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Posts posted by SteveW
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Damn, that game looks sweet! I wish Sega had bothered to make an NTSC version. It wouldn't have changed the 32X's eventual fate, but having good games might have slowly changed people's minds about the 32X. Instead of being a stopgap measure between the 16 and 32 bit generations so Sega could play catch-up, it might have been seen as a real gaming device.
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I need to break out my Oscar Bar Code Reader for my TI Home Computer and see if it can read one of those E-Reader cards.

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Yeah, Electrocop and Impossible Mission are so much alike.....
Actually, now that I think of it, I remember hearing about that too. I remember reading something like this in a magazine somewhere. But I don't feel like digging through loads of storage tubs to go looking for the magazine.
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I wish I had the arcade game instead of the TurboGraphix version. The Turbo version isn't all that bad graphically, but it's sound sucked. When you kill the water creatures early in the game and they make that great echoing roar as they splatter against the wall...... Sweet!
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I own the Amiga version of Shadow of the Beast, and also the Lynx version. I've never tried the Genesis or TurboDuo versions. Has anyone beaten this thing? I could never get very far in this game at all. But I kept going back to it because the fantastic graphics, sound, animation, and music. Everything about the game oozed quality. But the difficulty is so high that it's damn near unplayable. Has anyone beaten this game?
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I'm a pack rat, so I have most of the magazines i've ever bought. Most of them I bought in the early to mid 90's. I actually have the very first issue of GamePro. I got it free at Toys R' Us when I bought a 7800 game. I bought a lot of GamePros with Atari 7800 reviews. I also picked them up when they had Jaguar and Lynx reviews. I didn't bother with other consoles too much back then.
I like going through my Atarian magazines every once in a while. It's nice to think about what could have been. . . . .
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$2.99 for a driving wheel at Kay*Bee Toys? Last Kay*Bee I went to, they were still charging $55 for some Pokemon N64 game. My local Kay*Bee stores must suck.
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I got a box like that from Atari themselves when I had to return my faulty JagCD unit to them. They sent me another barebones Jaguar instead of a replacement JagCD. Had to send it back and get another replacement JagCD, this time, sealed in box. I'm not sure what I did with that spare copy of the Tempest 2000 soundtrack. . . .
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I've read a couple of reviews that state that the game's very much in the vein of rhythm games. I've also read a lot of reviews that say that P.N. 03 gets old quickly. Just moving from sterile room to sterile room, shooting gun turrets that all look the same after a while. That's why i'll wait until the price drops down. I've played a demo, which was nice, but I think I should wait it out. It'll go like Godzilla:Destroy All Monsters Melee and drop from $50 down to $15-20 in 6-8 months. I'm in no hurry.
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I bought the Intellivision 25 last week. The machine doesn't use any of the Intellivision's hardware. According to someone else on this forum who dismantled one and fooled around with it, it's based on the kind of hardware you get in those pirated NES machines you see out at flea markets. The Intellivision's games were ported to the NES arcitecture. But ported quickly and badly. Very little attention went into the sound of the games. As such, there's almost no sound and absolutely, positively no music whatsoever. The graphics are properly chunky and low-res, but the porting house didn't put much effort into the graphics animation.
At the core, the gameplay is nearly the same. Astrosmash was awkward at first, but still fun. Pinball was totally unplayable, however. Bad paddle control and amazingly bad physics make the game suck, and suck hard. Shark! Shark! is just the same gameplay-wise. That one took about an hour of my time away. Tower of Doom was just clumsily ported. And Hover Force's above-the-city view is more detailed than the INTV, but it's too hard to fire accurately. Your shots go too high.
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I think the game's supposed to be a cross between a dancing game like DDR and a shooter. You have to use certain rhythms against all those gun turrets because they shoot in different sequences. Basically, it's a rhythm game. Instead of stomping pads in time to music, you're shooting robots in time to their firing patterns.
It sounds like a good idea for a game, but I think i'll wait for it to drop down to $15 or $20 until I pick it up. I bought Space Channel 5 for the DC when it came out, and discovered that I HAVE NO NATURAL RHYTHM. Every review i've ever read of the game said it was incredibly easy, but I couldn't get halfway through the first level. I am so white. . . .
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Texas Instruments was very big on the idea of nickel and dime-ing their customers. Damn near everything was 'sold separately'. You had to pay a small fortune (at the time) for a Peripheral Expansion Box, and I can't recall if it had a floppy disk drive in it. The memory upgrade card had to be bought separate, along with the parallel printer card. It's been a long time, and my memory is a little fuzzy on some of the details. I ended up buying a used one in the late '80s anyway, with all the gear inside.
It's not a shock to a TI user that they didn't include a cassette cable. That was TI trying to make a few extra bucks on their hardware. Just because the cassette cable wasn't included doesn't mean the TI was a video game console. By the definitions given on this thread, any console could be considered a computer, and any computer could be considered a game console. I think it's crazy that there's such a big argument over this. The Odyssey2 was a game console with a keyboard thrown in for the 'coolness' factor because Magnavox never designed it or marketed it to be anything other than a game console. The TI-994/A was a computer that could play games (just like pretty much every computer ever made), but it was a computer nonetheless, because that was it's purpose of design.
Odyssey2, console. TI, computer.
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That's a Pioneer LaserActive. It's not a VCR, and it won't play NES games. It's a laserdisc player. And with different modules, a SegaCD/Genesis player, TurboGraphx player, and a Karaoke torture device.
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I've got that game on my Chinese pirate NES 76000-in-1 console. I can't get too far into the first screen, though. I'd actually have to muster some interest in playing the game first. When there's supposedly 76000 games available and one sucks and kills you in the first 30 seconds, just move on to the next game.
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Oh man, I loved that game on my Amiga! Great sound effects and fantastic graphics. I would have loved to see that one on the Lynx. It would have been easy to port, considering the Lynx's Amiga connection. Damn. How disappointing.
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Getting back on topic, I think hardware's going to get so advanced that it'll be too difficult to program a game for it and still make a profit. I remember looking in a Dreamcast instruction manual and seeing something like 30 employees listed in the credits. These people are all drawing decent salaries, and paychecks for 30 employees add up every month. Then pay them for three years. Very few game publishers will be able to foot those kind of bills. What the new videogame hardware makers are going to have to do is hire a hell of a lot of programmers and hardware hackers and build an operating system/programming environment that's ultra, ultra easy to program on. They'll have to create a programming language where all the polygon routines and graphics effects are already worked out, and the game designers just have to string them together. Or a pre-designed graphics engine optimised for the new hardware built-in, and game designers would just reorganize it into the game they need. The hardware company would put most of the effort out so developers could design games with less programmers.
Of course, what they'll probably do instead is slowly push up the unwritten top price of games to $50 to $60. Then about two or three years later, go to $70 for high end games. Slowly break people out of the mindset that $50 is the most they'll ever pay for a video game. That sounds more realistic.
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I can't imagine people would keep them in shrinkwrap. How rare is the game/t-shirt package combo?
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I figured something out while trying to set up my 32X with T-Mek. I can't remember exactly how it's set up (mine's in storage), but the Genny uses a video pass-through cable into the 32X, then video goes out the 32X to the TV through a S-Video cable. I remember trying to set mine up, and in T-Mek I could only see part of the background. It would move when I used the joypad and I could hear the game sound, but couldn't see anything else. Only the background and sound came out of the Genesis, the sprites and foreground came from the 32X.
Whoops, someone already beat me to this explanation.
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The game Ninja Golf is hard? First i've ever heard of that. . . . I've beaten it easily every time i've played it. And I had no idea there's a 'warp item'.
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I've played it a couple of times in stores and I don't see what everyone has against it's graphics capabilities. It automatically beats the GBA's virtually non-existant backlighting, and it looked like it could really push the polygons. All I managed to play was Pandemonium!, but I thought it looked really good. As good as PS1 games look to us now. My only problems with it was the bad user interface and the massive amount of buttons on the thing that you have to figure out to make the user interface work.
I don't like phones and I already have a superior MP3 player, so I don't need any of those things. I'm hoping they offer a new version in the future that doesn't have a phone attached, but i'm not holding my breath. Nokia's just trying to make their phones more interesting, not make a game player to compete with the unbeatable Gameboy series.
If I had to choose one of the new portables, i'd have to go with the Tapwave Zodiac. Since it's based on the Palm OS, there should be a lot of good stuff that'll run right away on it along with Tapwave's game lineup. The deciding factor would have to be the giant screen. Sweet.
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And why is this in the Jaguar forum?
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Okay, here's a question: Name your top five CD-I games, and why they're so good. I'd really like to know something about this system.
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I wasn't intending to start something. I really don't have feelings about the whole controversy about him one way or another. I joined this forum a few months back (after meeting one of the moderators at AGE), and don't know what things he did to get banned. It was never my intention to open old wounds. Sorry.
I signed on early to the BS waiting list, but I changed ISPs and never got a notification for the first run. I wish I could get in on the current run, if they're actually coming out. I got to play it for the first time at the JagFest at AGE, and now i'd really like to get one! I just won't pay $250-$300 for one on eBay. I don't make that much money at my crappy job to spend that much on one game.
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I have almost 70 Intellivision games, and I don't think I could choose just one game as a favorite. There's just too many good games. Diner, Hover Force, Tower of Doom, Thunder Castle, Tron Deadly Discs, Utopia, Mind Strike, Stadium Mud Buggies. . . . Just too many good playable games! Just assume that anything done by INTV is more fun than those by Mattel. The INTV guys did a great job without all those ignorant Mattel marketing morons screwing things up.


finding XX-in-1 NES gamepads?
in Classic Console Discussion
Posted
I've got the 76000-in-1, and it's got Mappy on it. I only paid $20 for mine. But at the flea market I bought it at, everyone had those things and was selling them at all different prices. Some were charging as much as $35.