some of the weapons are really fun, including a guided missile launcher where the camera follows the missile after you fire it, so you could theoretically fire it from one end of the arena and carefully guide it to your opponent on the other end. Similarly, there is a weapon which is a remote control explodable mini helicopter - similar concept as the missile launcher. I showed the game to a few friends of mine who aren't particularly into retro games, and after I showed them the guided missiles, that was the only thing they wanted to play for the rest of the visit. Actually Gamecube has loads and loads of great multiplayer games. I was going through my library recently and was surprised how many games supported up to 4 players.
  2. Looking for a loose jaguar console. Would be nice if it came with av and power cables, but also interested in just a working console only if you have a spare unit sitting around. I'm planning on buying a repro pro controller. If you happen to have one that could be included with the console as a set, I'd be very interested. Please feel free to PM me with what you have
  3. Wow this was a long interview. Kudos to Faran for spending so much time entertaining esoteric questions. I'd say his memory is really good to remember things in such detail.
  4. It's been said before that the jag struggles with texture mapping. I remember reading on this forum that allegedly hover strike took a big performance hit in development when Atari management ordered that it be texture mapped. It certainly runs a lot less smoothly than the nontextured I War.
  5. Soul star was designed for the sega cd so the game had cd based features like fmv and cd audio that would have needed to be reworked for a cart release. There's actually a one level proto of soul star for 32x cartridge though so I guess a cart could have been a distant possibility. Assuming all the graphics and other game data could fit on the cart obviously the jag hardware could handle the game since the jag cd doesn't provide any enhancements to the jag beyond being a cd drive.
  6. I don't remember where I found it, probably some random rom site, but it was easy enough to find a copy of the beta soul star for jag cd release (or at least one of them, not sure if there are multiples) for download online a few years ago. I did check it out myself, I think it has a tendency to crash at specific moments fairly early in the game, though there might be ways to avoid the crashes and play further into the game, I think others figured out ways to do that. Personally, the game didn't do much for me and it's not something I've spent a lot of time with.
  7. Darnit, I looked up Raid Over the River only to find it was a cancelled and never released title. I would have been interested in that.
  8. Here's the proposal for the project! I knew I had seen this in the last couple of years. https://songbird-productions.com/jagdomain/grpgame.html
  9. I think it was an idea to do a full reskin of doom on jaguar with new levels and graphics to in that sense make a new game.
  10. Wasn't Midway acquired by Warner bros after it went into bankruptcy shortly after 2007? That's like the Atari circle of life right there.
  11. Was the Jaguar sent completely unsolicited or did someone at Midway say yes please send us a jaguar to test your software on. It all seems so incredible but I guess that's the story of the jag and it's fans! I don't work in the software industry but I do work for a large company and just thinking of someone sending a jaguar unsolicited to us is a hilarious thought. It would never see the light of day.
  12. It seemed unusual that a large company like Midway was agreeable to looking at a homebrew effort with a jaguar that was being sent in the mail to them. I take it this did not happen at all then.
  13. This thread is from several years before I joined the forum. Can someone fill me in? Did Midway actually test and approve of the gorf release for jaguar circa 2007?
  14. Very interested in a cart release, but not having any music, whether its the original cd music or some sort of replacement midi or mod style music, would be a bit of a damper.
  15. It looks like a new lynx game could be in development - Dead Mall
  16. Is "Battlemorph the soundtrack" at 5:12 an official item or a fan made item? Never heard of it before. Fun to see the setup here, so much atari stuff in such good condition! Who was to know it would all be worth 10x the value 20 years later.
  17. As someone who was a kid when Jag came out, it was a surprise to me that atari even still existed, as (in those pre internet days) I hadn't been exposed to any marketing or advertisements for their other recent products such as the 7800, atari 8-bit game console, lynx or atari ST and all the tv commercials I'd seen since 1990 were for either nintendo or sega games and systems. I first found out about it by seeing a demo kiosk at a Kay Bee toys in the early 90s. It was running Pitfall so it didn't make any special impression on me that it might be a cool graphics powerhouse that could do stuff beyond what genesis and snes could do. I never saw any of the TV commercials for the Jag or its games, and I regularly watched hours of kids tv shows on multiple channels at the time...
  18. Don't remember where I got them but I got lynx box protectors several years ago that were perfect fits for the regular size boxes. Does anyone make one for the large boxes for the early games like Blue Lightning?
  19. I've had some difficulty selling items here. The difficulty is in selling items that might be of low interest to collectors (e.g., relatively common and low value games), probably because many of the people here have been long time collectors and already have these common/lower interest items. I put in deep discounts on some common atari lynx and sega genesis games a few years ago compared to what the items sell for on ebay and had no interest. I eventually sold that stuff on ebay.
  20. Not the best controller out there, but I'm a fan of it. -I found the d pad to be very precise (at least if its plastic nub in the center hasn't been worn down by aggressive button mashing) and I like it for precision gameplay on fighters and shmups. I much prefer it to the gamecube's dpad which is just so small for my adult thumb. -I don't have any complaints about the thumbstick. Back in the day I was jealous that the playstation's thumbsticks had rubber on them, but over time that rubber can get kinda nasty with age and years of skin oil, so now I appreciate the DC's plastic thumbstick. Never felt that it was uncomfortable or that its inputs were too loose or tight or something. -I have never felt like the face buttons were uncomfortable or cheap feeling. I like having 4 instead of 6 because 6 looks bulky. The Saturn 3dpad and the Duke xbox controller had the 6 buttons, and although they are kinda neat in their own way, they are much larger controllers than the DC pad, and have been mocked accordingly. There was always the arcade stick if you really felt like you needed a more authentic experience/6 face buttons to enjoy fighters, and I don't think any other games (outside of the FPSs when compared to modern controls) really suffered from lack of 6 face buttons and lack of a second joystick. -I like the analogue triggers and think they feel good and responsive The overall design really harkens back to the 90s gaming scene where companies seemed more experimental as they looked to incorporate the latest developments into their product and there wasn't a clear cut 20-30+ years of history to look at how other companies approached similar considerations. I think there was really an impetus on making a product that stood out from your competitors, and think the DC controller and N64 controller really embody that ethos.
  21. Agree with lachoneus, I always interpreted it to represent that the ship was hovering in place (e.g., I think it only happens during boss battles when you're no longer moving forward).
  22. Just curious, if one were to dump these, would they get a standard GBA rom? Would the rom run in a standard GBA emulator?
  23. There's a bunch of old driving games like Pole Position, TX-1 and Road Blasters that basically use a spinner for the steering wheel that can rotate freely instead of a steering wheel that snaps back to center. As a result, (unless I'm missing something) MAME does not provide the functionality to return the wheel to center in its controls options. Without being able to snap the wheel back to center, I find it very difficult to play these games with steering simply mapped to either keyboard keys, or an analogue joystick. What do you all do with respect to emulating these kinds of games? Are there some software programs/hacks that might make the steering more enjoyable? Do you set up some kind of USB spinner to play these games?
  24. Wow had no idea the graphics/concept for some of the Cali Games were lifted almost wholesale from this other Epyx game. Very interesting. Lynx wins on smoothness, wonder if it would have rounded out the lynx package to include cliff diving as well
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