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CapitanClassic

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Posts posted by CapitanClassic


  1. 1 hour ago, Al_Nafuur said:

    why not a Bluetooth keyboard ?

     

    🤣

     

    I guess I was misunderstanding the user interface for the PlusCart. I thought everything was through the Atari joysticks. That would make setup annoying, and since this thing is already WiFi enabled, I should have realized it would support Bluetooth controllers too to communicate with it.

     

    I guess you could play Atari 2600 games through the PlusCart with a PS4/XBOX 360 controller, or after the ROM loads, is all the communication to the PlusCart (as far as game input) need to go through the P0/P1 joystick ports?


  2. On 11/10/2020 at 6:04 PM, Iwantgames:) said:

    I have these Steam Codes I dont need

     

    endless space digital deluxe

    Frog Detective

    Frog Detective 2

    boomerang fu

     

    I previously received some steam codes from you, so I would only ask for Endless Space Digital Deluxe if no one else wants if for a week.

     

    the other ones listed above interest me, and Frog Detective 1/2 have been on the list for months. If you don’t mind not spreading out the love, I wouldn’t mind playing a new 4x game or P&C Adventure game.


  3. 1 hour ago, Andrew Davie said:

    Entering messages in chat on the PlusCart keyboard reminds me of the old-skool days of entering text messages on a mobile phone's numeric 1(ABC) 2(DEF) keypad. Only without predictive text, and much much less fun. And it wasn't even nearly fun back then.

    Will the PlusCart Chat eventually support the 2600 keyboards? If so, you could use 2 and get a 24 keyboard, right?


  4. 1 hour ago, Al_Nafuur said:

    I have added both of @ZeroPage Homebrew's PlusCarts to the draft group.

    Wow. This is exciting news. Chat functionality in the PlusCart. Almost like those StarTrek enabled chat rooms where you can chat on-screen as you watch a classic ST:OS episode. 
     

    I guess there is Twitch for that sort of thing these days with regard to playing video games (2600), but seeing chat running on a 2600 is very cool.


  5. You need to read several tutorials to understand some basic 2600 programming concepts.

    For example, you could mirror your Sprite so it faces the other direction, see REFP0 register.

    https://alienbill.com/2600/101/06happy.html

     

    As for the bullet, you need to look into tutorials for handling missile and player movement. It will require using ENAM0, NUSIZ0, RESP0, HMOVE and other registers. It sould be too complicated to describe it all here. Seek out one of the tutorials by Andrew Davie or the Spiceware Collect tutorial. 

    https://8bitworkshop.com/v3.7.1/?file=examples%2Fmissiles.a&platform=vcs

     

     


  6. 3 hours ago, bigfriendly said:

    Except when Dragons Lair came out:)

    Yeah, I dont think I saw those arcade machines with additional monitors above the normal ones until that game (or maybe Street Fighter II)

     

    Why do critics sound so negative all the time.? Who doenst like 867-5309? 

    • Like 4

  7. Screen Shot 2021-02-26 at 1.33.07 am.png
     

    these are the best.

    Trichotomic-12

    They are both very close. I like the ‘N’s better in this one.

    Glacier Belle


    I voted for Trichomic-12 though. Preferred the look of the other letters.


  8. 42 minutes ago, Andrew Davie said:

    This link appears to work, so I'll put it on the non-logged-in-page somwehere...

    http://www.taswegian.com/WoodgrainWizard/tiki-searchresults.php

     

    An AA club is a good idea.

    The tiki/wiki software does support a forum, but I was reluctant to enable it.

     

    I think that hesitation is warranted.  Take StackExchange for example. After enabling the comments section, and meta section, the traffic on those sections increased considerably and started to take away from the core mission, a Q&A site for programming questions. Keep the woodgrain wiki focused on being a comprehensive reference for all things 2600 programming related.  Maybe far in tne future open up forums for the site. 

     

    A search tool would be useful though. If not, I hope Google can crawl the entire site.


  9. 23 minutes ago, Draxxon said:

    (Snip)

    all_games.ini changes

     

    These are the fixes they implemented.

    (Snip)

    I see no reason for someone not to update with the old CFW at this point.

    Here is my opinion. there is no reason at this point to make a new CFW, we wont gain anything but a higher version number. And I think its about to create a shit ton of extra, needless work for me again. 

    If all they made were INI changes, I also don’t think it is worth the trouble to update to the highest version#. Has anyone experienced any issues downgrading from 1.21 to the CFW version (based off of 1.18). If not, spend your time on better things. Thanks again for all the work you and the others are putting into this. Going to try to update the AFBX tonight so I can get some a800 games in.


  10. On 2/22/2021 at 12:14 PM, Draxxon said:

    Just a minor side project, I know how most people feel about these versions, but its a flashback and we have .nes support, so why not???

    Here are the 20 AFB1 NES on a chip games all set up. copy over your old files.

     

    NEXUS V.0.2.1 (Atari Flashback 1 Update only)


     

    NEXUS_AFB1_Update.rar 3.01 MB · 5 downloads

    This is something I support. I plan on setting up my AFBX to play 2600, (2600 homebrew), a800, a800 homebrew, and the AFB1 nes ports (because that makes the most sense), along with any other AFB exclusive hacks.

     

    I may also include a couple of MAME arcade games (probably Atari branded), and maybe Colecovision (because I don’t have a dedicated machine for that yet). 


    this thread is moving fast, and I am falling behind. Hope to update at least by this weekend.


  11. 4 hours ago, GoldLeader said:

    I know right?  haha..

     

    Little harder to explain, but here goes.

     

    I don't like being in a room;  Living room, or even arcade where I would watch someone else play, see someone else sitting on a couch ignoring you.   Not fun,...unless you're playing 2 player...  Take the guy in the article.    He's just being blocked out by someone, (Now, personally I think it's his personality....I could barely stand him 5 seconds in, but that's because he's a pompous, obnoxious, (yet well spoken) Know it all.)  But His situation?? That is No Fun.  He had no thoughts on getting in on the action either;  He was just there to complain, be negative, have a bloated sense of self importance, and talk shit.  Anyway,  a long play or just gameplay video on YouTube is different.  You're seeing the game being played.  You don't have to look at the person ignoring you,  You can instead focus on the game and skim the vid to see if YOU would like to play the game,  Like it might be YOUR later decision to buy the game or track down the ROM, so it's like shopping! Completely different.  Not the same experience as being in a room with someone who would rather you get lost...

    My comment was just a joke, but now that I actually read the article, it confirms my belief that most news articles are written by morons who have no knowledge of the subjects they write about.

     

    “It’s impossible for video games to improve hand-eye coordination “ — Moron

     

    WTF? “Video games do not encourage or enable creativity.” — Moron

     

    Ok, they didn’t have Minecraft or Super Mario Maker bitd, but even the twitch games of the arcade era encouraged finding ways to exploit the game. People figured out the PAC-man patterns, there were games like the Pinball Construction Set for atari800. Sure the video games have an enclosed rules system that you must play within, but part of the creativity is trying to figure out how to exploit the game within the rules given.

     

    I first didn’t understand the drive to watch people play games on Twitch, I would much rather spend the little free time I have playing a game myself (or even better play with someone else). But, some twitch shows have grown on me. I like watching Blind Playthroughs and seeing if they hit the same pitfalls I did back in the day. I like watching some games just to see the cool story that I never would actually sit down to watch myself. (I also watch at 2x)


    Clearly, the author didn’t understand that to play at the highest levels, you need to look like a zombie and put out all the outside distractions to focus on the game. He was a fish out of water, not understanding what he was seeing.

     

    • Like 2

  12. Console Generations arent an exact science. It makes the most sense to say that consoles that completed against each other were the same generation, with caveats of course. For example, the SMS was a direct competitor to the NES system. It wasnt until the Genesis came out that SEGA had a viable competitor to Nintendo's market dominance (wont get into Nintendo's anti-competitive policies). Then Nintendo released its SNES to compete with the Genesis. So, the NES and SMS were the same generation,  and the SNES and Genesis were the next. (Even though Genesis was in direct competition with NES for several years for market share)

    Similarly,  the VCS Jr. Was rereleased when the NES came out, but I wouldn't out it in the same generation as Nintendo,  because it was running on 10 year old hardware and was a cash grab as a budget alternative to the NES.

     

    Things get really squishy when you compare across countries. Some systems like the SMS had lots of support in South America well past the life of the console in the North American region. Then there are consoles that had niche markets (Neo-Geo) but spanned several generations. 

     

    Mostly I would define console generations by the time they were originally released, their competitors at the time, and their relative hardware. (I.e. CD Rom technology defined the 5th (?) Generstion of consoles with the Playstation, Saturn, 3DO, and several other consoles. Although I would put N64 in tne same generation, and SegaCD in the previous generation)

     

     

    • Like 2

  13. 1 hour ago, Draxxon said:

    [MAME] Atari Flashback Mini 7800 (NES on a Chip) (c)2004 Atari (part 1) - YouTube

    Anyone have a clue how to get Atari flashback 1 (NES on a chip) games working on this system?
    Was the mame rom ever released? is it compatible with MAME2000? Are there NES version roms?

    I found this, but I'm not sure it's what I'm looking for.
     

     

    a7800.zip 11.98 kB · 1 download

    My understanding was that the AFB 1 was a NOAC. All the games were rewritten to actually be NES games. My guess is that they would work in any NES emulator with the proper header and nes mapper.

     

    https://forums.nesdev.com/viewtopic.php?t=10890


  14. 12 hours ago, ZeroPage Homebrew said:

    If you remember, please post the game, it would be very interesting to know where this play mechanic came from!

     

    - James

    Did some research, still don’t have a definitive answer, but learning interesting things along the way. Unfortunately, the number of games released in the early 1990s as shareware for Windows 3.x (I think I played it here first) were numerous, an my memory is full of holes.

     

    I don’t know if the game mechanic has an official designation, or a common name, but this research paper called them Ice Sliding Puzzle game.

    https://hal.archives-ouvertes.fr/hal-01170310/document

    Quote

    Sliding/pushing puzzles are classical problems used for entertainment. In a sliding puzzle, entities (often described as robots) are moving around on a grid, and trying to reach a final position. Everytime a robot starts a move in a direction, it slides and cannot stop until it hits another element on the grid (a wall, a block or another robot). In a pushing puzzle, the entities often may stop a move without hitting a wall, but mostly they are also allowed to move some inert blocks by pushing them. Pushing games are known for example as Sokoban, but can also appear as enigmas in video games

    The paper puts the games in the same genre as Sokoban (1982) (dubbed PushPush games). The goal in Sokoban is maneuver boxes by pushing them in the cardinal directions onto their intended target location. For a 2600 equivalent, see Andrew Davie’s new game. These boxes don’t slide, but move one square at a time.

     

    (https://atariage.com/forums/topic/293315-sokoban/image.jpeg.3b622d7a820d1dafb7051b92fe04e711.jpeg
     

     

    Around the same time, in the arcades, Pengo (1982) included a bonus mechanic for lining up 3 indestructible blocks. The ice blocks in Pengo can be pushed, and slide until they meet an obstacle. 

    ARC_Pengo_(Act_2).png
     

    The Amiga got in ice sliding puzzle game similar to the bonus mechanic in Pengo in 1989, Roll-Out. The object of which is to push smiley faces into target boxes while avoiding enemies.


    Apparently, the Pokémon games since Gold/Silver/Crystal (1999) have all included this puzzle mechanic in their games to get past certain areas (Ice Cave). These are probably closest to the mechanic we are interested in, since you are the sliding “block” in this game, and must maneuver yourself from the entrance to the exit.

     

    icepath.jpgimage.gif.e5dd1849f120d444d536ff40eb2317c4.gif
     

    Still appears to be popular as a genre. A new game Maze Slider was released last year in steam with the same mechanics.

    https://store.steampowered.com/app/1262260/Maze_Slider/

    image.jpeg.378c4ed2a6fae90cff79a4a8c0b12838.jpeg

    image.jpeg

    • Like 5

  15. This is a nice example of the Sliding Ice Puzzle (trying to remember the first example of this type of game I have played, but cannot remember.)

     

    Very impressive getting so much game play in under 4K. It’s funny how VHZC and you were both working on puzzle games in the same genre.

     

     

    • Like 1
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