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SteveW

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Posts posted by SteveW


  1. Before the PSP came out, there were a lot of people talking about portable movie playing MP3 players and such, and it seemed like the hot idea of the moment. Even Apple broke down and created a video playing iPod. But Sony overestimated how many people really wanted that kind of function. And Sony might have been thinking about how the PS2 sold really well in Japan not as a game console but as people's first DVD player. They thought they could get on the ground floor of a portable movie format that would take off like DVD did, and instead UMD petered out like Beta.


  2. I was only being partially sarcastic. I think negative reinforcement is good for kids. Babies don't pop out of the womb with a predefined notion of good and bad, they have to be taught. And a lot of parents nowadays don't want to be the bad guy and punish their kids. When I was a kid and I did something wrong, I got my ass beat. I didn't get a time-out, I got a good old fashioned whoopin'. It taught me right and wrong. So I say whack the little bastards. A crack over the butt with a leather belt isn't punishment, it's guidance. And it's fun to watch when some parent snaps and spanks the hell out of their screeching kid. :)


  3. I live within spitting distance of Irving, so i'm ticked off at myself since I managed to miss the shows for the past couple of years. It's not like I have to do a lot of planning ahead of time like the Oklahoma Game Expo, this show would literally be a 15 minute drive from me depending on how many red lights I hit! But it's flown under my radar twice so far. I've got to make sure to go to the upcoming one.


  4. Less than a week after the DS came out, I went to an EB Games and attempted to try one out. I said 'attempted', because some kid had used a set of keys or something to scratch the touchscreen up so badly that you couldn't see anything on it anymore. Why does this kind of thing keep happening? Because parents don't hit their kids enough, to teach them the concepts of right and wrong. That's why I am a staunch advocate for child abuse. I think beating kids should be mandatory. :)


  5. I rolled over Asteroids three times in one sitting, which happened to be on my birthday around 1983 if I recall. I don't recall rolling over Berzerk specifically, I just remember having a massive amount of extra lives. I walked away while leaving it running, and I still had extra lives a good while later.


  6. I'd love to see Forbidden Forest running on the C-One. I haven't played that one since 1985! And i've gotten interested in playing it again since reading the nice article on it in Retro Gamer Magazine.


  7. The collision detection was always a real problem with me and Kung Food. The bad guys could hit you easily, but you had to be exactly lined up with them to hit them, and sometimes that was difficult. Then you had cheap shots like the ice spikes stabbing upward with no warning, and then those little tomatoes that roll towards you and you can only stop them with a kick that was difficult to pull off with the Lynx's D-Pad.

     

    Kung Food had a lot of potential, but in the end the difficulty of the game and control issues soured me early on. I think I managed to get out of the freezer once and onto the kitchen floor, and died fairly quickly.


  8. I see something wrong with it.... it's got a TI-99/4A joystick with it. And strangely enough, there's only one, when the TI joysticks were always paired together like paddle controllers.


  9. It seems like Sony's doing everything wrong in the launch of the PS3. Their pride is going to end up dooming them. They insist in putting out the PS3 with an expensive optical drive that only a small percentage of televisions can get the best picture with. How many people are willing to spend $600 for their children for Christmas? Especially knowing that Sony game hardware doesn't have the build longevity that other game companies have, judging by the last two generations of Sony consoles.

     

    The thing is, every time there's a new transition of consoles, a lot of guesses are made beforehand, and most of the time things turn out completely different. If we believed all the early hype, the PSP would be a world beater and the DS would be off the market by now. So i'll sit back and wait, and see what happens after all the dust settles from the launch.


  10. My GameCube's Platinum. Classic look.

     

    I think that one of the problems with UMD movies was that there were too many of them. They flooded the market with them, they did well at first when there wasn't a whole lot of software available for the PSP, and now that the handheld's been around for a while, people have become disinterested. I know a couple people who have sold their PSPs because there aren't many good games for it. I've read here on the forums a lot of people planning on selling their PSPs too. People seem to be abandoning the platform, and with it, the movies. I don't think the idea behind UMD movies is bad. The idea of having a flick to watch anywhere I happen to be at the moment is a good one. The real problem is that there are heaps of movies on the shelves, nearly all of which suck. The UMD platform is the new place for shovelware. I've looked over the UMD movie selection a few times before, and almost none of the titles interested me. Not all of the movies available are suited for portable watching. You can't get immersive quality with a little LCD screen. If they calmed down a bit in the beginning and didn't burn people out on UMDs, things could have been different. Nobody likes to go to a game store and find 20 movie titles for every one game title.


  11. I love finding Pong consoles in the wild. I've never been lucky to find one boxed. That's a fantastic score!

     

    Quick edit: That's not true, I actually did find one boxed. I got into Tulsa a little early for OVGE, so I stopped at a church sale and bought a neat little boxed pong unit that was also filled with dead beetles. :skull:


  12. Anyone remember the "Mr. Bojangles" demo from the TI manuals?

     

    Wow, that brings back memories. I remember typing that one in. And picking up a few magazines with a bunch of type-in programs and putting my high school typing class skills to good use. That's what I remember about the TI, a lot more type-in magazines for other computers than the TI. And I remember having to upgrade to TI Extended Basic to do anything really interesting.

     

    To learn Basic on your computer of choice, I suggest tracking down some of those old computer magazines with type-in programs. It'll get you familiar with Basic commands, and it'll teach you how to debug and later adapt the program to make it better.


  13. Additionally, I noticed that colors do not bleed through right on an inkjet printed transparency, like the original transparencies did at the arcade. For example, if I hold an inkjet transparency up to VERY bright light, I can see the intended colors (say olive green for the buildings in Armor Attack)... But, with a Vector game, there isn't a lot of radiated light... just lines on a black screen... they're not enough light to penetrate and light the transparency. The original transparency overlays were far more transparent than what you'll get with a deskjet and inkjet transparencies.

    I've got an old dye sublimation printer that could print transparencies that would look as good as the originals. The problem is, i'm out of a couple colors of ink carts, and they stopped making them long ago. My good ol' Alps 4000 printer (with built-in photo scanner) was a nice little machine, but it's gone the way of the Dodo. I really appreciated ink carts that don't dry out if you don't use them every week. I haven't seen a new Alps printer in a store in years. If I could pop over to CompUSA and buy new carts, I'd still have that sucker hooked up through a SCSI adapter.


  14. I came across more than I expected today. Bought a couple USB cables (one regular, one designed for recharging Nokia phones like my N-Gage) for 99¢ and $2.99 respectively at the Irving, TX Goodwill. Second thrift had nothing, neither did the third. But on the way back, I stopped at my beloved DAV Thrift. I picked up a couple EPYX joysticks and an Atari 7800 stick that for some reason sounds like it's got microswitches inside it. Either that, or the little dome switches inside are really noisy. $2.92 each. After I rang up, I noticed that behind the counter they had a boxed Colecovision console, for $19.95. One half of the box looks great, the other looks like hell. Got it home, opened it up, and the console looks fantastic. I can't see any wear and tear on it. There wasn't the pack-in Donkey Kong cartridge inside it, but there were a bunch of Coleco catalogs (including one for their line of desktop arcade games and handhelds!), a couple Coleco game manuals, a few assorted Atari 2600 catalogs and manuals, and an Atari Logbook. I've never seen the Logbook before. It looks like something that was mailed out to customers.

     

    The box back for the Colecovision lists Spectar as an available title, although it was never released until this year when Scott Huggins made it. I think Scott's version looks better than the one on the box, though.


  15. there were other bodypart weapons in phantasy star.. like the arm from that horse dude that charges at you to name one. There were a couple claws of creatures to put on your arm now that i think of it.

    Yeah, there's the Booma and Gobooma's Claws, Rappy's Wing, Delsaber Shield and Delsaber's Buster, just to name a few out of my own inventory. But still, they aren't as funny as a bear's head on a stick!


  16. I had a copy of Demons to Diamonds go bad on me less than 6 months after buying it. That's the only new cartridge that i've ever had die on me. I believe I also have a bad 2600 cart or two that I picked up second hand. I also recall having a bad Intellivision cart. That's about it for me, from what I can remember offhand. It seems that cart builds have gotten better over time. Wouldn't it suck to spend three hundred bucks on a Neo-Geo cartridge, just to have it go bad a year later?


  17. I doubt that say, Ball Blazer would've moved as fast, or as fluidly on the NES, perhaps even the Master System.

    Didn't Ballblazer come out on the NES? I remember hearing that it was terrible, with slow and choppy scrolling and all around weaker gameplay.


  18. I didn't know about it while the Atari 2600 was still on the market. I actually didn't own a copy of Adventure, I had just borrowed it from time to time back then. In the late '80s, I mail ordered the cart, but never found the microdot. Eventually, I read about it either in the 2600 Connection, or possibly the fanzine version of Digital Press. Then I got angry at myself for not discovering this incredibly cool secret for myself.

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