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CapitanClassic

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Everything posted by CapitanClassic

  1. God Rush is the spiritual sequel to Keystone Kapers.
  2. Instruction Manual http://cdn.direct2drive.com/afz/LegendsFlashbackManual.pdf
  3. First sets of scores. Defender II - 50,400 Jr. pac-man - 23,550 (Assume that icon is Rootbeer) River Raid (1 life) - 23,930
  4. The game was BeamRider, the AtariAge page shows the Activision Patch. This DP link shows both the Atari (first ) and Intellivision patches. The correct score is 40k and Sector 14+ https://www.digitpress.com/archives/cc_patches_2600.htm It also has links to some of the patches and letters.
  5. That is unfortunate (joystick control). Dog Patch was an arcade port (didn't know this) for the Bally Astrocade. I believe it was only a two player game. It used the tops of the Bally controllers (paddle) to adjust the angle of your shotgun, and the trigger fires a shot. The object of the game is to shoot the can that is thrown up in the air over your opponents head to score. The score is based on the number of hits by both players before clearing the screen.
  6. Does Skeet Shoot support paddle controls? is it similar in gameplay to the Bally Astrocade game Dog Patch? I loved Dog Patch. That game was a blast.
  7. The only two Apollo games I owned back in the day were Space Cavern and Final Approach. Space Cavern was an uninspiring shooter. I would much rather play Megamania or GI Joe Cobra Strike (the graphics in this one felt reminiscent). Final Approach was actually a unique game concept. It was fun for a limited amount of time, and was a precursor to those mobile time management games, Flight Control/Traffic Rush, that you need to prevent collisions. So someone thought the idea had merit. https://en.m.wikipedia.org/wiki/Flight_Control_(video_game)
  8. People forget how many bad episodes of ST:OS there really were in their 3 season run. Sure there are gems like the Trouble with Tribbles, and The Corbomite Maneuver, but there are so many episodes that feature witches and goblins, or 1920s gangsters, or Spock’s Brain that don’t belong in a science fiction show.
  9. ArenaFoot’s large homebrew spreadsheet also has a sheet devoted to patch scores. https://onedrive.live.com/view.aspx?resid=EBF48A1964E7EEB5!214&ithint=file%2cxlsx&authkey=!ANBrJ6_VZzVCms0
  10. https://www.atariage.com/2600/archives/activision_patches.html The link goes to 404 for the high quality scans though. Also on the ZPH show at least one of the scores is incorrect, it shows the Intellivision score necessary for patch.
  11. Not sure exactly what you are trying to do in bBasic. When using the virtual sprite kernel (DPC+), many of the normal sprite control registers don’t work with the virtual sprites. The CTRLPF register should only switch the priority of the Playfield/Ball to either be before or after both player/missile sprites. It shouldn’t be possible for you to have one be in front land the other behind. Not sure what the colors have to do with anything? (Are playfield colors use the P0/P1 colors on the Left/Right side of the screen? Maybe those two registers are incompatible (on incompatible in bBasic/DPC+). Combat only keeps the player colors at the top of the screen for the scores, when it gets to the normal Arena Kernel it turns off the Pfield=player color register. from the Stella Programs Guide. https://cdn.hackaday.io/files/1646277043401568/stella.pdf
  12. This comes from the Super Joy or similar Chinese knockoff NOAC games. These NOAC systems generally use cheap available parts, so they replace the proprietary NES connectors with DB9 connections .
  13. It probably is overkill at this point. Could the PlusCart eventually be used as a way to legitimately verify a high score on a game? I think this is could be a nice feature. The nicest feature so far is the automatic HS tracking with dates/times (I did see someone offer to help beautify the webpage results). With the PlusCart automaticity tracking your HS progress, you can get interesting statistics about your own progress. The source code is all open source, and unfortunately with the PlusCart in the possession of player/hacker (so you cannot keep private secrets on it), could a HC be verified for a particular game. How do those old MtgClients/Roll20 clients do it to ensure everyone is using the same random number generator when they draw their cards/roll their dice.
  14. My thoughts were more along the line of determining if the scores on the HSC were made using the exact same game. This shouldn’t be much of an issue, since most (if not all), PlusCart enabled ROMS are version 1. Do the PAL/NTSC Ron’s have different game ids? If a bug/update ever comes out for a game though, the high scores for one version of the game may not be applicable to the version 2, as the players aren’t playing the same version of the game. I initially thought of using md5 checksum (16 bytes), but since the ROM has to hardcore that MD5 into the game and those bytes would alter the MD5 itself, that wouldn’t work. From the example programs, it looks like the ROM is altered just to write the score and the gameID to some writebuffer, and those bytes are sent to the server. I didn’t see how the rom is altered to report the difficulty switches/game variation, but that must be in there somewhere. Could the PlusCart perform the MD5 calculation itself before sending the HSC up to the server, since it is loading the game ROM into RAM. Where is the documentation for PlusCart HSC support for developers? (didn’t see the link on the PlusCart site)
  15. @Al_Nafuur, once the number of High Score enabled PlusCart games approaches 255, how do you plan to modify how high scores are written to the server?
  16. Unlikely. Paddles have a maximum range, and a hard stop (I would think to not over stress the potentiometer inside). The driving controllers are free to rotate as much as you want in any direction as their direction is controlled by light emitters and gaps in the plastic rings. Pretty sure you would need physically disconnected rotor controls.
  17. Completely understand. I didn’t place that well this season due to lack of time (didn’t even roll it during Week3, when I had done it in a previous season). I am happy that the Paper Medal rounds exist for players that get knocked out early. Heres hoping Stampede doesn’t end up in the final round. 😅
  18. I personally feel that the Star Raiders buttons are overkill, especially if you are adding it for one game. There are homebrews that use two keypads, an excellent Mole Wacking one recently. There are also driving controller hacks by @Thomas Jentzsch, and at least one homebrew, Desth Race port, that use the driving controller. There might be many more, but I haven't checked the big homebrew spreadsheet. With the SR buttons gone, you could layout the controls for the paddles/joysticks in a single line. That would look cleaner IMHO. It would also drop the P2 wiring so you could use an AtariVox for Wizard of War and other speech sample games as well as hichscore/save support. (I believe AtariVox needs to be plugged into the P2 port)
  19. I`ve wanted a Knight Rider game for the 2600 for years, but it never seems to materialize.
  20. @keilbaca, all you need is a 1500% improvement to join us in the finals. What is killing you and holding your scores back? This will be the biggest Paper Medal finals ever.
  21. The best Bee shooting game on 2600 is Galagon. https://strategywiki.org/wiki/Galaga/Getting_Started#Bee_.28Japanese:_Zako.29
  22. @AtariSphinx, come on you almost have rollage. We need more people in the finals. 📄🟡🥊🕹️
  23. No. The original Atari Flashback is a Nintendo On A Chip (NOAC). The Atari games on it are ports that were rewritten specifically for that hardware. ROMs written for the original 2600 will not play on it. Atari Flashback systems that support additional roms are: (some require additional soldering) Atari Flashback 2, 8, 9, 10
  24. The BigN might send a C&C for this game. You might need to change the main protagonists sprite a bit.
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