mikiex
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Posts posted by mikiex
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http://vectrexmuseum.com/share/coder/DIS/CLAY/ORIGINAL/SOUND1.AS9
Is an example of using the 6522 only correct? I am pretty sure I used this in some experiments a while ago.
It would be interesting to know which method gives the best results / pros and cons because I didn't try the AY method yet.
Both use the 6522 because because the AY is connected to that as well.
For Dripfrees original post, was it superior? Well it was the same as other AY based machines. These days with a lot of that is hindsight and progression of the art of chip music. No decent AY music existed back then even if the chip was capable.
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Join the facebook Vectrex Fans Facebook page if you can and ask on there.
First think I would do is take it apart and clean all the dust out and re-seat everthing.
It doesn't always work but its the first thing I would do. Of course take the precautions you need to
as the Tube can hold the high voltage even when its off, plenty of info about that around.
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Nice work, I wonder if you get any more improvement from updating twice a frame at 120hz?
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Look it may have come across as a little harsh, but TBH that was more to do with my distatse for the source material.
I agree using an existing template can be a good way to hone skills, I just can't understand why anyone would choose that game, least of all why so many people are doing it.
I think a year ago the main reason might of been to be the first to do it on a particular platform, another being that its fairly simple to make.
Also maybe to play tribute to how crazy the phenomenon of the original was.
Some games riding the waves of the original would make it around the net, maybe even drew some interest for retro gaming in general.
There is probably less reason to do it now, still I'd like to see it on every platform just for the hell of it, along with tetris and spaceinvaders etc.
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@stardust, yeah I think you completely missed the point with the hypocrite comment.
He said I should not be allowed to call a game crap unless I have made games myself.
My point was that everyone does that and is entitled to do it, but if he does believe that is the case then by his own rules he should never have ever called anything crap like a film, music etc unless he has done so himself. other wise he would be a hypocrite.
I didn't say that exactly , I don't think you should call a game crap unless you have played it. By playing the original and 2 clones doesn't mean you should call all the others crap without playing them.
I didn't say you should not be allowed to call a game crap unless you have made games yourself, you certainly might have more empathy for game development and also add more weight to your opinions if you did. You should offer some alternatives for what people should be developing.
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You call a game a piece of crap, then accuse someone of being a hypocrite for calling something as such...

I know I couldn't do it. I'm skilled in electronics and passable when it comes to hacking, but mikiex is right; don't ask me to create a program from scratch because it's not as simple as it sounds. I never got beyond a basic title screen and it took me a few hours of head scratching just to get there.
http://atariage.com/forums/topic/218359-troll-face-my-first-atari-2600-rom/

Thats cool, it might of taken some time, but I'm sure the next time you try to make something it will be easier. You should keep going.
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It is a very good first program to code.
It is my first completed game, and I did not make a clone.
The original isn't fun for me.
It's for Atari 2600 and it's in the AtariAge store.
It is simple because it has one input, one player moves only up and down, you need to have something with a gap move from right to left, then add collision detection and score.
Polish it up with funny graphics, sounds, high score, title screen, etc.
Thats another thing, a lot of people didn't make an exact clone - many have small twists.
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I wanna see Flappy Bird for the Studio II.
That would be an interesting one the Studio II being that some people considered it the "worst" console ever.
Space invaders looked pretty good on it, seemed to get more out of it compared to the original commercial releases.
I'm wondering if thats because maybe it used proper assembler vs the pseudo machine language
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Not every game should be, you are right, it at least lets us know who is incapable of having an original idea at least.
Nothing wrong with a remake of course, just not a remake of a shitty crappy non-game.
You seem upset by my opinions.
Look, getting something running on old hardware is technically impressive, just plain copying of an existing game most people consider shit is neither imaginative or original and the effort would have been better used towards an original idea. All it tells me is this person has technical skills but is only good enough to copy an existing idea.
I'm not upset by your opinions because that's exactly what they are, there are many people who like flappy bird or it's derived clones.
So it's debatable that most people consider it to be shit.
Doing a remake of what you consider a good game is ok, but equally that also shows no imagination,originality or creative thought.
So what it really comes down to is that you don't like the game which is fair enough.
I think the effort of making a flappy bird clone on an old machine depends very much on the skills of the developer.
Some might of made the game in a day and so spent little effort, so why not make it?
Others might take longer because they have never programmed on a system, as so it's a learning experience that takes more effort.
But that longer time is not effort wasted if they learned something that can take on to make something more original in the future.
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A couple and they are shit just like the original.
And I stand by my original statement, cloning a shit simple game like this shows no imagination whatsoever
So why should every game be imaginative or original? What game should people be making?
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Thats retarded logic right there, Since when do you have to create something amazing to be able to point out something thats crap.
Going by that logic, I hope you have never called a song, film, cartoon, comic, electronic appliance crap. Hope not otherwise that would make you a bit of a hypocrite.
How many of these flappy bird clones have you played?
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The original was a load of old crap to start with. anyone actually cloning it is just showing a complete lack of originality, imagination, and creative thought whatsoever.
Looking forward to your original, imaginative and creative thoughtful project..
But seriously flappy bird is an ideal starter project for anyone looking to get into homebrew. Being original or using imagination can be more of a hinderance when you are learning a new platform.
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Ah that explains it! Thanks for pointing that out e5frog!

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Hey,
Amazing work!
I love retro ports of modern games:D
one thing I was wondering though, did you realise you went over the 32k mark with 1.5?
I made an eprom cart a while back thinking the vectrex only used 2732 eproms, so I havent got the pins for a 2764:(
veccy bird 1.5 sure gives strange results when you only burn the first 32k haha.
I've seen a couple of bank-switch style eprom cart projects which only support 32k roms too, so if high compatibility is something youre aiming for it's a good thing to keep in mind:)
Have you made any other games? I'd be keen to check them out.. if theyre under 32k:P
James
Hi James,
Thanks for you comments!
Thats wierd, the first release was under 4k, v1.5 is under 6k. So I really don't know why its not working correctly for you. Might be worth asking someone who knows more about carts on the Vector gaming forums.
I've not made any other games, I did start writing a tutorial which will result in a finished game but I've not had time to progress this (maybe when winter comes!)
Its worth checking out the Vector gaming forum and looking out for new releases as its got a lot more active recently with developers old and new working on stuff.
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http://vectrexprogramming.blogspot.co.uk/
Feedback can be posted here:
http://vectorgaming.proboards.com/thread/992/vectrex-programming-tutorial-tools-tech
Or in this AtariAge thread if you like.
Please post any questions or feedback.
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I have played a few Flappy clones and this one to me is in the middle of difficulty. The original was awful by the way, I have no idea why people like it.
The other differences are that with Veccy the pipes are always in the same position, it's also possible to complete! (version 1.5)
So far only one person I know of has managed it - Wazzal on the Vector gaming forums.
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But in this one the bird isn't angry, she's flappy.

Great game Mikiex! It's addictive, and better than the ios version. My current high score is 12.
I love the physics of this game. It would be fun to play a Veccy Bird sequel in a different environment.
Thanks xefned, I look forward to you making some Vectrex games

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Awesome!!
Have to try this.
Quick question:
What is "Vectrex standard high score"?
As far as I know, the Vec doesn't have any internal backup up memory for high scores?
Just played it.. Great Game!!
Wow.. I got up to 2!! Woo Hoo.. (OK, I haven't played the original, but this is making me feel even older than usual :-)
desiv
(On a side note, I used WINE for menumaker for my VecMulti and it appears to have worked fine. Burned down my XP machine, installed MINT and seeing what works.)
The Vectrex memory normally survives pressing the reset button, when warm booting it displays the title of the rom and what was previously stored as ascii in the memory location used for highscore. So yes it doesn't have memory backup but it does have a standard ram location for the scores/highscore.
I wasn't using the standard ram locations for scoring at all as I rolled my own scoring system. But I now copy the highscores into the standard location to conform more, if say an emulator could backup scores then it would just work now.
Thanks for giving it a go

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I would upload some video and also post on the Vector gaming forums if you have not already
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This is awesome! I'm very glad to have a VecMulti right about now!
Hmm, my Vectrex CRT must be dying, the bird appears very dim for me. I've managed to get 8 points in about 15 tries. Further attempts may require bourbon.
I think my brightness was turned up quite a bit when I tested it and it looked a little dim when I turned it down, so I have brightened it up in v1,5 (link to new version in first post)
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You did on YT.
Ok thanks, I must of been tired or something to forget that ... here is the link to the rom veccybird because I noticed a french website linking here didn't think it was released.
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Did I ever post a link to the rom?, or maybe it was removed :/
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This is incredible! How does the timing compare to the iOS original? I've watched YouTube vids of Flappy Bird, just curious how those who actually have it reckon this one compares?
It's a totally different game really as it doesn't have random levels (or random chunks of level.. I don't know what he did for sure), I could never get the timing the same at the mercy of 8bits .. I actually think its easier but then you get better at games when you test them at lot and not many people have posted high scores.
The movement I just tried different amounts of velocity for the gravity and flap bird velocity until it felt ok and worked with the levels. Then the velocity is linked to the bird rotation.

50 Years of BASIC - TIME
in Programming
Posted
The some of the problems with BASIC back in the day for me:
#1 Line numbers
#2 Interpreted
#3 Designed around completness instead of performance
When I was younger I wanted to make games and BASIC was just too slow. There was the odd interesting languge that was designed for speed but these where not what you got with the machine. Then maybe when ST/Amiga came along you had STOS/AMOS/Blitz which where ok.
Compiled basics like IntyBasic and Batari Basic are totally different, they are designed to make games,
designed around the limitations of the hardware. They are BASIC , but are more related to Assembly - just sugar coated.
I actaully wish I had learned Assembly back in the 80s, because it was never as hard as I thought it was.