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  1. Dracula X (Super Famicom) - Japan only. A pseudo remake of Rondo of Blood (PC Engine) (Technically I suppose rereleased outside Japan on WiiU and 3DS) https://castlevania.fandom.com/wiki/Castlevania:_Dracula_X#Related_products https://www.gamerevolution.com/news/693408-castlevania-advance-collection-offers-gba-classics-bonus-snes-game https://en.m.wikipedia.org/wiki/Castlevania:_Rondo_of_Blood#Castlevania:_Dracula_X
  2. It appears to be the source code for the Stella port to AFB 9+. Most open source projects require that the source code be made available when included in a commercial product (as part of the GNU license). I doubt that AtGames will make the AFB 2/8/9/X source code available (at least in the near future).
  3. I did this when I was looking for hidden gems, sort by rating, and the looked at Top 101-500. (Ignoring Arcade ports, since they are well known) http://www.atarimania.com/top-atari-game-atari-400-800-xl-xe-_G_8_V_500.html
  4. Obligatory 8-bit guy video. (For the non-commercial media, other than Cart, 5.25 floppy, Cassette)
  5. While I played the NES Strider bitd, I was actually introduced to it after playing the much superior Genesis port. When a friend did show me the NES version, it was missing the iconic somersault flipping animation, the smooth roll and slide, wall-jump (I know it has one, but it feels completely different), and the gigantic sprites. More than likely my feelings for Bionic Commando (NES) are due to playing that version first. Having played the arcade version of Strider first, the NES version seems wrong. (PS: this isn’t always the case, just usually. The arcade Joust flap seems more appropriate than the a800 (played first) version. Although I played Mountain King (a800) first, I prefer the jumping on the 2600.)
  6. I grew up with an Atari 800 XL, and an Atari 1050. My older brother did start out with a 410 cassette player, but rather quickly moved to a disk drive. The cost of disk drive was easily justified by local computer clubs (crackers) availability of software. Cough, Ahem. I rarely loaded any games, or homemade programs from tape, but when I did it was a slog. When we eventually bought a x486, we got one with a DAT/DDS tape drive. Which was quite useful as a cheap alternative for hard disk drive backups. (1.3-2.0 Gb)
  7. Another NES anomaly (arguably for the best), Bionic Commando. Instead of linear stages like the arcade, the game displayed a map and you chose your next conflict area (with enemy trucks/helicopters) can interrupt your progress. Additionally, it played more like an adventure game, requiring you to find Communication Rooms to intercept communications, acquire new weapons/tools, etc. There are many other differences (including localization and better Europe c64 ports over USA C64), but it is too much to cover. See here instead http://frgcb.blogspot.com/2014/05/bionic-commando-capcom-19871988.html?m=1 NES (USA) C64 (Europe)
  8. Another NES downgrade was Archon, which is different than all the other ports (C64, Amiga, PC). Inexplicably, they changed the battle screen to have obstacles that could be in an up (blocking) or down (shots go through) position rather than having the obstacles fade in/out over time. There are other battle differences which make this version unenjoyable to play. NES Atari 800
  9. A well know NES games that differs significantly from other ports was Strider (NES) Sega Master System/ Sega Mark III
  10. What makes an RPG, best to start with the etymology of the term. A d from there you can figure out what the word meant. https://en.m.wikipedia.org/wiki/Role-playing_video_game#History_and_classification From the history of video game RPGs, it is clear that they were attempting to emulate the pen-and-paper equivilents. The earliest examples (in both paper and electronic) emphasized... Character or Party creation. A rules system that determined how effective you were in combat. A system of leveling up to improve your skills. Exploration of the unknown (dungeons, wilderness, towns, something) While the original RPGs were based off of Chainmail / D&D, I dint think anyone would argue that modern games based off of a different rules system aren"t RPGs (be it d20. Grups or Interlock, etc.). Additionally, you need to have some control over the character you create. If your role has already been determined, you aren"t playing a traditional RPG. (Japanese RPGs mostly differ from Western RPGs in this regard). If your characters dont improve over time with experience, your characters arent progressing, like in traditional RPGs. I assume it goes without saying, but if you aren’t exploring some unknown and everything is mapped out for you already, I don’t see how it could qualify as an RPG. (Imagine a 4x game without one of the ‘X’s)
  11. @carlsson, I have played quite a few games that I never played before due to the HSC a800/a3600. I look forward to the HSC Homebrew weeks, or the a800 game polls with descriptions. I like how most HSC players usually vote for the game they haven’t played, rather than the familiar. Hidden Gem/Underrated are difficult categories to define. Clearly if a game regularly shows up in the majority of Top Games on a system, then it isn’t hidden. If it shows up in the lower half of games on the system it isn’t good enough to be considered a gem. This is why I wish there was a queryable database for a800 enthusiast. What you want is games where a large percentage of people wouldn’t put in their top games, but for a small percentage, they consider those games in their top games. (Would need to massage the variables for min/max votes, minimum rating, etc.)
  12. Very nice guy. A shame we won’t have any more contributions from him to the VCS community. He went out of his way to disassemble Golf (2k) and improve the display kernel for the game. (note: I have 9 more fairways created, but haven’t completed the obstacle placement for those holes yet.)
  13. @Williamstrock, you should have cut off that last part. Now HSW will have to send you to the email gestapo.
  14. @carlsson, A random event is always chosen, but it might be the case that nothing could happen. for that random event. The most likely event with Nothing happening are Pest Attack, since that events requires a player in 1st/2nd place to have a Food Plot. (Most other events would be difficult/impossible to not satisfy the necessary requirements) http://bringerp.free.fr/RE/Mule/reverseEngineering.php5#RoundEventProbability Pest Attack A random Food exploitation owned by one of the two first players and having produced at least 1 unit of Food lose all its production.
  15. It’s at times like this I wish there was a database that ranked Atari 800 games by user rating and/or also had approximate sales numbers. Wikipedia has a list of exclusive titles to the Atari 800. https://en.m.wikipedia.org/wiki/Category:Atari_8-bit_family-only_games From that list, the good games are Abracadabra! (video game) Action Quest Cavelord Caverns of Mars Claim Jumper (video game) Dimension X (video game) Getaway! (video game) Hazard Run Nautilus (video game) Preppie! (video game) Preppie! II Slime (video game) Thrax Lair Of those, Caverns of Mars is probably too we’ll known to be a hidden gem, Thrax Lair is a reverse CoM, Preppie is just a Frogger clone (didn’t Preppie II change up the gameplay?) I don’t hear Action Quest mentioned much, and it is a great action puzzle game worth a play through. Claim Jumper is a great 2-player game, along with Dog Daze (and DD Deluxe), but the same author in the Atari Program Exchange. I will second CaveLord as a fun action game in a similar genre as Zeppelin (with more control, less forced rail shooter). Also happen to like Slime, although strategy-wise it isn’t a complicated game. I get the feeling Getaway! may be too well know to be considered a HG. I wouldn’t consider any Arcade conversions, since those are a lot of what Atari was know for. From mostly the top 200-500 games on Atarimania… I happen to like Cosmic Tunnels, for its variety of game play (the best is planet-side, the worst being the tunnels). A mixture of Gravitron, shooter, and maze-game. Threshold was a wonderful shooter in the vein of Megamania, Galaxian, etc. with waves of different unique enemies. Spin-Dizzy was a creative 3D exploration game similar to Marble Madness, but open world instead of level based. It later got a release on SNES. Never did beat this. Loved Whistler Brother’s (almost twice I think, where the levels are repeated, but the hazards are super fast). Sort of an Ico, well before PS2, where you have to keep your dim-whittled brother from killing himself by whistling him out of danger. Orilie’s Mine is another slightly different take on the did dug genre, with the ever present threat of water flooding your tunnels. (Buried Buck has a similar mechanic, if you love blowing up your environment while flying a helicopter) The Dreadnaught Factor is a criminally underrated shooter, I would argue, the best shooter bitd (new homebrews disregarded). There is the constant threat of deciding if it better to take out guns (so you can survive) or engines (to give you more runs) protector II is sort of a Defender in a way. You need to save the humans by moving the to higher ground, or the volcano will get them. Not a difficult game, but fun. Tank Commander is a fun single player experience. Blow into the enemies bases, fuel depots, and rival tanks. Call in air support when in a safe position. Hover Bover is a pac-man like, with a sense of humor. Strategically place your dog between yourself and your neighbor (and dog), whose mower you borrowed, to save you limited sprinting ability. Lots of mazes, although I seem to remember that the screen-burn in saver kicks on if you play too long, wrecking the colors. Crush, Crumble, Chomp probably too slow for today’s standards, the build your own monster was the best part of the game. I remember creating a robot with regeneration and the 2nd best armor (with possibly only one other ability (Godzilla Atomize maybe?), because the point cost was so high). Robots had the advantage of not going crazy due to lack of tasty humans to eat.
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