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Everything posted by CapitanClassic
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I guess I was misunderstanding the user interface for the PlusCart. I thought everything was through the Atari joysticks. That would make setup annoying, and since this thing is already WiFi enabled, I should have realized it would support Bluetooth controllers too to communicate with it. I guess you could play Atari 2600 games through the PlusCart with a PS4/XBOX 360 controller, or after the ROM loads, is all the communication to the PlusCart (as far as game input) need to go through the P0/P1 joystick ports?
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Free Steam Codes NEW CODES added (4/16/21)
CapitanClassic replied to Iwantgames:)'s topic in Free Games and More
I previously received some steam codes from you, so I would only ask for Endless Space Digital Deluxe if no one else wants if for a week. the other ones listed above interest me, and Frog Detective 1/2 have been on the list for months. If you don’t mind not spreading out the love, I wouldn’t mind playing a new 4x game or P&C Adventure game. -
Will the PlusCart Chat eventually support the 2600 keyboards? If so, you could use 2 and get a 24 keyboard, right?
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Wow. This is exciting news. Chat functionality in the PlusCart. Almost like those StarTrek enabled chat rooms where you can chat on-screen as you watch a classic ST:OS episode. I guess there is Twitch for that sort of thing these days with regard to playing video games (2600), but seeing chat running on a 2600 is very cool.
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Help Programming a bullet
CapitanClassic replied to sparkplug.0128's topic in 2600 Programming For Newbies
You need to read several tutorials to understand some basic 2600 programming concepts. For example, you could mirror your Sprite so it faces the other direction, see REFP0 register. https://alienbill.com/2600/101/06happy.html As for the bullet, you need to look into tutorials for handling missile and player movement. It will require using ENAM0, NUSIZ0, RESP0, HMOVE and other registers. It sould be too complicated to describe it all here. Seek out one of the tutorials by Andrew Davie or the Spiceware Collect tutorial. https://8bitworkshop.com/v3.7.1/?file=examples%2Fmissiles.a&platform=vcs -
Pac-Man Is No More Than an Electronic Pusher
CapitanClassic replied to Random Terrain's topic in Atari 2600
Yeah, I dont think I saw those arcade machines with additional monitors above the normal ones until that game (or maybe Street Fighter II) Why do critics sound so negative all the time.? Who doenst like 867-5309? -
As explained on the randomterrain website, you can also do (at least for DPC+) Or all sprites 1-9 (sprite0 is special) player2-3: %00111111 %00111110 %00000111 %00011111 %00111111 %11111110 %00111111 %00011111 %00000111 %00111110 %00111111 end
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these are the best. Trichotomic-12 They are both very close. I like the ‘N’s better in this one. Glacier Belle I voted for Trichomic-12 though. Preferred the look of the other letters.
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Wizadry on the Woodgrain - Tiki
CapitanClassic replied to Andrew Davie's topic in Atari 2600 Programming
I think that hesitation is warranted. Take StackExchange for example. After enabling the comments section, and meta section, the traffic on those sections increased considerably and started to take away from the core mission, a Q&A site for programming questions. Keep the woodgrain wiki focused on being a comprehensive reference for all things 2600 programming related. Maybe far in tne future open up forums for the site. A search tool would be useful though. If not, I hope Google can crawl the entire site. -
Counting Left->Right and down, I prefer the other artwork over what looks like the Genesis box art (3, 4). Of those, the silver box (6) and black (7) boxes look the nicest, because the Activision rainbow pops better on those colors. I don’t know what would be era appropriate though. By the time 1989 rolled around I think we had an NES.
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If all they made were INI changes, I also don’t think it is worth the trouble to update to the highest version#. Has anyone experienced any issues downgrading from 1.21 to the CFW version (based off of 1.18). If not, spend your time on better things. Thanks again for all the work you and the others are putting into this. Going to try to update the AFBX tonight so I can get some a800 games in.
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Sears Catalog 1977 - Special Games Feature
CapitanClassic replied to scrummy's topic in Atari 2600 Programming
Love it. Actually had the Atari Pinball - Breakaway (C-380) machine. I hope we didn’t pay $80 bitd. -
This is something I support. I plan on setting up my AFBX to play 2600, (2600 homebrew), a800, a800 homebrew, and the AFB1 nes ports (because that makes the most sense), along with any other AFB exclusive hacks. I may also include a couple of MAME arcade games (probably Atari branded), and maybe Colecovision (because I don’t have a dedicated machine for that yet). this thread is moving fast, and I am falling behind. Hope to update at least by this weekend.
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Pac-Man Is No More Than an Electronic Pusher
CapitanClassic replied to Random Terrain's topic in Atari 2600
My comment was just a joke, but now that I actually read the article, it confirms my belief that most news articles are written by morons who have no knowledge of the subjects they write about. “It’s impossible for video games to improve hand-eye coordination “ — Moron WTF? “Video games do not encourage or enable creativity.” — Moron Ok, they didn’t have Minecraft or Super Mario Maker bitd, but even the twitch games of the arcade era encouraged finding ways to exploit the game. People figured out the PAC-man patterns, there were games like the Pinball Construction Set for atari800. Sure the video games have an enclosed rules system that you must play within, but part of the creativity is trying to figure out how to exploit the game within the rules given. I first didn’t understand the drive to watch people play games on Twitch, I would much rather spend the little free time I have playing a game myself (or even better play with someone else). But, some twitch shows have grown on me. I like watching Blind Playthroughs and seeing if they hit the same pitfalls I did back in the day. I like watching some games just to see the cool story that I never would actually sit down to watch myself. (I also watch at 2x) Clearly, the author didn’t understand that to play at the highest levels, you need to look like a zombie and put out all the outside distractions to focus on the game. He was a fish out of water, not understanding what he was seeing. -
Pac-Man Is No More Than an Electronic Pusher
CapitanClassic replied to Random Terrain's topic in Atari 2600
You need to tell the people at Twitch and YouTube longplays. -
Console Generations arent an exact science. It makes the most sense to say that consoles that completed against each other were the same generation, with caveats of course. For example, the SMS was a direct competitor to the NES system. It wasnt until the Genesis came out that SEGA had a viable competitor to Nintendo's market dominance (wont get into Nintendo's anti-competitive policies). Then Nintendo released its SNES to compete with the Genesis. So, the NES and SMS were the same generation, and the SNES and Genesis were the next. (Even though Genesis was in direct competition with NES for several years for market share) Similarly, the VCS Jr. Was rereleased when the NES came out, but I wouldn't out it in the same generation as Nintendo, because it was running on 10 year old hardware and was a cash grab as a budget alternative to the NES. Things get really squishy when you compare across countries. Some systems like the SMS had lots of support in South America well past the life of the console in the North American region. Then there are consoles that had niche markets (Neo-Geo) but spanned several generations. Mostly I would define console generations by the time they were originally released, their competitors at the time, and their relative hardware. (I.e. CD Rom technology defined the 5th (?) Generstion of consoles with the Playstation, Saturn, 3DO, and several other consoles. Although I would put N64 in tne same generation, and SegaCD in the previous generation)
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K-Jo Chases the cheeses (WIP)
CapitanClassic replied to Leonardo Santiago's topic in Atari 2600 Programming
Did some research, still don’t have a definitive answer, but learning interesting things along the way. Unfortunately, the number of games released in the early 1990s as shareware for Windows 3.x (I think I played it here first) were numerous, an my memory is full of holes. I don’t know if the game mechanic has an official designation, or a common name, but this research paper called them Ice Sliding Puzzle game. https://hal.archives-ouvertes.fr/hal-01170310/document The paper puts the games in the same genre as Sokoban (1982) (dubbed PushPush games). The goal in Sokoban is maneuver boxes by pushing them in the cardinal directions onto their intended target location. For a 2600 equivalent, see Andrew Davie’s new game. These boxes don’t slide, but move one square at a time. (https://atariage.com/forums/topic/293315-sokoban/ Around the same time, in the arcades, Pengo (1982) included a bonus mechanic for lining up 3 indestructible blocks. The ice blocks in Pengo can be pushed, and slide until they meet an obstacle. The Amiga got in ice sliding puzzle game similar to the bonus mechanic in Pengo in 1989, Roll-Out. The object of which is to push smiley faces into target boxes while avoiding enemies. Apparently, the Pokémon games since Gold/Silver/Crystal (1999) have all included this puzzle mechanic in their games to get past certain areas (Ice Cave). These are probably closest to the mechanic we are interested in, since you are the sliding “block” in this game, and must maneuver yourself from the entrance to the exit. Still appears to be popular as a genre. A new game Maze Slider was released last year in steam with the same mechanics. https://store.steampowered.com/app/1262260/Maze_Slider/ -
K-Jo Chases the cheeses (WIP)
CapitanClassic replied to Leonardo Santiago's topic in Atari 2600 Programming
This is a nice example of the Sliding Ice Puzzle (trying to remember the first example of this type of game I have played, but cannot remember.) Very impressive getting so much game play in under 4K. It’s funny how VHZC and you were both working on puzzle games in the same genre. -
Always preferred the Preppie series to Frogger. Didn't know Popeye had an “arcade” version. Was it just a graphic hack, or a much more involved homebrew modification.
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Copy the saveKey code from the other thread here. It is too hard for me to follow the logic in two threads.
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bBasic supports the asm tag for inline assembly code. Why not use it to insert the Savekey support routines @Thomas Jentzsch has already written?
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During your last ZPH show, featuring the 36 character kernel, Tanya mentioned a famous woman developer in the Text Adventure genre.
My guess is she likely was speaking of Roberta Williams, who along with her husband Ken Williams, founded Sierra Online. One of her first games was Mystery House, which combined a text adventure language parser and crude graphics. Her most famous games were the Kings Quest series.
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Season 11~ Week 3 ~ Lesser Known Arcade Games
CapitanClassic replied to Vocelli's topic in 2600 High Score Club
Well off from my personal best. I do like this better than Pooyan so far. 10710 - CapitanClassic
