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The Eyeball Mural

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About The Eyeball Mural

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    Chopper Commander
  • Birthday 08/01/1969

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    | cognomino oculus impavimentum |
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    The Isle of Tarmin
  1. I illustrated the works above many years ago, based on a small image I discovered on the web, which was discarded later. This meant I couldn't research and credit the original artist when I posted this. Now I can rectify this matter. My image was based on an artwork by Clayton Pond titled Launch, created in 1980. Here is his art: See also: http://claytonpond.com/ http://cdn1.claytonpond.com/wp-content/uploads/2015/11/launch-proposed-color-scheme-1980.png
  2. The Eyeball Mural


    Maps, lists, guides, explanatory screencaps, etc.
  3. That's a good question. I think it is a side project for him, but I'm eager to read it, so I hope it is finished eventually!
  4. Back in the day I always used the overlays, even if they were superfluous. Buying an Intellivision game back then that didn't include overlays always felt like a rip-off. I sometimes made homemade overlays using medium-weight paper, markers and laminating film. These days I use them whenever possible, but my overlay collection is small (something I hope to improve). I agree that they make good controller protectors, as well as adding enjoyment to the gaming experience.
  5. See also: http://atariage.com/forums/topic/255897-who-illustrated-the-original-atari-vcs-game-catalogs/
  6. Maybe some of this information will be found in the upcoming Art of Atari book. I'm very keen (after years of wondering and searching) to know the identities of the artists behind the presentation of the early video games. The art used in packaging, advertising and merchandising was a vital part of the gaming experience for me in the late 1970's and early 1980's. I'm just throwing out a haphazard guess, but the artist of the catalog page displayed in the original post may have been Susan Jaekel, who created the box art for Adventure and Basic Math, among others. (Maybe.) Many of the artists who worked for Atari in the early days were either fresh out of art school or were established freelancers, and either way they were in tune with the styles and trends of the day. If you examine advertising and package art from that same time period but from various other areas (beverages, clothing, television, etc.) you'll see similarities to the styles that Atari used, and discover a lot of great illustration from many people, including some Atari artists. I think the soon-to-be-released book authored by Tim Lapetino, and the posts here on AtariAge, prove that there is considerable interest in the art from the early days of video gaming. Perhaps we can finally get the "who did what" information posted here so anyone interested can use such a resource. For more Atari-related art discussion, see these posts: http://atariage.com/forums/topic/220583-art-of-atari-book-in-progress-and-need-help/ http://atariage.com/forums/topic/255169-who-created-the-activision-box-art/ The question of who wrote copy for Atari's catalogs and instruction manuals is a good one as well. The only firm info I have on that matter is that Steve Harding wrote the manual for Adventure. I'd like to know who else worked on those. It seems that for the Activision titles the game designers/programmers themselves usually wrote the manuals. If I recall correctly, some of the Digital Press interviews contain information about copywriting, but I'll have to dive back into those to get my facts straight... at first glance it looks like John-Michael Battaglia is one such writer. http://www.digitpress.com/library/interviews/
  7. Here's all the information in one place, with a little extra detail: THE MUSIC OF THUNDER CASTLE TITLE SCREEN Second Movement (Rondeau) Abdelazar or The Moor's Revenge Henry Purcell GET READY SCREEN, ALL MAZES / LEVELS First Movement (Opening Melody) Eighth Symphony Franz Schubert GAMEPLAY, ALL MAZES / LEVELS First Movement (First Theme) Eighth Symphony Franz Schubert LOSE A TURN, ALL MAZES / LEVELS Second Movement (First Scherzo Codetta) Ninth Symphony Ludwig van Beethoven VICTORY FANFARE, ALL LEVELS Arrangement of Opening Melody and Coda (Truncated) Sonata Kk. 159 Domenico Scarlatti POWER-UP TREASURE, HEDGE MAZE / DRAGON LEVEL The Black Service (Fanfare) Night on Bald Mountain Modest Mussorgsky POWER-UP TREASURE, CASTLE MAZE / WIZARD LEVEL Fourth Movement (Main Theme) Eighth Symphony Antonín Leopold Dvořák POWER-UP TREASURE, DUNGEON MAZE / DEMON LEVEL Second Movement (Trio) Ninth Symphony Ludwig van Beethoven GAME OVER Second Movement (Rondeau) Abdelazar or The Moor's Revenge Henry Purcell
  8. I played this game a lot in the 1980's when I was a teenager. My cousin and I would team up sometimes, and I also played the single player version. But my cuz was (and still is) an Intellivision pro. I watched him play the game all the way through by himself, with him using both hand controllers and playing both characters. He did it to show me the last level and the dragon because my skill level was poor enough that us playing together just held him back. But he really wanted me to see the dragon. Plus he is one of the biggest show-offs you'll ever meet!
  9. I'm talking about the first wave only, and Atari 2600 games only. From my original post: Does anyone know who created the box art for the first wave of Activision games for the Atari 2600? I'm asking about the artworks with the bold and simplistic line art, the bright solid colors, the rainbow motion stripes, etc.
  10. I agree. In fact, with all the great music in the game, I think it needs a different ending theme from the title screen. One thing I love about the game is that the title screen is fun and welcoming, and it sets the tone for the game and makes me want to play. I'd like an end theme that is a little mournful and which encourages me to hit reset and try again. Hearing the same tune in succession when I restart doesn't play on my psychology the way I wish it would. It makes me want to skip the title screen, and that counteracts the appeal that screen and its music have in the first place.
  11. Since we're also talking about creating new stuff in old styles, here's a doodle of mine that I once posted in another thread. I'd still like to whip up versions of Beamrider and Dreadnaught Factor in this style.
  12. These are examples of the style I am talking about: http://atariage.com/box_page.php?SoftwareLabelID=976 http://atariage.com/box_page.php?SoftwareLabelID=80 http://atariage.com/box_page.php?SystemID=2600&SoftwareID=1106&BoxStyleID=9&ItemTypeID=BOX http://atariage.com/box_page.php?SystemID=2600&SoftwareID=1255&BoxStyleID=9&ItemTypeID=BOX
  13. I had skimmed that thread, and managed to overlook what was right under my nose. Thank you kindly for pointing me in the right direction!
  14. I love Thunder Castle, especially the music. I've been trying to discover the origins of all the tunes in the game, and I'm still having trouble with a couple of them. I count nine musical events in the game, and I've identified seven of those pieces of music. I am still researching the following: - Power-up music for the castle maze / wizard level - Victory fanfare (same for all mazes / levels) (plays when the last guardian is slain and the level is completed) Does anyone have any ideas about these last two pieces of music?
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