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CapitanClassic

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Everything posted by CapitanClassic

  1. I can score about 1480 or so if I practice the jumps. I think you are being a little too hard on yourself by throwing out a game if you accidently score an exploit. I regularly score 50 points for collapsing ramps even when I dont want to.
  2. While I never used the stick for the VCS, it was my prefered stick on the Atari 800 computer.
  3. I posted a video of how I scored 48k. I don't do flips, I do multiple Tabletops. (Post 122 on page 5) As for Jason, he did 2x / 3x flips and completed the level without crashing, which is worth a 10,000 bonus. Hi, yeah after several attempts i got the timing on the landings right, so i was basically doing triple and double flips when i could (most pts) plus getting all the flags. I was getting around 35,000 to 40,000 pts with crashing several times, so i wanted the bonus to crack the 50,000 mark. Cheers, Jason.
  4. Perhaps try clearing your browser cache (or use a different browser that wouldn't have the same cache) California Games (BMX) 52,080 - Jason_Atari 49,380 - CapitanClassic 36,710 - S.BAZ 32,660 - StanJr 31,560 - JacobZu7zu7 26,760 - Scrabbler15 25,570- karokoenig 23,560 - Gray 23,160 - Vocelli 22,400 - GornThrifting 21,520 - Mister-VCS 20,520 - classicgamer_27330 18,790 - LidLikesIntellivision 18,770 - roadrunner 17,140 - LarcenTyler 10,790 - NIKON
  5. Yeah, the 100 points you get for finishing first is inconsequential to the points from the obstacles. I have been going slowly to try to figure out exactly what speed to leave the ramp to hit the floating platforms (25 points), and floating 50 points. You also get 5 boings for bouncing on your wheels.
  6. Motor Rodeo - 1280 The California Games (BMX) video isn't better than my best run, but it is better than the previous videos I uploaded. I don't think I can beat 49k. It is too difficult to not make any mistakes and score that bonus 10k points.
  7. I think this is close, if not the best run possible (with some errors). If I can complete a run without falling I should score over 60k. California Games (BMX) - 49,380
  8. From the album: Atari 2600 High Score Club

    This is the best jumping run I could find. If I can complete it without crashing, I should score over 60k
  9. I would say no. The HSC has players from all around the world, I am sure someone is in a location that only has PAL TVs. It would be a shame to force them to play it on emulators if they have the real hardware. There is a difference of course, PAL plays 17% slower. For most human reaction times, that isn't going to make Mich of a difference (I think). I don't know how Stella handles playing PAL versus NTSC though. Motor Rodeo is PAL, so does it update my monitor at 50 Hz, or does it use the 60Hz global frame rate? (These emulators have to emulate the TV for the 2600, so I think it is the former 50hz speed)
  10. If you fly over a ramp, you get the 'ding' regardless of whether you launched off of it. I don't know if the same is true of pipes (I still haven't tested that theory at super speed)
  11. Did you look at my video? Do you have the same path as the shortest path? (I have given some consideration to seeing of it makes semse to go straight for the truck, and use the speed boost through the entire course. BTW, you need not wait at the stop to get the boost from the truck. You can get a boost anywhere along the sidewalk if your feet or wheels are on the first 1-4 pixels of the sidewalk.
  12. Only 15 or so people posted scores this week. Is this normal, to lose 2/3rds of the HSC less than half way through? (Or is it just Spring Break?) Also, are the next two weeks games (Week 9/10) going to be posted next .Saturday? I liked the teaser for this week Vocelli.
  13. Now that I think about it, there are 4 animations for the car uncrushed, Crushed right, crush left, and crushed flat. This is obviously intentional, you can crush the car 3x for (60 points total). To do so I usually have to roll my moster truck. If I don't, my wheels don't seem to crush it, but the hood does for some reason.
  14. This might be a game where we just throw out the scores. I think I have calculated the theoretical maximum, so I know what I think a perfect run would be. The problem is, getting some of these points is very hard without unintentionally scoring points (the only one that is really hard to avoid is the Collapsing Ramp exploit. Usually you will only score an additional +25 points). If you pay attention to your score, you can know if you accidentally scored points. There is another scoring (possible bug) that allows you to crush a car 3x. I am not sure if you are supposed to be able to do this more than twice. I assumed that the proper behavior is 3x, since the brick walls are the same. Still practicing for a near perfect run for Skate Boardin'. Skate Boardin' - 0 obstacles 2:36 time left (this video isn't my best run, but it is only off by 2 seconds. I think the theoretical maximum is somewhere between 2:47-2:55) I think I will just give up on California Games (BMX). I calculated the theoretical maximum score, and I don't think I can do much better than I currently am unless I master the timing of my jumps on the ramp (and the pressing/releasing of the down/tabletop trick). I can settle for second place on this one as well. (this video doesn't show my highest score, but does give some good examples of how you can pull off a triple jump, and you can score a couple of easy 300 point tabletops where the ground drops a bit.) California Games (BMX) - 42,840 45,720
  15. I am throwing out my 1455 score. I cannot verify if I didn't accidentally score an exploit. I have a new recorded run. The video says I scored 1380, but when I looked over the video several times I unintentionally scored points (I bounced on a platform multiple times (+75 points), I accelerated too short a distance up a collapsing ramp (+25), and I was thrown backward (+25) points, and one other one I am forgetting. My new high score is: Capitan Classic Motor Rodeo (PAL) - 1230 (the video isn't really 8:00 long. Somehow when editing I inserted black video for 5 minutes)
  16. Wheelie - hold down. (you can also hold down-left or down-right) If you perform a wheelie while hitting an obstacle like a brick wall, on the third hit (or first if going fast enough), you will get lots of air. I don't think the top of the car matters besides graphically. I have only been testing with Trax, but the instruction manual says Then select the type of vehicle, truck or blazer, equipped with either tires or trax. Tires allows you to go over obstacles easier. With trax you bounce higher
  17. Capitan Classic Skate Boardin' - 0 obstacles with 2:34 remaining (The trap is set. bwah, ha ha.) (@Vocelli, sorry about posting the map(s). Didn't know that sort of thing was discouraged.)
  18. You actually don't have to double-jump. I have found that I can get the timing better by performing a double jump. When I failed to discover the flat ground tabletop exploit using Stella (I wasn't aware of all of its features. I am slightly better at using it now), I resorted to attempting the trick without using the frame advance feature at normal 60Hz speed. I seemed to remember back in my grade school days on an Apple IIe that the exploit existed, and figured that it might exist on the VCS as well. The double jump helps me time releasing the down button immediately after the jump, or perhaps it changes the orientation of the sprite at the beginning of the tabletop allowing you to complete the tabletop animation before hitting the ground. I haven't done extensive testing in Stella to figure out exactly how to pull off the trick, because I am trying to score 55k IRL. I don't have time to go to deeply into something that doesn't help me accomplish that.
  19. I do worry about these things NIKON. For example, just telling everyone that an exploit exists might cause cheaters to go looking for it. Openly showing how it can be done just makes it easier to cheat. I have the same worries about revealing the theoretical maximum scores or a game, that might encourage cheaters to inflate their score just below that maximum (the same could be said about posting a score. A cheater knows they can post a score that high with no worries of being caught as a cheater (perhaps we should perform a sting operation. Tell Vocelli we are posting a fake score, and wait for cheaters to post a score that beats it. perhaps I already did that, bawah, ah, ha, ha). As for cheating/varification on other sites, if HighScore.com accepts just photos for verification, that is there issue. In all honesty, even video can be faked. (hence the huge tool assisted video craze, where people are encouraged to use tools to perform amazing speed runs and other tricks). The only real way to verify anything is to watch it live (or perhaps multiple recordings of a game at dfferent angles, one screen capture, one focused on player joysticks, and a simultanious joystick/video capture.) Speaking of which, I am more than willing to start a network spectator game of any of the games I have posted scores for HSC using PCAE and killinator (or whatever that network emu client is called). If Vocelli thinks it is an issue, I won't post info about exploits in the future.
  20. NIKON, I pesonally don't believe in security by obscurity. If I found a bug, someone else is likely to discover it. I am sure there are multiple ways to cheat on any game (IRL or emulated). I figure most people in the HSC are ok with the honor system, so revealing an exploit does no harm. Even so, I intended to release video of my high score runs in light of these exploits, just in case someone didn't believe me. (Even video could be faked.). I am fine with throwing out the games as well (although I just scored 40k+ on BMX). The sooner we know, the better, so I don't waste more time practicing.
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