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CapitanClassic

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Posts posted by CapitanClassic


  1. 7 hours ago, freshbrood said:

    I apologize if this is the wrong thread to ask- but using the standard kernel with both player color kernels in bbasic, and pfcolors, have we figured out a way to remove the "stairstep" effect on the left side of the screen? On RT's page it says this is a known issue when combining the 3 kernels. It's really distracting.

     

    Also, question 2. Without using superchip ram, what is the smallest size the playfield blocks can be?
     

    It depends. You could make the PF blocks 1 scanline high. You could devote just 6 bytes to the Playfield, 3 for PF0, PF1, PF2 for scanline1 (Reflected) and 3 for scanline2 (PF0-PF2). Then you can cycle between the 2 RAM locations when drawing the playfield.

     

    You could do this in even less RAM, it is only for example. If you want full control over the Playfield for both left and right side of the screen you need 6 (really 5, since only 4 bits are used in PF0) bytes. You only have 128 bytes available. If you try to make the largest size arena, (160w x 192h) is a common screen resolution for NTSC, (but technically you could draw the screen taller) then you could replicate each pf block of size (4w x 9h) in RAM using 126 bytes, leaving you 2 bytes for other things.

     

    Of course, you could use RAM as pointers into the game ROM and use that to draw the screen. That would likely only require two bytes for a pointer into ROM and then copy the ROM data directly to the PF pixel registers.

    • Thanks 1

  2. On 12/21/2020 at 10:47 AM, therealbountybob said:

    I think cheating is the only way to beat me so bring it on :rolling:

    It definitely feels that way to me most of the time. ;) The a800 HSC has some serious competition.
     

    Going to try to post scores this season for the 800 and 2600 HSC. I plan on posting a score each week. (Looks like I almost missed out on Nibbler.)

     

    Wow, haven’t posted many scores for about 7 seasons.

    • Like 1

  3. 35 minutes ago, Cob said:

    Thanks for this! I really meant to ask if the current record is beatable? Like, is the fastest time that is done possible to beat? And if so, what route do they use?

    I believe the bottom route is the fastest route (baring any sort of glitch). A quick test to determine what the fastest possible score would be is to run the ROM in Stella and turn off hardware collision. (It is likely that Pitfall uses hardware collisions to detect if you hit an obstacle)

     

    With a combination of turning on/off collisions (will likely need to turn it on to collect treasures), and save-states in Stella, you can probably determine the theoretical shortest time. (Use diagonal movement to get on/off ladders faster)

     

    You also check to see if dying purposely can save a few seconds. I believe it does.


  4. 1 hour ago, Cob said:

    Hey guys! I am new here and wanted to see if there was a complete database of high scores. I have seen Twin Galaxies and that Atari Compendium website.

     

     

    Closest thing is probably the High Score Club season results. Link to HSC database in first post.

     

     


  5. 16 hours ago, Rickysteelmarvel said:

    Hola algún archivo estuvo mal por que al instalarlo se produjo un error y ahora al encender mi mi consola solo aparece la palabra "error" y no funciona nada, volví a descargar el archivo y colocarlo en la tarjeta SD en la ranura y al prenderlo solo aparece instalanling system update y ahí se queda lleva mas de una hora y no hace nada mas, se puede hacer algo? muchas gracias

    Dado que se muestra la pantalla de actualización del sistema (“System Update”), es posible que el dispositivo aún se pueda recuperar. Primero verifique qué modelo de Atari Flashback tiene. Luego verifique qué versión de software descargó.

     

    Utilice Google Translate cuando publique en AtariAge.com. Mi español es muy malo.


  6. Had fun with my initial try of each of the games, although quite a few additional plays are going to be needed before I vote. I haven’t really kept up with Atari 800 homebrew. My 800XL is still in a box, and unlike the C64, no modern equivalent of a HDMI Linux box has come out to hook up to newer TVs. (I know I could just setup a RasPi)

     

    Going to have fun playing these this weekend.


  7. 2 hours ago, Keatah said:

    “Sears’ versions” are exactly the same code/ROM. Just a different name on the label, box, and manual.

    well, there are two unique Sears games, Steeplechase and Steller Track, but that probably isnt what the OP meant. ST only has 3 setting, SC only has 6


  8. 5 hours ago, Captain Spazer said:

    Hm, I find it quite difficult to make player sprites that are appealing to look at at bigger sizes due to the 1 color per row limit and I could use some thoughts on how to improve.

    Here is my current draft of a bigger karate guy, size is 16 pixels wide and 20 pixels tall.

    Frames.PNG.d3731fc50b530e4615d05ba840f08b9a.PNG

    One possible compromise you can make to get 2 colors per line is to flicker each player, drawing them only 50% of the time.

    On even frames, use P0/P1 to draw player1 Sprite. On odd frames, use P0/P1 to draw player1 sprite.

     

    I only did some preliminary testing with this to get two colors per line on the upper-body of a sprite I was working on. It didn't look half bad.

    • Thanks 1

  9. I was under the impression that even with physical cartridges, the Retro77 just performs a cartridge dump, and then you are playing the rom anyway.

     

    As you point out, it is just another Linux/android box that has an emulator in it and isn’t a hardware equivalent VCS. With that being the case, I will stick to my Atari Flashback X or my PC with Stella installed. 

     

    If I want to play a real Atari, have 2 Atari Flashback 2 systems and eventually plan on modding one and installing a cartridge port and Harmony/PlusCart, or my 4-switch.

    • Thanks 1

  10. Front the (non) definitive list of simultaneous multiplayer games, of the ones that haven’t been mentioned.

     

     

    Slot Racer/Maze(Sears), drive around the maze with slow/med/fast cars shooting the other car with slow/med/fast missiles. Difficulty switches control whether you need to pickup your shot before firing again (lots of fun with straight shots).

    Sky Diver, push your luck to open your shoot last and land on the landing pads. You have 9 jumps to beat your opponent.

    Maze Craze, cops and robbers, avoid the fuzz and make it to the exit before your friend does. Lots of variations, wounds can cause lots of laughs.

     

    Frogs & Flies, jump around the pond eating more flies than your opponent.

     

    Basketball, Demons to Diamonds (paddle), Steeplechase (paddle), Freeway, Mario Bros, Tennis, 


    Homebrew: FlapPing, Gunfight, Space Rocks, Tower of Rubble.


    I second, Warlords, Indy 500, Combat.

    • Like 1

  11. 2 hours ago, Andrew Davie said:

    OK, that's very interesting and has to be significant.

    Something is now different and the PlusCart is using old/invalid connection data...?

     

    A good test would be to change the password on the router, and then update the password in the PlusCart, (right?)

     

    That should force the PlusCart to generate a new WPA2 encryption key.

    • Like 1

  12. I’ve got some time off for the Christmas break. Looks like I have a lot of work cut out for me. I know I can do quite a bit better on River Raid and Defender II. Jr. Pacman on the other hand has been a slog. I was able to figure out some movements (some of the time) to keep the ghosts on the other side of the map when collecting dots, but the limited power pellet time means capturing one ghost or just changing their direction. 
     

    I hope to play better with a AF5 controller.

    • Like 1

  13. 11 hours ago, 7800Knight said:

    How about some Activision sequels?  Chopper Command 2 would be fun; it could be like Gradius where you get additional weapons to use against enemies.

     

    Another Keystone Kapers game would be a blast.  You can have a bigger department store to chase Harry Hooligan with new hazards like hostile animals from the pets department, toy soldiers with live ammo and even Harry Hooligan with a gang.

    God Rush is the spiritual sequel to Keystone Kapers.

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