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CapitanClassic

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Everything posted by CapitanClassic

  1. Yeah, I forgot that this is one of those games that doesn’t display your high score, or your score for very long after a game over. I need to remember where the hot key is for Taking screenshots (of of the many advantages of playing on emulator than real hardware.) I don’t really have space right now to hook up my 800 or 800XL anyway.
  2. Your game will be eligible for nomination in the 4th Annual AHA. The nomination committee looks at all games released within a year Jan 1-Dec 31, and makes lists of 6 games that everyone in the community can vote on as best in category.
  3. Indeed, It has been Feb 4 in UTC+14 for 10+ hours since your post.
  4. Tower of Rubble was a DOS game created for a game jam. https://flatgub.itch.io/tower-of-rubble Later ported to C64 http://www.indieretronews.com/2018/10/tower-of-rubble-64-rubble-crushing_13.html?m=1
  5. I forgot to turn gravity on for my first game, so the Air Cadet rank I scored didn’t really count. So instead... Kamikaze Trainee Class 1: 0000
  6. Sorry for the late post. Forgot all about Nibbler until this night. 113880 - CapitanClassic
  7. If this testing goes well, then does it means Bus Stuffing is once again a possibility on all VCS systems, (JRs and 7800)?
  8. It depends. You could make the PF blocks 1 scanline high. You could devote just 6 bytes to the Playfield, 3 for PF0, PF1, PF2 for scanline1 (Reflected) and 3 for scanline2 (PF0-PF2). Then you can cycle between the 2 RAM locations when drawing the playfield. You could do this in even less RAM, it is only for example. If you want full control over the Playfield for both left and right side of the screen you need 6 (really 5, since only 4 bits are used in PF0) bytes. You only have 128 bytes available. If you try to make the largest size arena, (160w x 192h) is a common screen resolution for NTSC, (but technically you could draw the screen taller) then you could replicate each pf block of size (4w x 9h) in RAM using 126 bytes, leaving you 2 bytes for other things. Of course, you could use RAM as pointers into the game ROM and use that to draw the screen. That would likely only require two bytes for a pointer into ROM and then copy the ROM data directly to the PF pixel registers.
  9. It definitely feels that way to me most of the time. The a800 HSC has some serious competition. Going to try to post scores this season for the 800 and 2600 HSC. I plan on posting a score each week. (Looks like I almost missed out on Nibbler.) Wow, haven’t posted many scores for about 7 seasons.
  10. This is why when accepting their Oscar, every Actor and Director thanks the “Academy” (Academy of Motion Arts and Sciences, and their 6000 members), since it is those people who determine if they were nominated to be considered for a award. What we really need to know is who we need to bribe to get in the top 6 next year. 😉
  11. I believe the bottom route is the fastest route (baring any sort of glitch). A quick test to determine what the fastest possible score would be is to run the ROM in Stella and turn off hardware collision. (It is likely that Pitfall uses hardware collisions to detect if you hit an obstacle) With a combination of turning on/off collisions (will likely need to turn it on to collect treasures), and save-states in Stella, you can probably determine the theoretical shortest time. (Use diagonal movement to get on/off ladders faster) You also check to see if dying purposely can save a few seconds. I believe it does.
  12. Closest thing is probably the High Score Club season results. Link to HSC database in first post.
  13. It is certainly possible. Many videos exist. Here is someone going the wrong way. Here is a TAS (going the wrong way) Here is a map with the preferred route.
  14. Dado que se muestra la pantalla de actualización del sistema (“System Update”), es posible que el dispositivo aún se pueda recuperar. Primero verifique qué modelo de Atari Flashback tiene. Luego verifique qué versión de software descargó. Utilice Google Translate cuando publique en AtariAge.com. Mi español es muy malo.
  15. Had fun with my initial try of each of the games, although quite a few additional plays are going to be needed before I vote. I haven’t really kept up with Atari 800 homebrew. My 800XL is still in a box, and unlike the C64, no modern equivalent of a HDMI Linux box has come out to hook up to newer TVs. (I know I could just setup a RasPi) Going to have fun playing these this weekend.
  16. well, there are two unique Sears games, Steeplechase and Steller Track, but that probably isnt what the OP meant. ST only has 3 setting, SC only has 6
  17. I was only half joking. Then the hard part is 6 times worse, deciding between whether each game in your ranked choice should be higher on the list than the one before it?
  18. This is going to be one tough category to nail down a winner. Each of these WIP games look promising. (And I have only got one vote) Maybe weighted votes next year?
  19. One possible compromise you can make to get 2 colors per line is to flicker each player, drawing them only 50% of the time. On even frames, use P0/P1 to draw player1 Sprite. On odd frames, use P0/P1 to draw player1 sprite. I only did some preliminary testing with this to get two colors per line on the upper-body of a sprite I was working on. It didn't look half bad.
  20. Software Engineering time is free though, at least that is what my former manager thought. 😃
  21. I was under the impression that even with physical cartridges, the Retro77 just performs a cartridge dump, and then you are playing the rom anyway. As you point out, it is just another Linux/android box that has an emulator in it and isn’t a hardware equivalent VCS. With that being the case, I will stick to my Atari Flashback X or my PC with Stella installed. If I want to play a real Atari, have 2 Atari Flashback 2 systems and eventually plan on modding one and installing a cartridge port and Harmony/PlusCart, or my 4-switch.
  22. Front the (non) definitive list of simultaneous multiplayer games, of the ones that haven’t been mentioned. Slot Racer/Maze(Sears), drive around the maze with slow/med/fast cars shooting the other car with slow/med/fast missiles. Difficulty switches control whether you need to pickup your shot before firing again (lots of fun with straight shots). Sky Diver, push your luck to open your shoot last and land on the landing pads. You have 9 jumps to beat your opponent. Maze Craze, cops and robbers, avoid the fuzz and make it to the exit before your friend does. Lots of variations, wounds can cause lots of laughs. Frogs & Flies, jump around the pond eating more flies than your opponent. Basketball, Demons to Diamonds (paddle), Steeplechase (paddle), Freeway, Mario Bros, Tennis, Homebrew: FlapPing, Gunfight, Space Rocks, Tower of Rubble. I second, Warlords, Indy 500, Combat.
  23. A good test would be to change the password on the router, and then update the password in the PlusCart, (right?) That should force the PlusCart to generate a new WPA2 encryption key.
  24. I would like, One step from Eden, if still available. Looks like a take on my favorite genre of games, deck builders. Need a new fix after Loot & Legends. Pm sent
  25. I’ve got some time off for the Christmas break. Looks like I have a lot of work cut out for me. I know I can do quite a bit better on River Raid and Defender II. Jr. Pacman on the other hand has been a slog. I was able to figure out some movements (some of the time) to keep the ghosts on the other side of the map when collecting dots, but the limited power pellet time means capturing one ghost or just changing their direction. I hope to play better with a AF5 controller.
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