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The Eyeball Mural

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About The Eyeball Mural

  • Rank
    Chopper Commander
  • Birthday 08/01/1969

Profile Information

  • Custom Status
    | cognomino oculus impavimentum |
  • Gender
    Male
  • Location
    The Isle of Tarmin

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  1. Thank you very much for your reply, but I'm trying to get one without creases or wrinkles. I want one for display, not to use for gaming. It's a tall order, I know.
  2. Greetings all! I'm looking to buy one original overlay for Imagic Dracula for Intellivision, in very good condition or better. I do not want a reproduction (I already went that route and wasn't satisfied). I am willing to buy a boxed game to get the one thing I'm after. I haven't had any luck on eBay, eStarland, or Etsy, or at my local game shops. Are there any other online dealers I should check? Or does anyone on AA have one he or she might part with? Thanks!
  3. Hello all, if this is not the correct place to post this then please redirect me. I'm looking to buy one original overlay for Imagic Dracula for Intellivision, in very good condition or better. I do not want a reproduction (I already went that route and wasn't satisfied). I am willing to buy a boxed game to get the one thing I'm after. I haven't had any luck on eBay, eStarland, or Etsy, or at my local game shops. Are there any other online dealers I should check? Or does anyone on AA have one he or she might part with? Thanks!
  4. I love the lightning and thunder, and also the improved combat. Keep going!
  5. I've played both demo roms so far. Here is my feedback: With both roms I have experienced screen rolling or vertical hold issues, running Stella 6.0. Maybe I need to update? The sprite for Bro. Sancti is well done and nicely animated. I do miss the "gradient" coloring from the earlier version however. I wonder if some of the holes or pits could be changed to solid obstructions, so that I don't always fall to my death when I make a mistake. Instead I could just be hindered by the obstruction. You could change the color from black to some other contrasting color and make them "no go" areas, with no need to change anything else. Then there would be two kinds of hazards, one dangerous, the other lethal. This would make the gameplay more diverse and nuanced, and less repetitive and less frustrating. I hope the sounds are developed further. They are basic and a tad harsh. I like the little bit of music. More music here and there would be good! I love the ghost and skull sprites. and their movement. I would like the game more if the navigation of the rooms was a tad less punishing, and the ghosts were a tad more challenging. The ghosts are usually not too tricky to deal with, while walking around is a bit like playing E.T. I think this game has much potential, and I am excited to see it develop. I am anxious to explore more rooms and meet that devil!
  6. I watched all your YouTube videos. I also read the legend. http://saocarlosurgente.com/a-moca-que-dancou-com-o-diabo/ The game design has come a long way in a short time! I truly like the sprites, the title screen and the gameplay (as far as I can tell without actually playing it). Brother Sancti needs his cassock and his crucifix. I hope you don't change those! Maybe the Devil could be made more frightening, and more like a boss battle, but I haven't seen enough to really know. I like how when the player backtracks to avoid the ghosts he finds them still attacking on the next screen, from the other direction! That is a spooky and effective game element. When the game starts, the screen could say "nunc coepi." That would be a nice touch! But if not, I will say it when I play!
  7. Best laugh I've had in some time! Couldn't agree more and couldn't have said it any better.
  8. Definitely keep the cassock. Maybe some color alternation as he walks. Or maybe move the arms a little. No pants! I like the animation as it is.
  9. Updated link: https://6zi.6e5.myftpupload.com/wp-content/uploads/2015/11/launch-proposed-color-scheme-1980.png
  10. I like what I see, and would love to play the game when it is ready. The graphics and the backstory are quite nice. Gameplay looks fun and challenging. I'm excited about this now, to be honest. I encourage you to continue your work!
  11. I illustrated the works above many years ago, based on a small image I discovered on the web, which was discarded later. This meant I couldn't research and credit the original artist when I posted this. Now I can rectify this matter. My image was based on an artwork by Clayton Pond titled Launch, created in 1980. Here is his art: See also: http://claytonpond.com/ http://cdn1.claytonpond.com/wp-content/uploads/2015/11/launch-proposed-color-scheme-1980.png
  12. The Eyeball Mural

    Infographics

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  13. That's a good question. I think it is a side project for him, but I'm eager to read it, so I hope it is finished eventually!
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